That's a good point about late-game 'lock - the taunt also helps the stats a bit. I wasn't implying that you had to play it, I was thinking more that once it's in my hand I wouldn't want to play it because of the cost and because of the desire to shuffle it back into my deck somehow to get more healing out of it.
I believe damage incurred from hero power hits before the card draw whereas card drawing minions, like Kobold Librarian, have the card draw before the damage hits (which is rather inconsistent but, hey, Hearthstone). At the very least I know the Kobold example holds true as you see cards like Amethyst Spellstone draw and then trigger off of the damage.
Could be an okay card with Plot Twist but it feels like one I'd never want to play at 6 mana for those stats. Of course, with Amethyst Spellstone rotating out, Warlock might need to explore some other healing options.
Fuck Frost Lich Jaina. I can't wait for next week when my likelihood of ever seeing her again is significantly reduced. Turn 9, mage plays Jaina. I can either insta-concede or play it out and lose thirty turns later. Fuck Jaina.
Well, we bursted out of class Had to get away from those fools We learned more from a three-minute record, baby Than we ever learned in school Tonight I hear the neighborhood drummer sound I can feel my heart begin to pound You say you're tired and you just want to close your eyes And follow your dreams down
Well, we made a promise we swore we'd always remember No retreat, baby, no surrender Like soldiers in the winter's night With a vow to defend No retreat, baby, no surrender
This is a classic, early in the set-reveal, 'wait to see if they print an enabler' kind of card. You know, something that makes the Imps stronger or something that gets more powerful depending on the number of minions summoned that turn. By itself, this is trash.
2
That's a good point about late-game 'lock - the taunt also helps the stats a bit. I wasn't implying that you had to play it, I was thinking more that once it's in my hand I wouldn't want to play it because of the cost and because of the desire to shuffle it back into my deck somehow to get more healing out of it.
3
Great news! Was starting to get a little worried that my favorite Hearthstone community was fading away!
0
Fuck me, the turn two combo with Pilfer played turn one is going to be really fucking tough.
0
I believe damage incurred from hero power hits before the card draw whereas card drawing minions, like Kobold Librarian, have the card draw before the damage hits (which is rather inconsistent but, hey, Hearthstone). At the very least I know the Kobold example holds true as you see cards like Amethyst Spellstone draw and then trigger off of the damage.
3
Could be an okay card with Plot Twist but it feels like one I'd never want to play at 6 mana for those stats. Of course, with Amethyst Spellstone rotating out, Warlock might need to explore some other healing options.
4
Fuck Frost Lich Jaina. I can't wait for next week when my likelihood of ever seeing her again is significantly reduced. Turn 9, mage plays Jaina. I can either insta-concede or play it out and lose thirty turns later. Fuck Jaina.
4
Love the design of this card. Fantastic!
4
Holy shit - look at Arena Fountain over there. That card is insane - especially for a common. THREE key words on a common!
0
Really cool effect. Not sure at all if this is a good card, but I love thinking about it.
0
Seems like a solid card. Not too spectacular, but a solid opening play with turn two potential.
1
That murloc is fucking adorable.
2
Much like a Mage with Counterspell, you need to tease out that coin!
0
Bruce Springsteen!
1
Had to get away from those fools
We learned more from a three-minute record, baby
Than we ever learned in school
Tonight I hear the neighborhood drummer sound
I can feel my heart begin to pound
You say you're tired and you just want to close your eyes
And follow your dreams down
No retreat, baby, no surrender
Like soldiers in the winter's night
With a vow to defend
No retreat, baby, no surrender
0
This is a classic, early in the set-reveal, 'wait to see if they print an enabler' kind of card. You know, something that makes the Imps stronger or something that gets more powerful depending on the number of minions summoned that turn. By itself, this is trash.