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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from ShadowsOfSense >>
    Quote from 0megaZ3r0 >>

    I couldn't reach the Post Reply button soon enouh :,(. Well, next time I guess.

     Submissions are unlocked briefly! GO GO GO!
     Just so you know it wasn't in vain, I managed to change the Salamander. Thank you for that, even if it wasn't meant for me.
    I haven't been able to provide explanations or anything at all on the submission page but, even if I have submitted it in a rush, I think I have some good ideas. I will write something here in case anyone wants to share their opinion :)

    The Traveller

    The Traveller is a class based on harnessing your memories and the power of the places you have visited, summoning beasts of alien worlds or making your opponent what an eruption feels like. Roaming through Azeroth and beyond, these explorers have witnessed nearly everything, but their thirst for knowledge and adventure lingers on.

    Imraan is an ethereal, but not a normal one. Where other members of his race seek vengeance against Dimensius for destroying their world, he sees this new reality as an opportunity. With a basic knowledge of portal and nature magic, he has travelled from K'aresh to Outland and Azeroth, catalloguing each new landmark or race he encounters. He then uses this knowledge in battle if needed, making enemies shiver with Winterspring's blizzards or drown in Vashj'ir depths. He has even caught a glimpse of the Shadowlands, a realm usually for the dead... or worse.


    Preview

    This class, and its new mechanic, are based around playing around with your hero power in different ways. The base form is a bit uninteresting and pretty bad unless you already have a minion on board, but you can empower it through Recalling past experiences in foreign places. This power could be good, as adding a Whirlwhind to Endure in a control deck sounds powerful; but it can also be used to leverage an overpowered card, dealing damage to yourself or your minions.

    And how does the Traveller play? Well, this will be a class similar to paladin or priest due to having poor spell burst, but will have a powerful midrange shell that can finish your opponent through board pressure. Apart from this, powerful spells will usually have symmetrical effects, because the traveller's memories affect everything when powerful enough, for example, Eruption. Control Traveller will be similar to Control Paladin in feel because of it's lack of burst, but some expansion will add an alternative combo as a win-condition. Battlecries are important for the class, and a recurrent theme will be triggering them, like Hunter's do with Deathrattles. In this case, targets will always be chosen randomly, so a possible Battlecry Traveller will have to carefully engineer the board to optimize it's line of play.

    In general, this board-focused class with symmetrical effects will have a strong midrange shell, Recall focused cards for both tempo and control, Battlecry synergies and late-game bombs, struggling a bit with early game and combos.

    I promise I will be more active and help other contestants in the next phases, but I just haven't been able this time. Sorry :(

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Oh god, I slipped my submission just in time just to realise I made the Salamander a beast instead of an elemental. It was an elemental in my head, I swear! Well, good luck to the others, I had something important going on during holidays and couldn't make the deadline. Here's what Salamander was supposed to be, in case a change could be made:

    Posted in: Fan Creations
  • 8

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    The Traveller

    The Traveller is a class based on harnessing your memories and the power of the places you have visited, summoning beasts of alien worlds or making your opponent what an eruption feels like. Roaming through Azeroth and beyond, these explorers have witnessed nearly everything, but their thirst for knowledge and adventure lingers on.

    Imraan is an ethereal, but not a normal one. Where other members of his race seek vengeance against Dimensius for destroying their world, he sees this new reality as an opportunity. With a basic knowledge of portal and nature magic, he has travelled from K'aresh to Outland and Azeroth, catalloguing each new landmark or race he encounters. He then uses this knowledge in battle if needed, making enemies shiver with Winterspring's blizzards or drown in Vashj'ir depths. He has even caught a glimpse of the Shadowlands, a realm usually for the dead... or worse.


    Preview

    I feel bad about this, but I can't provide further descriptions due to lack of time :'(

    Posted in: Fan Creations
  • 2

    posted a message on Patch 10.0: Kobolds Flavor Text, New Quests, Kobolds Brawl, 4 Card Backs, Datamined Info

    I did a little thing if anyone wants to check them out in style. The Amethyst’s flavor is not in the correct order, but it works.

    https://twitter.com/flyingdingohs/status/938572776260145158

    Posted in: News
  • 5

    posted a message on New Paladin Card Reveal: Crystal Lion

    Jade Behemoth

    Constructs are neither elementals nor beasts.

    Posted in: News
  • 2

    posted a message on New Mage Secret Reveal: Explosive Runes

    Whichever was played before.

    Posted in: News
  • 3

    posted a message on New Mage Secret Reveal: Explosive Runes

    IIRC Snipe was removed for being bad or used badly, not because it was strong.

    Edit: Found the blue post: http://www.hearthpwn.com/news/1709-upcoming-arena-changes-cards-being-removed-from

    "Additionally, we can remove lower-performing cards in order to make room for a class’ more commonly utilized cards to show up more often in your Arena draft."

    Posted in: News
  • 1

    posted a message on Lone Champion and the other Taunt 3-drops

    Okay, but in a control deck choosing between the 3 is not so easy. Stonehill Defender gives you more value, Tar Creeper consistency. However, Lone Champion attacks better and the divine shield raises in value as the game goes on. I think there is a lot of personal preference when choosing between them in a control or slower deck, even if you aren't playing any 2-drops consistently.

    Posted in: General Discussion
  • 1

    posted a message on Lone Champion and the other Taunt 3-drops
    Quote from ronyguz >>

    Stonehill is value no matter what turn you play it.

     Well, yeah, but it also is very lackluster when defending against a Zoolock or Aggro Druid. I'd take it in control matchups, but I think the other two are better suited when you don't know your opponent's deck and need defensive tools.
    Posted in: General Discussion
  • 1

    posted a message on Lone Champion and the other Taunt 3-drops

    With Lone Champion being revealed, I thought about the different defensive 3-drops available to us in standard. If we ignore less than ideal choices like Tauren Warrior, we end up with these:

    I find it interesting that all of these were introduced in the Year of the Mammoth. Some, like Crypt Lord or Tar Creeper are better at protecting other aggressive minions, while Stonehill Defender is unique in the way it generates value. Leaving class-specific cards out of it, I think the best two cards of this little lot are Tar Creeper and Lone Champion, but I'm not sure which one is better. I created a poll here to gather your thoughts. It is also available on twitter and you can check it out here: https://twitter.com/FlyingDingoHS/status/933358835888246786

    In my opinion, Lone Champion might win its spot in control decks. Even if the effect is not guaranteed, the divine shield gets better as the game goes on, and 2 Attack is much better than 1 when attacking. What are your thoughts on this?

     

    Posted in: General Discussion
  • 0

    posted a message on UPDATE ! GOLDEN PACK OPENING PHOTOS ARE HERE !!!
    Quote from kushta >>

    Guys, could creating a new free trial amazon account and connecting it to blizzard result in ban? The first prime trial was used to get the cardbacks. Asking for a friend.

    I’ve tried this, but Blizzard only awards for one Twitch/Amazon account. You can’t create more for the same battle.net account. 
    Posted in: General Discussion
  • 0

    posted a message on Expansion Creation Competition - Phase III [Discussion]

    I'm sorry guys. An illness, work and several other factors made it impossible to complete this entry in time. Only four warlock cards... Either way, I posted what I could scramble together. Any criticism is welcomed. It can be accessed from my signature.

    Lots of luck to everyone else!

    Posted in: Fan Creations
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    posted a message on Expansion Creation Competition - Phase III [Submissions]

    Not enough time...


    Reminder: my entry for the Second phase can be found in the spoiler below.

    Neutrals

    His homeworld was bigger than he had imagined. Boom Jr. had set out looking for business opportunities, but ended up searching for inspiration, a new enterprise in his mind. To search for the most wondrous of places, the strangest of things and the most powerful of characters, and bring them back to Area 52, in miniature. Maybe some explosives could be added, too! He read through the history of the Aldor and the Scryers, the fall of Illidan and his Illidari. He searched for the orc that fought for two Hordes and lead an ogre clan, Lantresor of the Blade. He even travelled to the place where Doom Lord Kazzak, commander of the Burning Legion's Outland forces, had fallen. His travels made him friends, like the Netherwing or the Sha'tar, but enemies too. He also lost half an ear to a Warp Stalker once! But in the end, it was worth it. The danger, the discovery, it all flowed through his mind when he finally decided to return home... but not for long.


    Reminder: my entry for the first phase can be found in the spoiler below.

    Preview

    Set in the remnants of a devastated Draenor, Outland, this expansion follows the adventures of expert businessman and engineer Boom Jr., who didn't follow in his father's footsteps and set out to explore and colonize this unhospitable world. He will meet the remnants of the Burning Legion, setting entire forests ablaze as they battle the few Illidari left to confront them. The enigmatic Netherwing will prove to be a reliable ally, along with the ethereals... if you can spare the coin. However, not everything is the same as it was when his father lived. The arcane energies that sweep through the floating isles have granted new abilities to their inhabitants, allowing some of them to shift through space and tear the fabric of the universe, unleashed in a moment's notice. Who will our young entrepreneur meet in his travels through Hellfire, Terokkar, Netherstorm... and beyond?


    New mechanic: Unleash (X)

    Arcane energies flowing from the Twisting Nether have imbued some of the beasts and humanoids of Outland, granting them the power to appear in a moment's notice when needed. Spells can also be cast through the tears in time and space, surprising enemies and allies alike. This new mechanic allows some cards to be played automatically on your opponent's turn when a friendly character is damaged, if you have some mana available. If you are holding more than one unleash card, the most expensive you can afford will be played first. If there is any mana remaining, the next more expensive card will be played, and so on. The mechanic's tooltip is shown below:


    Demons

    Outland is overflowing with demons, so a lot of them will appear in this expansion. Many more neutral demons, and class cards related to them for Warlock, Rogue and Warrior, will be released. Some of these minions will feature a brand new type of synergy, or, shall I say... anti-synergy? Demons generally despise other creatures, so texts like "Battlecry: Deal 2 damage to a friendly non-Demon minion" will not feel out of place on them, in exchange for more powerful effects or stats.

    Dragons

    The Netherwing bring new dragons to the table with exciting new synergies to explore. Magic-based as they are, these dragons will grant you Spell Power or more spells, rather than pure brawn, when holding other members of their species. No more Priest dragons, though maybe we will see some in the Mage's arsenal...

    Arcane powers

    The landscape is brimming with magic in Outland. So much so, that classes more traditionally focused on minions, like Hunters, will now get support for spell based strategies. Deterministic spell generation will feature heavily in this expansion, granting heroes new tools with which to battle each other

    And much more to discover!


    Example cards


    New mechanic: Unleash (X)

    Arcane energies flowing from the Twisting Nether have imbued some of the beasts and humanoids of Outland, granting them the power to appear in a moment's notice when needed. Spells can also be cast through the tears in time and space, surprising enemies and allies alike. This new mechanic allows some cards to be played automatically on your opponent's turn when a friendly character is damaged, if you have some mana available. If you are holding more than one unleash card, the most expensive you can afford will be played first. If there is any mana remaining, the next more expensive card will be played, and so on. The mechanic's tooltip is shown below:


    Example cards:

    No place in Outland is totally secure from the demons of the Burning Legion. As their numbers dwindled, they had to develop new tactics. Boom Jr. soon learned that no demon was truely alone, and that escaping a Doomguard is no easy task.

    Conditional unleash makes its first new appearance. Some cards will only be able to unleash themselves if a condition is met, and more cards like this will appear in some class' sets.

    Nagrand was still full of life. Roaming the plains, the stoic Elekk ignored the world crumbling around, forming tight packs that grazed together. There is nothing that a matriarch wouldn't do to protect the young or sick.

    Positioning has never been this important! With a new trigger for abilities, some minions will gain benefits when standing between two allies. Be careful, though, if one of the adjacent minions dies the aura will fade!

    The Netherwing Flight was as rare as powerful their magics. Their attunement to the arcane energies that swept the earth was unparalleled, and this dragons could harness it to protect their own. However, Boom Jr. discovered that simply by being nice - and not mentioning Zuluhed -, allies are easy to obtain.

    There are Dragon synergies this expansion, but not as minion focused as in the pst. This time around, the nether dragons will benefit from spell damage or provides us with new spells. Unbridled Energy is a new neutral spell akin to Spare Parts, obtained from creatures touched by Outland's energies.

    Unbridled Energy

    Even though the reign of Illidan, the Betrayer had ended a long time ago, the schemes of Maiev and Akama hadn't erased the impact it had on the land and its denizens. Boom Jr. didn't enter the Black Temple despite its new owner being a lot more welcoming. It didn't feel right.

    As the summit of every demon deck that tries to go for the long game, Illidan, Lord of Outland lends you his warglaives. As a demon hunter sworn to end the Burning Legion, his weapon gains strength for each demon that has died this game. This provides a demon deck with a finisher, while providing the opponent with time to react if they didn't die outright.

    Warglaives of Azzinoth

    As he travelled across the shattered remains of Draenor, Boom Jr. started to really appreciate the land where he was born. With new friends, allies and enemies, he returned to Area 52, in Netherstorm, and founded Boom's Workshop. He now trades regularly with goblins, ethereals and draenei, and even the small garrisons of Horde and Alliance soldiers that still remain here. However, his lust for discovery will return, and his miniatures and puppets will need more characters to be based on!

    Commons

    Unbridled Energy

    Rares

    Unbridled Energy

    Epics

    Unbridled Energy

    Legendaries

    Warglaives of Azzinoth

    I hope you liked this first taste of what To Netherstorm and Beyond could become. See you, hopefully in the next phase, were we will take a look at those shiny new Dragons for mage, hunter's spell synergies and the new Demons for warlock!


    New mechanic: Unleash (X)

    Arcane energies flowing from the Twisting Nether have imbued some of the beasts and humanoids of Outland, granting them the power to appear in a moment's notice when needed. Spells can also be cast through the tears in time and space, surprising enemies and allies alike. This new mechanic allows some cards to be played automatically on your opponent's turn when a friendly character is damaged, if you have some mana available. If you are holding more than one unleash card, the most expensive you can afford will be played first. If there is any mana remaining, the next more expensive card will be played, and so on. The mechanic's tooltip is shown below:


    Example cards:


    Hunter

    Unbridled Energy

    Mage

    Warlock

    This post was brought to you by Boom's Workshop®

    Posted in: Fan Creations
  • 1

    posted a message on Expansion Creation Competition - Phase III [Discussion]

    Congratulations to everyone who moved on! I have been sick the last couple of days, so I haven't been able to provide feedback. I'll be more active in this phase.

    The whole "extending voting a day" has been met with criticism, and even though it could have had little impact on the standings, it can make people upset. I think that the best course of action would have been to not extend it, because that day mixed with the calculations on the other thread may have caused some people to modify their votes. Just my two cents.

    Quote from ZardozSpeaks >>
    • Hurien's "To Netherstorm and Beyond": I ranted and raved about how much I like this sets theme and mood in my last review, so I'm going to dive more into the mechanics. Unleash and Unbridled Energy are great mechanics to contrast, without being incompatible. You can imagine 'aggro burn' decks trying to just stack token spells and you can imagine slow control decks strategically passing turns and betting on unleash effects. The legendaries are all looking totally great. As you move into the class designs, I'd start carving out some kind of 'psudeo-factions'. In Un'goro, we had elementals, plants, dinosaurs. I'd start looking at which classes you want to identify with Demons, which with the illiadari demon hunters, who gets netherdragons, who gets elementals, etc. I don't quite feel these psuedo-factions emerging yet, beyond Demons.
     Thank you for your review and the kind words! Really, this kind of feedback makes me go and create more and more cards, it's very encouraging. I too wanted to create the pseudo-factions, because Un'Goro had them and felt really flavorful. For now I want to show hunter's spell synergies, mage's dragons and warlock's demons.
    I wanted to repost some of the hunter cards, in case anyone wanted to suggest any changes. I think they are really cool!
    PS: Yeah, this is nearly a repost, but it got buried in Phase II discussion thread... :D
    Posted in: Fan Creations
  • 0

    posted a message on Expansion Creation Competition - Phase II [Discussion]

    I am not sure if I am still in 19th place. I hope not! The whole "extending voting a day" has been met with criticism, and even though it could have little impact on the standings, it can make people upset. I think that the best course of action would have been to not extend it, because that day mixed with the calculations on this thread may have caused some people to modify their votes. Just my two cents.

    Quote from ZardozSpeaks >>
    • Hurien's "To Netherstorm and Beyond": I ranted and raved about how much I like this sets theme and mood in my last review, so I'm going to dive more into the mechanics. Unleash and Unbridled Energy are great mechanics to contrast, without being incompatible. You can imagine 'aggro burn' decks trying to just stack token spells and you can imagine slow control decks strategically passing turns and betting on unleash effects. The legendaries are all looking totally great. As you move into the class designs, I'd start carving out some kind of 'psudeo-factions'. In Un'goro, we had elementals, plants, dinosaurs. I'd start looking at which classes you want to identify with Demons, which with the illiadari demon hunters, who gets netherdragons, who gets elementals, etc. I don't quite feel these psuedo-factions emerging yet, beyond Demons.
     Thank you for your review and the kind words! Really, this kind of feedback makes me go and create more and more cards, it's very encouraging. I too wanted to create the pseudo-factions, because Un'Goro had them and felt really flavorful. For now, if I get through, I want to show hunter's spell synergies, mage's dragons and warlock's demons.
    I wanted to post some of the new hunter cards, in case anyone wanted to suggest any changes. I think they are really cool!
    Edit: I have been sick the last couple of days, so I haven't been able to provide feedback. I'll be more active in the next phase, even if I don't move on!
    Posted in: Fan Creations
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