''Overkill is an ability that activates whenever a card with the keyword deals damage to a character with less Health than the damage dealt during your turn.''
The point is overkill is working only if it is your turn. So with BEEEES!!! it works.
Rogue: Play X cards from another class. Reward: 2 Mana add a random card to your hand(from your opponent class). Or Add a lackey to your hand whenever you cast a spell.
Priest: Cast X spells on minions. Reward: Your deathrattles triggers twice. Or 2 mana double your healing and damage effects.
Mostly Counterspell for Brawl , Token buffs , Rogue spells. Sometimes Ice Barrier , Vaporize vs aggro. These are very situational. Spellbender is good agaisnt Rogue and Warrior too.
Vs Paladin : while he has only twilight drake on his board you should use Power of Creation. Also turn 11 was a perfect time to use Flamestrike. And its risky to select Counterspell from Arcane Keysmith while he has Coin.
Vs Mage : You dont need to play that aggresively agaisnt mage. She is more control based too. You have wasted Polymorph. Also you couldn't play Mountain Giant early because of coin + messenger raven turn. Coin + Messenger Raven or Pyromaniac is useful agaisnt aggro but not here especially agaisnt empty board vs control.
The other aggro matches seems unwinnable. If you are facing a lot aggro you should cut Arcane Keysmiths and add Doomsayer , Frost Nova package.
It seems only problem was you didnt play your Power of Creation. First time you hit turn 8 it was a good time to use this. Also if you have had Conjurers Calling in your hand when you play Mountain Giant , it was probably win. All of the links are the same match.
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''Overkill is an ability that activates whenever a card with the keyword deals damage to a character with less Health than the damage dealt during your turn.''
The point is overkill is working only if it is your turn. So with BEEEES!!! it works.
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Possible worth combos:
Half-Time Scavenger : Gain 12 armor, leaves 3/1 body.
Ironhide Direhorn : Summon 4 5/5 runts. Leaves 7/3 body.
Linecracker : Makes him 80/6.
Oondasta : Summon 4 beasts from your hand.
Gurubashi Berserker : Makes him 12/3.
+Any lifesteal minions like Zilliax for heal.
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Rogue: Play X cards from another class. Reward: 2 Mana add a random card to your hand(from your opponent class). Or Add a lackey to your hand whenever you cast a spell.
Priest: Cast X spells on minions. Reward: Your deathrattles triggers twice. Or 2 mana double your healing and damage effects.
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done
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done
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done
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done
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Thank you for your feedback. I'm on it ! Between rank 2-1 I'm facing lots of aggro decks. If these changes works well , I'll update the deck.
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Mostly Counterspell for Brawl , Token buffs , Rogue spells. Sometimes Ice Barrier , Vaporize vs aggro. These are very situational. Spellbender is good agaisnt Rogue and Warrior too.
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I added 2 more replays a couple of minutes ago , two of them vs aggro , check them if you want :)
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Vs Paladin : while he has only twilight drake on his board you should use Power of Creation. Also turn 11 was a perfect time to use Flamestrike. And its risky to select Counterspell from Arcane Keysmith while he has Coin.
Vs Mage : You dont need to play that aggresively agaisnt mage. She is more control based too. You have wasted Polymorph. Also you couldn't play Mountain Giant early because of coin + messenger raven turn. Coin + Messenger Raven or Pyromaniac is useful agaisnt aggro but not here especially agaisnt empty board vs control.
The other aggro matches seems unwinnable. If you are facing a lot aggro you should cut Arcane Keysmiths and add Doomsayer , Frost Nova package.
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Actually they are core cards in this deck. You can afford because the deck is more like control.
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It seems only problem was you didnt play your Power of Creation. First time you hit turn 8 it was a good time to use this. Also if you have had Conjurers Calling in your hand when you play Mountain Giant , it was probably win. All of the links are the same match.
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Could you share some of your replays ? So i can help you with your playstyle.
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most games arent going fatigue. Also we have lots of win conditions.