Don't do it, man. Priest is still far and away the most interesting class to me and while it's not top tier right now, you can have a lot of fun with it. I've been playing a mindblast / dragon priest for the last week and have been having a lot of fun with it. It's even moderately successful against the hunter scourge. I keep trying to make a Hakkar priest work but it's been tough.
I think there will always be people who want the full-bore Wild experience and it should stay just that.
That said, I would LOVE a wild-rotation experience, maybe a sub-mode of Wild, where the applicable decks rotate periodically. I think it would be great to see Classic/Basic + two random sets for a one-month period with a special card back earned for winning 5 games for each permutation. So we might have Classic/Basic + GvG and Boomsday with some over-the-top mech style card back. We'd see plenty of interesting combos that are hyper-focused on the smaller card set. Then the next month it might rotate to Classic/Basic + Naxx and Witchwood. You get the idea.
Anyway, I love the idea of a more limited card-pool Wild with some kind of incentive for players to at least dabble, but that might just be me.
I'm happy with the speed at which they're delivering these nerfs. I've always been driven crazy by the 'announce the change and then implement it two weeks later' strategy that they used to have. I'm sure there are some people (maybe at the pro level) that would prefer some reaction time, but for a perpetual shitty player like me, I appreciate knowing that the dude who just played Kingsbane rogue against me w/ a 12 damage lifesteal dagger is going to be out of luck in a few hours.
This is one of the best thought-out and logically assembled arguments I've ever seen on Hearthpwn. Druid is probably the least played class for me as I simply lack too many critical legendaries, but I fully empathize with your position now.
That's not how the English language works. Complimenting one aspect of a post doesn't mean I condone or chastise all of the other aspects that a post might mention or not mention.
Seeing the Kingsbane nerf is like finding out that Santa Claus is real. Playing against Kingsbane rogue is as interactive as watching someone else flip a coin. This nerf will make a huge difference.
I’m a huge fan of whenever Blizz wants to give away free packs just for playing the game. Awesome. Though I was really surprised to see that they were BOOMsday and not Rasta.
3 full expansions a year and a standard set featuring SIX of them plus classic and basic might be too much for this game. I wonder if standard should just be the previous four or something like that?
Yup... good ol' Hearthpwn. I try to do my small part of calling out negative behavior even though my 40 years of experience tells me I'd have an easier time stopping a river with a stick.
Just chiming in to voice my agreement. I hate cards like Kingsbane and Shudderwock where you know your opponent has them, you know the game their going to play, and there's absolutely nothing you can do about it except hope for card-luck.
Edit: Just to add - I have no problems with the cards existing. They are single cards for a single class and they don't exactly drive an overwhelming win rate. The fact that it's only a single archetype means it's not worth going crazy with tech cards, so that's why when I do meet them I feel kind of powerless and the game comes down to who draws better.
I think that's part of the fun of the rotation, but you ask a fair question and I don't know why so many people are dickishly downvoting you for it.
Edit: Regarding the DKs specifically, I think they'll just rotate per plan - especially considering that Blizz has added three new hero cards over the last three expansions.
Gee, one deck with no new cards, one deck with only Mojomaster, and one with Mojo and a single spirit. I'm guessing this is more a byproduct of early success coming from already optimized decks preying on the new, un-optimized ones?
1
Don't do it, man. Priest is still far and away the most interesting class to me and while it's not top tier right now, you can have a lot of fun with it. I've been playing a mindblast / dragon priest for the last week and have been having a lot of fun with it. It's even moderately successful against the hunter scourge. I keep trying to make a Hakkar priest work but it's been tough.
6
I think there will always be people who want the full-bore Wild experience and it should stay just that.
That said, I would LOVE a wild-rotation experience, maybe a sub-mode of Wild, where the applicable decks rotate periodically. I think it would be great to see Classic/Basic + two random sets for a one-month period with a special card back earned for winning 5 games for each permutation. So we might have Classic/Basic + GvG and Boomsday with some over-the-top mech style card back. We'd see plenty of interesting combos that are hyper-focused on the smaller card set. Then the next month it might rotate to Classic/Basic + Naxx and Witchwood. You get the idea.
Anyway, I love the idea of a more limited card-pool Wild with some kind of incentive for players to at least dabble, but that might just be me.
2
7 of my last 8 matches have been against Hunter. Secret hunter, recruit hunter, spell hunter. Hunter hunter hunter hunter hunter rogue hunter hunter.
Fuck this.
Edit: 9 of last 11 now.
0
I'm happy with the speed at which they're delivering these nerfs. I've always been driven crazy by the 'announce the change and then implement it two weeks later' strategy that they used to have. I'm sure there are some people (maybe at the pro level) that would prefer some reaction time, but for a perpetual shitty player like me, I appreciate knowing that the dude who just played Kingsbane rogue against me w/ a 12 damage lifesteal dagger is going to be out of luck in a few hours.
2
This is one of the best thought-out and logically assembled arguments I've ever seen on Hearthpwn. Druid is probably the least played class for me as I simply lack too many critical legendaries, but I fully empathize with your position now.
0
That's not how the English language works. Complimenting one aspect of a post doesn't mean I condone or chastise all of the other aspects that a post might mention or not mention.
3
I once went three years between opening Golden Legendaries (Neptulon in 2015 followed by Floop's Glorious Gloop in 2018). So you can go fuck yourself.
8
Seeing the Kingsbane nerf is like finding out that Santa Claus is real. Playing against Kingsbane rogue is as interactive as watching someone else flip a coin. This nerf will make a huge difference.
0
I’m a huge fan of whenever Blizz wants to give away free packs just for playing the game. Awesome. Though I was really surprised to see that they were BOOMsday and not Rasta.
7
April can’t come fast enough...
3 full expansions a year and a standard set featuring SIX of them plus classic and basic might be too much for this game. I wonder if standard should just be the previous four or something like that?
2
Yup... good ol' Hearthpwn. I try to do my small part of calling out negative behavior even though my 40 years of experience tells me I'd have an easier time stopping a river with a stick.
1
Just chiming in to voice my agreement. I hate cards like Kingsbane and Shudderwock where you know your opponent has them, you know the game their going to play, and there's absolutely nothing you can do about it except hope for card-luck.
Edit: Just to add - I have no problems with the cards existing. They are single cards for a single class and they don't exactly drive an overwhelming win rate. The fact that it's only a single archetype means it's not worth going crazy with tech cards, so that's why when I do meet them I feel kind of powerless and the game comes down to who draws better.
1
I think that's part of the fun of the rotation, but you ask a fair question and I don't know why so many people are dickishly downvoting you for it.
Edit: Regarding the DKs specifically, I think they'll just rotate per plan - especially considering that Blizz has added three new hero cards over the last three expansions.
10
Gee, one deck with no new cards, one deck with only Mojomaster, and one with Mojo and a single spirit. I'm guessing this is more a byproduct of early success coming from already optimized decks preying on the new, un-optimized ones?
3
Some balanced version of this card needs to find its way into constructed just for the freaking name.