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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Wailor >>

    I'm reposting here too.

    UN'GORO

    Themes: Elementals, shuffling, Potion synergy

    FROZEN THRONE

    Themes: 1/1 minions, minions that cost (4) or more, Transform

    I'll Photoshop a background for Mercury Spawn when I have access to my PC.

    Ghoul

     I like the flavor of your cards. I would rename the quest into A New Element, to me, it sounds better. But that is just a personal matter, the quest and the rewards are very nice.

    I would reduce the cost of Stitch to the Plan to 6, too expensive for a stat-only minion, but I could be wrong. Nice joke by the way.

    Infused Abomination may be a bit too strong, you could try a cost increase or a +1/+1 buff only.

    Wicked Crystalization is very powerful, if you build the deck around it you can draw a win condition. 2 mana could be better imo.

    Good luck.

     

    @Wailor 

     

    Quote from Laurendor >>

    Alright here we are, as always feedbacks more than welcome :)

    So far I got something pretty much lock down, or at least something I'm happy with, for the Un'Goro set. KFT is still a work in progress *desperation mode on*. I'm trying to reduce the number of Herbs minion in each expansion and adding few minion with Evergrowth.

    I made 2 version for the reqrd of the quest, i personally prefer the poisonous Hero instead of the board clear one. Also not sure about Resina, Sapmother...

    UN'GORO

    Adding Cards to your Hand, Poisonous, Elemental/Herbs Synergies

     

     

    KFT

    Lore: Dreams and Valithria, 

    Healing, Lifesteal, Resummon, Silence

    The rarity of the cards is a bit random at the moment...i'm just afraid I'm focusing to much on the "sleep/dk theme" than the botanist one...

    The Yseralide Seed stats will change based on the current Evergrowth that's why i wanted to have it pretty weak. 

    The Spring Revival connect to the previous expansion, gaining strength on the number of cards held.

     Quest seems too hard to complete, considering you have only 2 poisonous cards in the un'goro set, maybe lower it to 5 kills or maybe even 7, but i don't think so. I prefer the 2nd reward because it is more interesting. 

    Rest of the Un'Goro  set seems fine.

    Dreams Drain is a little strong, maybe 4 damage or 4 mana 6 damage.

    Spring revival is very cheap for it's powerful effect. It can use an increase in cost or lower the effect to 1 health.

    Silent Chanter is way to expensive. I would give it a way to trigger it's effect immediately, a battlecry or even a deathrattle to silence at least one minion.

    Good luck.

     

    @Laurendor

    I will post my finished ( I hope ) Un'Goro set later and I'll work on KOTFT in the weekend. I will return.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from IceKing16 >>

    I hope this is ok. I clearly didn't think how op the card will be with taunt. The class doesn't have reliable health buffs so it won't go out of control. 

     Or i could make it take 1 less damage. It just hit me. I ll play around that and see what happens

     

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from Wailor >>

    @SunnoxPL

    • As many people said, Nymm, the Traitor is OP. I also don't like how incredibly polarizing he (or she?) is. I'd personally redesign the card from scratch.
    • I really like your Quest, it's very original. However, I have several questions about it. Do the turns need to be consecutive? Does it count friendly turns, enemy turns or both? Depending on the answer of these questions it could be too easy or too hard to fulfill.
    • Moss Prophet is very weak. I'd buff it to 3/4, or give it Taunt.
    • I don't think Primal Rage would work as you intend. Each minion would have its own trigger, because there is no such thing as a collective trigger.
    • Perma-Stealth is a mechanic Blizzard tends to avoid, so I'd change your DK's Battlecry. The Hero Power is probably fine because you can't choose the keyword.
    • Ice Crawler's downside is pretty minimal, especially when played on curve. I'd either reduce one stat point or make it a permanent effect as long as the minion is alive.

    @IceKing16

    Tribal synergies have a lot of potential, but I don't think you're implementing them in the right way. Right now, you could just put those cards in a deck focused around one specific tribe and it would work. I think it would be much more interesting if it forced you to go mixed. For instance, the Ancestral Ritual could be reworded as "Play 5 minions from different tribes" and Chimeric Vision as "Draw two minions from different tribes".

    Also, if you're focusing on multi-tribes, you should probably add other ones besides Beasts and Elementals. Murlocs and Dragons are more or less present in Un'goro, so they would be a good choice.

    Some comments on individual cards:

    • Adapting Spark is very weak if you compare it to Crackling Razormaw. With its current stats, I'd change the effect to target all friendly Elementals (or even tribal minions).
    • Hot Spring Shifter is quite weak too, if you consider it's mainly a Boulderfist Ogre with two preconditions. Either make it cost 4 or 5 with Taunt.
    • The new Spikeshell Defender without Taunt is okay balance-wise, but the effect is too "special" for a Common (which tend to be more bland). Remember, rarity is more about originality than about power level.
    • Humanoid beasts (such as Worgen or Tortollan) aren't considered Beasts in Hearthstone. Therefore, you should remove the Beast tag from Beast Tracker or change the artwork.
    • In order to make Artemis, the Huntress more fitting in the expansion, I'd replace Puffer with Raptors or some other dinosaur.

    @Pircival

    A lot of my feedback is gonna be about flavor, because I think you have a lot of potential you aren't capitalizing.

    Some comments on individual cards:

    • I love that your Quest is about Discovering stuff, because it really fits an Archeologist class (heck, the mechanic was introduced in LoE for a reason). That said, Save Un'goro! doesn't capture the flavor at all. What about calling it "Search the Lost Ark" or some other ancient artifact? Of course, the Reward would have to be said artifact.
    • Something similar could be said about Magician Paven: while the effect fits the flavor, it seems completely unrelated to Un'goro and to Archeologists in general. How about making it a living statue or elemental? It would also fit the theme, while being more appropriate for your class lore.
    • Dinomight artwork is weird, and a bit lacking in flavor.
    • Stalagmite Stomper needs another statline. 4/6 would be fine, IMO.
    • Mystic is a very cool idea, but some Adaptations make no sense for heroes. I'm thinking about the ones that give Health and the Deathrattle one.
    • Inmortal Coiler is probably OP. I mean, one of my Basic cards had that effect, but it was a spell and it costed 4. I think your card should probably cost 4, too.
    • I don't get the parenthesized text in Faraghoul. What does it mean?
    • I think the Battlecry version of Izzy the Defiler is preferable.
    • Of all your KFT cards, only Izzy the Defiler, Faraghoul and Divvy Digger have something to do with archeology. Flavor is very important.

     I thought about different tribes too but i was set on the number 7 and I thought it would be too hard. I will change it and make some other changes to a few cards to make tribal synergies between tribes. Thanks for the tips. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    I hope this is ok. I clearly didn't think how op the card will be with taunt. The class doesn't have reliable health buffs so it won't go out of control. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from linkblade91 >>
    Quote from IceKing16 >>

    Mostly an arena card. I am leaning towards the first one but aggro hurts, so I'll probably end up with the 2nd one.

    I believe you are vastly underestimating the power level of this card. I was willing to let it the effect slide originally, but adding Taunt makes the situation much worse: there's a reason The Walking Fort is a Rumble Run "champion" card. This card would need to be a Legendary, not a Common...or a strong Epic, at the minimum.

     I had no idea that card existed lol. Guess I'll remove the taunt and make it a 2-5 then. Thanks.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    Changed the quest to 10 minions to make it harder to complete and to make it more of a built around rather than throwing it in all the decks.

     

    Now an epic. 2nd Hero Power is more versatile. Can summon a 2-2, 4-1, 1-4, 1-1 with different Adaptations.

    Some love for the Beasts.

    2 and 6 drops for the elemental chain. Don't break the chain. 

    Mostly an arena card. I am leaning towards the first one but aggro hurts, so I'll probably end up with the 2nd one.

     

    Now hurts your minions as well. Or not. But it might.

     

    Thank you all for the suggestions. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from Pircival >>
    Since I barely got any feedback on my sets, I'm reposting them.
    Un'Goro:

     

    KoFT (Decaying Armor is hit first, stacks on Armor, 1 is lost at end of turn) -

    Challenge 1: 

     @SonnoxPL (next is @IceKing16)

     

    Quote from SunnoxPL >>

    Here's my complete Un'Goro set.

    Themes: Defense, Hero Attack (and some Adapt)

    The Quest seems very difficult to work with certain decks. I suppose the idea is gaining Armor, but the less redundant path would just to be play X cards that gain Armor. Pure Vessel needs the legendary gem. Nymm seems way too dependant on opponent's board, maybe 1/1 copies? Tortollan seems pretty hard to achieve because anything at the start of turn (e.g. doomsayer) needs a really big payoff to be balanced. Maybe 3/1/5. The other cards are very solid, Helpful Wanderer could be cheaper.

    @mods Does Brave Tortollan's art is acceptable for the challenge #1 ? It's the best I could do atm.

    KotFT is not finished yet, but here are some ideas:

    Themes: Stealth, Windfury, ...(idk maybe something else that I haven't come up with yet)

    Perma-Stealth is a big yikes, greatly limits design. Make it Stealth until the start of your turn, and change Stealth in the Hero Power to something else (Taunt?)

    Fun fact: The Knight is actually a void being (for the deeper lore go here.)

    Good cards.

    I'll try to give some feedback later today.

     

     

    Quote from IceKing16 >>

    A Tribal minion is a minion with a tribe, like: Dragon, Beast, Elemental, Demon etc. This opens a lot of design space for my class because the quest can be used in a lot of decks. Beast and Elemental for Un'Goro and Dragon and Demon for KOTFT.

    Tribal  - Quest + support The Quest seems way too easy to complete, as over half of minions are tribal. I feel it doesn't impose much of a deckbuilding restriction as other Quests.

    Beast - Kinda lackluster but I will try to make one more card to fit this. Tribal synergy. Maybe first hero power could generate favor and the second one could summon 2 1-1's or a 2-2 which generates Favor. It's 2/2 and 1/1 Raptor. See Recruiter and many other cards. Raptor Tamer is understatted, could afford to be a 2/3, because the effect isn't a downside. I don't really like Favor in general since it's extremely parasitic and the HP is useless in decks that don't utilize it so i would reccomend limiting it.

    Loyal Tortollan The second ability is unnecesary, the first ability is broken (any cards that give Taunt)

     

    Elemental - Very WIP, might remove one for a Beast. Tribal synergy. Faceless Shambler is pretty similar, but I suppose this is similar enough. Ancient Guardian has too many effects for a common. Radiant Phoenix has 5 lines, which is an automatic no-no.

    The expansionly board clear. Nice

    KOTFT  will come in the weekend most probably.

    Sorry for not giving much feedback but i'm busy with school. I will be more active in the weekend.  Good luck.

     

     

     The quest is supposed to be played on a one tribe only deck not a mix of them. Most quests require 7 minions to be played. It can t be completed until turn 6 or 7 unlike shaman or hunter quest. 

    I will make the raptor tamer a bit stronger. I think I will drop the favor on hero power.

    I will remake the tortollan and elementals. I kinda rushed them.

    Thanks for the advice.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from linkblade91 >>
    Quote from IceKing16 >>

    A Tribal minion is a minion with a tribe, like: Dragon, Beast, Elemental, Demon etc. This opens a lot of design space for my class because the quest can be used in a lot of decks. Beast and Elemental for Un'Goro and Dragon and Demon for KOTFT.

    Tribal  - Quest + support

    Beast - Kinda lackluster but I will try to make one more card to fit this. Tribal synergy. Maybe first hero power could generate favor and the second one could summon 2 1-1's or a 2-2 which generates Favor. 

    Loyal Tortollan

     

    Elemental - Very WIP, might remove one for a Beast. Tribal synergy.

    The expansionly board clear.

    KOTFT  will come in the weekend most probably.

    Sorry for not giving much feedback but i'm busy with school. I will be more active in the weekend.  Good luck.

    • Don't name Artemis' tokens "Puffer": it just calls attention to the fact that you're borrowing Huffer from the Hunter.
    • Spikeshell Defender should have one effect or the other; he's only a Common, after all.
    • Radiant Phoenix violates the unwritten rule that cards should stick to 4 lines of text or less. Anything that requires 5 or more would be considered too complicated for Hearthstone.
    • Volcano exists already as an Un'Goro card. Personally, I find the overlap too much for me. What about some other disaster, like an earthquake?

     Puffer is a prehistoric huffer, it was intended. I will get rid of the phoenix anyway. I will work on the tortollan and volacano. Thanks for the advices, much appreciated.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    A Tribal minion is a minion with a tribe, like: Dragon, Beast, Elemental, Demon etc. This opens a lot of design space for my class because the quest can be used in a lot of decks. Beast and Elemental for Un'Goro and Dragon and Demon for KOTFT.

    Tribal  - Quest + support

    Beast - Kinda lackluster but I will try to make one more card to fit this. Tribal synergy. Maybe first hero power could generate favor and the second one could summon 2 1-1's or a 2-2 which generates Favor. 

    Loyal Tortollan

     

    Elemental - Very WIP, might remove one for a Beast. Tribal synergy.

    The expansionly board clear.

    KOTFT  will come in the weekend most probably.

    Sorry for not giving much feedback but i'm busy with school. I will be more active in the weekend.  Good luck.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    I was actually able to photoshop something. The hero powers will come when i finish em. Not the final version. I think I will make the Discover go when you spend the 2 mana to activate the hero power. There will be 3 hero powers. 

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from NiRaSt >>

    I made hero borders for every class that doesn't have one back in the previous competition, I just couldn't get in touch with whoever runs the site. If someone closer to them can tell them to DM me, I could give them what I have. They're not perfect, but they're better than nothing. 

    @IceKing16, If you can use Photoshop or a similar program, there's the one for your class:

     Wow, I have no words. Thank you so much mate.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    Problem, problem. My custom card frame doesn't have a Hero Card frame so my DK's model will not match my other cards. 

    So I will have to use this one instead. It is a bit different but not too much. Is it ok?

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from Noah_McGrath >>

     I may be a little stupid but i want to make sure as this is my first competition. In phase 4, how many cards do i need to make? An expansion has 10 cards, so does that mean i have to make 20? In the "future phases requirements" in the sumbission topic is says i should have 5 example cards and the remaining 7 in a spoiler? 7? So 12 cards in total?

     You should make 20 cards, 10 for each expansion.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

     

    I can't seem to be able to use the expansion watermark on a rarity-free card. Can someone tell me how it is done?

    Edit: And i just realised I should have done the same thing for my classic tokens. Oups.

    NEVERMIND. I did it. I am so dumb sometimes.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]
    Quote from ShadowsOfSense >>
    Quote from IceKing16 >>

     Thank you so much. I am so grateful for understanding the circumstances and allowing us to get back in the game. I have a question though. Will the card with the problem remain or will it be replaced by the new one I made?  

     We'll allow you to keep the card as is if you want to - as mentioned, Dragons are a bit of a weird area, and your card would still technically function in Classic Hearthstone, even if Dragons had no synergy at that point.

     I would prefer the new version as people seemed to quite enjoy it and I will reprint the old card in the next phase as some people suggested. That way there won't be any clarity problems. 

    Breath of Life - Alexstrasza was just passing by and decided to heal you and aid you in your odyssey. What a generous queen.

     

    Thank you one more time. 

    Posted in: Fan Creations
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