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[RoS] Khadgar Mage {V2.1}

  • Last updated Apr 15, 2019 (Rise of Shadows)
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Standard

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Khadgar Mage
  • Crafting Cost: 9000
  • Dust Needed: Loading Collection
  • Created: 4/7/2019 (Level Up Nerf)
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  • Total Deck Rating

    153

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Thank you all for your feedbacks. I'm still trying variations. I'll be glad to see your advices and feedbacks in comments :)

{ Mulligan }

Daring Fire-Eater : Hero power is our best early tool agaisnt murlocs and tokens. This card helps to clear up to 3 health minions in early.

Acidic Swamp Ooze : Great agaisnt Bomb Warrior , Tempo Rogue and Shamans that run Likkim . Also provides a body agaisnt aggro decks.

Doomsayer : If you have Pyromaniac , Messenger Raven in your hand , you can play this on turn 2 agaisnt fast decks. Also if your opponent starts a nice board at turn 1 , this helps a lot. You can skip this vs slow decks.

Pyromaniac and Messenger Raven : Keeping these helps to secure the board and provides card draw.

Mountain Giant : Keep only agaisnt slow decks. 

Never Keep : Khadgar , Arcane Intellect , Conjurer's Calling , Arcane Keysmith and high cost cards like Blizzard , Flamestrike , Astromancer , Power of Creation etc.

{ Winrates } 

Version 2.1 : All matches are between Rank 5-3

khadgar

Some Replay Links : ( Added Mech Hunter and Token Druid )

Mech Hunter

Token Druid

Control Warrior

Tempo Rogue

Tempo Rogue 2

Tempo Rogue 3

Bomb Warrior

Mech Hunter

Midrange Murloc Shaman

Version 2.0 :

Rank 5 to 4 :

winrate

 { Changes }

Version 2.1 :

+2 Pyromaniac : good stats , draw potential + helping agaisnt aggro.

+2 Arcane Keysmith : finding Counterspell is nice agaisnt Brawl and aggro buffs. Also Ice Barrier is good too vs aggro and bombs.

+2 Mountain Giant : nice target for Conjurer's Calling . Potential end gamer combo. this + Conjurer's Calling = Grave Horror or Mountain Giant .

-1 Acidic Swamp Ooze : 1 ooze is enough for now. 

-1 Doomsayer : Now we have Pyromaniac to secure our early board. 2 Doomsayer is overmuch.

-1 Polymorph : 1 is enough. There are not so much big threats anymore.

-1 Rotten Applebaum : 1 is enough because of it's cost.

-1 Astromancer : not reliable. possibly summon minions with bad stats.

-1 Frost Nova : with Doomsayer change , we dont need this anymore.

 Version 2.0 :

+1 Power of Creation : more Khadgar synergy + a good mid-game option.

 +2 Acidic Swamp Ooze : there are lots of warriors , rogues for now.

 +1 Frost Nova : synergy with Doomsayer . Also can save your board.

+2 Arcane Intellect : synergy with Astromancer . helps to fill your hand again.

-2 Arcane Keysmith : very bad tempo but can be useful sometimes maybe when we see different enemies.

-1 Hex Lord Malacrass : same as Kalecgos . Not for now.

-1 Kalecgos : was too slow with other cards.

-1 Acolyte of Pain : replaced with Arcane Intellect

-1 Voodoo DollPolymorph is enough for now.

[Version 2.0 Showcase] : Thanks KiwiiNbacon for showcases

 [Version 1.0 Showcase] :