Having a lot of fun with this, very solid imo, but since I didn't have the dust to craft Rokara or Samuro, I replaced them with 2 Frothing Berzerker and accidently made this deck A LOT more aggressive . ( which is my play style. ) Getting a zerker behind two Mor'Shan Elites and then pumping his damage up with Bumper Cars + Playmaker + 1/1 rush tokens is nuts XD
- JChase117
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Member for 8 years, 8 months, and 26 days
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txSiege posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress* -
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HatShapedHat posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*Got to play one game with this deck against a taunt druid and it handled it fairly well except for the fact that ETC was the very last card drawn in my deck so my win condition was never really met and I eventually lost.
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FenrisUlfur posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*I lost speed very often and when it comes to the late game, I usually lose out. Especially against decks that can collect their important cards and are not forced to put them on the field.
Therefore, the attempt to bring a little more speed into the game, which, however, resembles an all-in (Poker).
But the games are usually shorter now :P
Changes:
Out:
- 2 Imprisoned Gan'arg
- 2 Sword Eater
- 2 Cutting Class
- 1 Doctor Krastinov
- 2 Mor'shan Elite
- 1 Mankrik
In:
+ 2 Spiked Wheel (very nice in Turn 1 with Bloodsail Deckhand)
+ 2 Bloodsail Deckhand (for all weapons in Deck a fine Card)
+ 2 Conditioning (Rank 1)
(in many games you have to play the first servant to pimp Stage Dive or just to keep the theme going. So in most cases I have to put my Parade Leader on the field. Often the bonus it brings with it goes to waste. Therefore, this card has been the choice to strengthen my small servants (bumper cars, Riders, Samuro, ...).
+ 1 Lord Barov (vs Taunts, big servents, ...)
+ 1 Overlord Runthak (pump again)
+ 1 High Inquisitor Whitemane (YES! I love it :) )
+ 1 Overlord Saurfang (Value and Cards) -
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Talmanes posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*You want to keep the Elites. Two minions for the price of one is too good a value to pass up, and this deck has enough weapon generation to practically guarantee you get both copies. With the aggro heavy environment we just went through with Darkmoon Faire, I wouldn't give up the taunts. Double that when you consider that Secret Paladin is ruling the meta currently.
Gan'arg is your best turn one play period, and is often critical against secret paladin. No way you want to give one up. The 2/2 body is much less important than the 3/2 weapon it gives you for one mana, at the low cost of being delayed two turns. Think of it like a 1 mana Fiery War Axe with a potential 2/2 body.Most of the minions in the deck have rush already, so the broomstick is often not necessary.
If you are playing Saurfang, you probably don't want to run the Envoy since you would rather pull Samuro or Anchorman with the battlecry. Especially from turn 7 on when this would be played. There is the potential for a huge Envoy, sure, but the 1-2 health it would have to pull it off isn't going to do much good unless your opponent has no removal, and you have a solid taunt wall to protect it. -
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Talmanes posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*Been running this since the moment Barrens dropped. Solid deck.
The huge key to the deck is that it is very adaptable. If you are against control, you can run a more tempo/aggro strategy and go face fast and often. This is key against decks like no minion mage/ spell damage mage/ and corrupt control priest. Against aggressive decks, you will focus your efforts and minions on keeping the board clear. Having a board clear can be nice at times, but simply putting the array of rush minions to use is often enough to keep things manageable.In probably half my games, Kargath Bladefist has been the hero. Against the mage variants, you definitely want to combo him with playmaker as the extra armor will come in handy around the time they start dropping spell damage minions to take you down.
Against Mage, be careful about overextending the board around turn 5 or so. One well timed flamestrike can ruin the day. Loaded Mordresh, as well.2
Against the mirror and taunt druid, ETC is often key, as is board control.
Celestial Alignment druid you need to push hard and fast. Face often. This is the only deck I've faced that made me wish I ran a brawl as the constant 12/12 clowns is nasty. Pray you pull the Darkmoon Rabbit with Athletic Studies.
Watch Tower Rogue is an issue, as well. Mostly because we have limited tools to deal with an early tower. Ideally mulligan for an Imprisoned Gan'arg with solid tempo. Keep constant pressure and you have a chance.
Secret Paladin is about tempo and board control. Not an easy match for any deck. Keep their board clear and push face when you can. Here you, ideally, would like to have Gan'arg, Crabrider/Bumper Car, and Rokara in your opening hand.
The only real change I would make, if I made it at all, would be to swap out one Sword Eater for a Brawl. Main reason that is difficult is because you, ideally, want to have a weapon at all times since they synergize with Krastinov and Mor'Shan Elite. And, with your minions on board control duties, it is your constant source of chip damage. Obvious exception being the Axe. That doesn't go face if you can avoid it. -
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user-2816763 posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*Good idea with the disclaimers. Testing out with Crossroads Watch Post right now, seem to be handling no minion decks/spell heavy pretty well.
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Nicon posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*Loving this deck so far. 14-4 at 5-6k legend.
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Papa_Ge posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*Not quite sure I agree with taking out the Mor'shan Elite, but please let me know how the changes go?
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FenrisUlfur posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*Works fine and makes fun.
- 2 Imprisoned Gan'arg
- 2 Sword Eater
+ 2 Bloodsail Deckhand
+ 1 Overlord Runthak
+ 1 Overlord Saurfang -
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ImyourDad posted a message on Rokara Rush Warrior *Work - in - Progress*Posted in: Rokara Rush Warrior *Work - in - Progress*Board clear is an issue. There's only one or two potential options right now which all include Blademaster.
it is abit frustrating if you're against a tempo/zoo deck, but It isn't hopeless.
I hope to see some changes in this, but so far.
Loving it.
7/3 right now. - To post a comment, please login or register a new account.
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Added a new disclaimer to the top of the page. Until further notice only play this deck for fun or if you have some dust to spare. The rise of the new archetype of secret paladin among others have made it very difficult to be competitive with this deck. So if you need a competitive deck for ranked I suggest GamerPanda's combo rogue, a control warlock variant, or a secret paladin variant. Happy grinding everyone!
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Meta didn't shake out the way I thought it would. This build was created as a theorycraft days before I knew what would be popular and what wouldn't, and I'm actively looking for changes to make to it. I do have to agree at this time until changes can be made to fit the meta I dont recommend crafting unless you have extra dust or wanna just play something fun.
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Nice List! I'll be sure to keep my eye on this one, Keep up the good work!
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If it were me I would keep the 2x Outriders Axe and 2x Sword Eater but you did bring up a solid point. I believe there are just way too many weapons and not enough time to get value outta all of them, so what I suggest is this if you did wanna make those changes.
- 2 Imprisoned Gan'arg
- 1 Doctor Krastinov
for
+ 2 Bloodsail Deckhand
+ 1 Overlord Runthak
Bloodsail Deckhand gives you something productive to do on turn 1 and discounts the outriders axe which is one of the main draw cards in this deck along with Cutting Class. *Could also run 2x Warsong Envoy over Bloodsail*. Overlord Runthak has brilliant synergy with Mor'shaun Elite, Blademaster Samuro, and Rokara which I love! I love the suggestion already made the change in my deck. I'll keep everyone posted and let you guys know how it does. Thanks for the feedback!
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Honestly don't mind the changes at all. Gan'arg is just in for early chip damage / to clear early minions / Help reduce Cutting class but I actually like the envoy quite a bit now. Nice additions!
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Yeah I'm gonna need a little more testing but I'm looking into making a few changes.
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Its almost like I put in cards that synergize well together and tried to build around that. Crazy concept I know. Thanks for the comment!
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Another good value card for warrior they haven't had a bad card announced this entire expansion and I love it! Something fresh and new just what this game needs, welcome back to tier 1 warrior its been too long.