With the announcement of nerfs to shaman and death night do you think there’s going to be anything to contest luck rogue or we just gonna have a meta of luck rogue and mine warlock?
DK & Mage nerfs don't seem deck breaking since they're hitting supportive cards over wincon/strategy. Should still see high playrates and win.
What? Frost Aggro and Unholy Aggro DK are built ENTIRELY around Construct Quarter. Mage is a lot harder to gauge due to how it's transparently a Wild nerf for a card at the end of its time in Standard, but Grey Sage Parrot is a win condition BSM often plays to.
DK & Mage nerfs don't seem deck breaking since they're hitting supportive cards over wincon/strategy. Should still see high playrates and win.
What? Frost Aggro and Unholy Aggro DK are built ENTIRELY around Construct Quarter. Mage is a lot harder to gauge due to how it's transparently a Wild nerf for a card at the end of its time in Standard, but Grey Sage Parrot is a win condition BSM often plays to.
Unholy is still about pace, with or without Construct it's still strong just not perfect. I imagine with the other changes and no other aggro decks being oppressive it'll remain strong.
I played a lot of BSM and 90% of the time if Parrot was my last way to win it'd be a loss. That's a very unreliable hail mary that shouldn't effect much in BSM. It's not like it was played before turn 8 often. The core of it remains, still have astalor if big damage or mordesh fail.
Called it; BSM free deck is still at near top across all decks. Astalor inclusion helps across variety matchups whereas the core remains viable; Astalor is for those games where belinda gets silenced/destroyed in Priest, Warrior, and Blood DK games. Honestly the tempo & mana cheating option (I say option because you may want a 9 cost rune over the spell swap cost because of Parrot) It's literally the most enjoyable deck to play because you're tempo and making decisions that define your game; it's not play x, xx, and xxx to win.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
With the announcement of nerfs to shaman and death night do you think there’s going to be anything to contest luck rogue or we just gonna have a meta of luck rogue and mine warlock?
DK & Mage nerfs don't seem deck breaking since they're hitting supportive cards over wincon/strategy. Should still see high playrates and win.
What? Frost Aggro and Unholy Aggro DK are built ENTIRELY around Construct Quarter. Mage is a lot harder to gauge due to how it's transparently a Wild nerf for a card at the end of its time in Standard, but Grey Sage Parrot is a win condition BSM often plays to.
Unholy is still about pace, with or without Construct it's still strong just not perfect. I imagine with the other changes and no other aggro decks being oppressive it'll remain strong.
I played a lot of BSM and 90% of the time if Parrot was my last way to win it'd be a loss. That's a very unreliable hail mary that shouldn't effect much in BSM. It's not like it was played before turn 8 often. The core of it remains, still have astalor if big damage or mordesh fail.
Even if parrot doesn’t hit mage in standard, doesn’t mine warlock still shut out mate due to how slow it is?
Agree with everything except the idea that parrot is unreliable. The amazing consistency of that big spell is the entire reason BSM works.
Mage, pally, death knight come to mind, all of them have the ability to stall and destroy this type of rogue.
Called it; BSM free deck is still at near top across all decks. Astalor inclusion helps across variety matchups whereas the core remains viable; Astalor is for those games where belinda gets silenced/destroyed in Priest, Warrior, and Blood DK games. Honestly the tempo & mana cheating option (I say option because you may want a 9 cost rune over the spell swap cost because of Parrot) It's literally the most enjoyable deck to play because you're tempo and making decisions that define your game; it's not play x, xx, and xxx to win.