u just need practice
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Member for 6 years, 2 months, and 29 days
Last active Fri, Aug, 14 2015 20:12:48
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- 7 Total Posts
- 10 Thanks
Aug 9, 2015Posted in: [S17] Mech Druid To Legend
Not too sure why mark of the wild is in here. That card is trash. I'd also cut the starfire, for another force of nature. I've been playing mech druid for a long time and it works incredibly well, but force of nature is almost always the win condition, having two makes it much easier to obtain. I'd swap the mark of the wild for robo cub.
Aug 9, 2015Posted in: Legend 21 zoolock
Hey man, this is a really solid deck! I was using midrange hunter this season, which was overall fairly successful, with a maybe 60% winrate. I saw this deck and decided to craft the 2x Defenders and one Doomguard... and in the few short games I played it blew me away :D The winstreak is still going, I've beaten control warrrior, aggro rogue, face hunter, etc. etc, went up 2 ranks in about 45 minutes of play. Anyways, thanks for the solid post, keep it up man!
Jul 26, 2015Posted in: #1 Legend Midrange Hunter [TGT]
This deck seems to have alot of trouble vs Warriors i was rank 2 and dropped to rank 3 after a large string of warrior opponents now im stuck. Its rly annoying, and i dont see how ima get legend without changes.
Jul 24, 2015Posted in: [s16] Legendary Aggro Paladin
This deck is super solid. The aggro with the Shredders seems to be key in certain matchup's. Only common deck that seems to be trouble is Zoo lock, but it seems to come down to an rng Knife Juggler fest and how much value Zoo gets out of the Imps. Nice deck brother!
Jul 20, 2015Posted in: [S16] Legendary sticky shaman
The deck seems slow at first, but you can't underestimate how inconvenient those eggs are to opponents who want to keep your board clear and build theirs. It's also a pain for opponents who rely on Knife Juggler or Flamewaker for a good part of their damage. All of the deathrattle stuff helps ensure you have some board to Bloodlust, if that card arrives. Sylvanas Windrunner plus Reincarnate is good, as always, at being an inconvenient or downright unfair play vs. control decks. And, of course, Dr. Boom is his usual well balanced self.
I've had 12 wins and 6 losses with it, playing it occasionally between ranks 15 and 10. I'm win-positive vs. mage, hunter and rogue, so far.
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