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    posted a message on Best Spells to Play with Cho'Gall

    DOOM! Complete garbage. Kills your Cho'gall.

    Twisting Nether. Complete garbage. Kills your Cho'gall.

    Dark Bargain. Significantly better then the original. Killing two random enemy minions for 6 health and 2 discards is great.

    Siphon Soul. Fantastic. Pay 3 health to destroy target minion. That is insane.

    Bane of Doom. Pretty good. 5 health seems like a lot to lose, but if you get Mal'Ganis or any other Demon worth more than 3 or 4 mana.

    Demonheart. Fine. +5/+5 is great, but 5 health is nothing to scoff at. That's a sixth of your health, but if you're winning that doesn't matter.

    Fist of Jaraxxus. Bad. 4 random damage to an enemy character is not worth that much. 

    Hellfire. Worse than original version. Deal 7 damage to yourself and 3 to Cho'gall.

    Imp-losion. Fantastic. The card was already great. Now it's even better.

    Shadowflame. Amazing. 4 damage to get a great board clear. Too bad it doesn't synergize with Molten Giant, with the damage taking place after you've played it.

    Demonwrath. Meh. Still requires a Demon deck. Also Cho'gall will take 2 damage.

    Drain Life. Very good. 1 damage to yourself to deal two damage too a target? Now that's value.

    Shadow Bolt. Still bad. Still to specific. Move along.

    Curse of Rafaam. I guess it's slightly better than before. I mean it's still mediocre, but whatever.

    Darkbomb. Great. It's a better Drain Life. The value is pretty damn good with this one.

    Demonfire. It's either a worse Drain Life or a pretty good buff. It's fine.

    Demonfuse. Still give your opponent a mana crystal. Still trash. 

    Corruption. Still sucks. To slow.

    Mortal Coil. Fantastic. Was great, now it's better.

    Power Overwhelming. Very powerful buff. Makes it easier to go for value trades. 

    Soulfire. Lots of damage for minimal downsides. Very good.

    Sacrificial Pact. Best card ever. This, in my opinion is the best card to play with Cho'gall. The value.

     Spreading Madness. This one is tough. The RNG can vary so much. I'm leaning towards a no, because their is a chance you and you minions will take more damage than you were willing to take. 

    Posted in: Card Discussion
  • 1

    posted a message on Yogg-Saron is Mindblowing
     That shows that 41% of the time you'll get a negative impact from him. He's an Old God. He's 10 mana. If he's negative 41% of the time, it's not worth it. You need to be sure he's great. Not as bad as I originally thought though. Maybe I overreacted a tad
    Posted in: Card Discussion
  • 0

    posted a message on Yogg-Saron is Mindblowing
    Quote from Nicholasjh >>

    It's probably not as bad as you think. Many spells only have good outcomes including only targeting the enemy.  There is another thread showing that about 72% of spells will have a good outcome. and this is if you play it on an empty board. 

     

    Can you link the thread? Sounds interesting.
    Posted in: Card Discussion
  • 0

    posted a message on Yogg-Saron is Mindblowing
    Quote from SnowWhiteOo >>

    You cannot Flamestrike your own board. Read the text on Flamestrike:

    Yogg Saron still does not cast out of the rules.

     Whoops. Fixed.
    Posted in: Card Discussion
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    posted a message on Yogg-Saron is Mindblowing

    The title is intentionally vague. You may have clicked on this wondering if this post is going to be positive of negative to Yogg-Saron, Hope's End. I wish I loved him. He is the worst designed card I have seen since probably GvG. It is the most random card ever introduced into Hearthstone. I don't have a problem with RNG in general, but this is absolutely insane. The amount of RNG is unfathomable. How many spells are there in the game? And then you add on the fact that it hits random targets (Including friendlies!) and it just becomes ridiculous. I would have been fine with this card if it would only target enemies, but just having the possibility of fireballing your face a or minions is horrible. You have to gain so much value to make up for it's abhorrent stat line. I mean a 7/5 stat line is worth around 5 or 6 mana. And sure, you can gain that value back by simply playing a free fireball on your opponent. But you can equally as easily lose that value back by having it target your face. 

    I thought that with the introduction of standard and the removal of GvG RNG would become less prominent. But this is just crazy. It's just SO BAD. Especially for an Old God. I didn't think they would release an Old God worse than Y'Shaarj. I was wrong. To be fair Y'Shaarj isn't horrible. He's fine.

    Posted in: Card Discussion
  • 0

    posted a message on Are there any cards that you feel are "Sleeper Cards" going in to standard?

    Interesting topic. I like it. I have no clue what card to say though. Too many cards.

    Posted in: General Discussion
  • 0

    posted a message on Forbidden Shaping
    Quote from Tuinkabouter >>

    Think you might be overestimating the sheer power of flexibility, having a crocolisk OR a spider tank OR a yeti OR a pit fighter OR a Boulderfist is so good. Imagine having 2 of these in Arena, you're basically set for your curve whatever else you pick, assuming you're not completely random.

     I think you mean underestimating. It could be a 1/1
    Posted in: Forbidden Shaping
  • 2

    posted a message on Forbidden Shaping
    Quote from oloklo >>

    it should be a 0/1 to be fair, but still would not sacrifice anithing in order to win flexibility plus it would be huge combined with Brann Bronzebeard

     Hadn't even thought of that. Lol that's insane. Turn four 9/10, no biggy. Too bad it has an incredible weakness to silence. Owl just makes a mess out of this card.
    Posted in: Forbidden Shaping
  • 1

    posted a message on What Y'Shaarj, should've been (in my opinion)
    Quote from Moop547 >>
    Quote from InternetEnzyme55 >>

    That's way to wordy and complex. I'm biased though.

     Yeah that's the one problem. Maybe make it simply that he stays an 8 8 and just "when this minion takes damage, split into 2 halves with stats rounded up" and it would become just 2 minions that had the stats of half of him. Like if you did 2 damage to him, you'd get 2 4/3s. Everyone can picture it in their heads, but it's super complicated to write down lol.
     His text would be: "Whenever Y'Shaarj takes damage, summon a Sha." The Sha's text would be "This minion's Attack and Health are equal to the amount of damage dealt to Y'Shaarj this turn." If you don't know what a Sha is, look it up
    Posted in: Fan Creations
  • 0

    posted a message on What Y'Shaarj, should've been (in my opinion)

    That's way to wordy and complex. I'm biased though.

    Posted in: Fan Creations
  • 2

    posted a message on Blizzard has dropped the ball yet again.

    I'd like to think I'm one of those people that you're talking about. But you've most likely never seen anything I've posted 

    shameless self promotion: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/127596-yshaarj-concept?comment=20

    Posted in: General Discussion
  • 2

    posted a message on Y'Shaarj Concept
    Quote from juliosagomes >>

    Your concept is better than the blizzard concept, wtf is that, a old god is a worse Varyan?

     Thanks. I agree the real card is very lame.
    Posted in: Fan Creations
  • 0

    posted a message on Y'Shaarj Concept
    Quote from SchruteBucks >>

    Make it 7 or 8 mana. 

     The Old gods should all be 10 mana. That's their thing
    Posted in: Fan Creations
  • 1

    posted a message on Y'Shaarj Concept

    That could be pretty cool. I'd be most interested in the art they give the Sha's, because I couldn't find any.

    Quote from Griffin404 >>

    Pure specualtion, but I have a feeling we might see Sha's before too long. Each old god seems to have at least one synergy card, even Tentacle of N'Zoth counts.

     
    Posted in: Fan Creations
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    posted a message on Y'Shaarj Concept
    Quote from Tyler0urd3n >>
    Quote from InternetEnzyme55 >>
    Quote from Tyler0urd3n >>

    I doubt that Blizzard will reintroduce a discard mechanic after the Illidan Stormrage nerf

     That's what I thought, but then I realized the reasoning for that might be because with Illidan the opponent could not react. With this card, they can choose when they want to discard a card. But the Sha's themselves are very experimental. They could go in many different directions.
     I really like your reasoning there. I do not see enough impact for a turn 10 play, though
     I think a 7/7 with Taunt and Deathrattle is a pretty huge threat, but if it gets silenced you are really screwed. It may be significantly better if it was a battlecry instead of a deathrattle, but I think that would make it OP. It would definitely have a larger immediate impact. I think it's best in Arena. Can't think of a specific constructed deck it fits in besides Control Warrior
    Posted in: Fan Creations
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