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    posted a message on Problem with the most recent Neutral Legendaries

    Agree 100%

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    ^This pretty much. The HS mgmt team have literally ruined this game. It's probably the least fun you can have currently playing a game. Everything is POWERCREPT to the point of insanity which makes the game stressful, uninteractive, annoying and most importantly UNFUN to play. 

    9 of 10 games is the same exact net deck we have played over and over and over and over and over and most games don't go past round 7.

    The game sucks.

     

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This game is so so awful and unfun to play...win or lose. Genn and Baku what? This Renethal/Jailer/Theotard meta has to be the most awful game concept for a card game I have ever seen.

    Why is there 0 strategy, interaction, or fun in this game for God's sakes? Honestly, My 4 year nephew could come up with something more engaging. 

    I'm done with this trash app. After this and Overwatch 2 (now free it was so underwhelming) failures Blizzard should return everyone's money if even for Karmic reasons alone. Absolutely abyssmal digital card game FAIL.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from aminomancer >>
    Quote from Horrorwolf >>

    There is one very simple fix that Blizzard can do to fix the current level of powercreep in the game right now....and that would be to either raise the health pool count of all character by at least 10 or more, or provide starting armor.

    But they are likely too stupid or greedy to do so.

    I'm sorry but this is a horrible idea. Raising the health pool would only have the effect of making aggro way worse — the only thing capable of balancing the Kazakusan decks. It's precisely the risk of dying before turn 6 that keeps control, combo, ramp, and slow dumb Timmy decks from steamrolling over the metagame. Keeping the Kazakusan decks in check is exactly what is needed. All the deck archetypes need to be good for the game to be balanced. That means aggro needs to be good too.

    No matter how much you might think you hate dying early to a perfect curve into Mr. Smite, it's a lot better than being completely unable to play anything that isn't Kazakusan druid. Not only would we lose all the aggro and midrange decks; because of that loss, there would be no reason to play Kazakusan in any other class. The sole reason to play something other than druid is that they have better anti-aggro cards. If aggro no longer poses a threat due to heroes having 40 health, then all aggro and midrange decks would disappear, AND all non-druid Kazakusan decks would disappear.

    This melodrama is silly, frankly. I get that it's a salt thread, but at least complain about something that's real. Game mechanics right now are cartoonishly stupid and chaotic. Strategy gets you nowhere since you can die to randomly generated nut discoveries at any moment. Against aggro, Juggernaut into Gorehowl, Nellie into Mr. Smite and two other smorcy pirates. Against "control", God only knows what comes from Kazakusan.

    Things aren't much better elsewhere. Midrange decks right now benefit less from the outrageous "casino creep" that Hearthstone has seen since discover was first printed. I think generally speaking the discover effects and other random resource generation effects have gotten obscene and out of control. Many non-resource-generating effects are equally absurd too. The game feels almost... childish these days. The effects are not just pushed in quality (though they are that too), they've quickly crept up in sheer chaotic unpredictability. But thankfully, midrange decks currently focus more on their own game plan.

    But these game plans are totally linear and dependent on the luck of the draw. In particular, shaman decks are practically useless if they don't draw Snowfall Guardian. Similarly, naga mages rely almost entirely on Spitelash Siren. And of course, mech mage relies on the absurd Mecha-Shark. The variance is too high — the ceiling is way too high for these effects, so it's frustrating to play against them; and the floor is way too low for these decks when they fail to draw their build-around card, so it's frustrating to actually play them.

    But overall, the game balance is pretty good. The mechanics and extreme variance are annoying, but there's a nice, standard rock-paper-scissors situation in Standard. Aggro eats Kazakusan, and Kazakusan is pretty good against midrange, and midrange has more balanced matchups as usual but is pretty good against aggro. There are some other decks floating around, like Reno decks and control paladin. They'll probably get much better with more expansions.

    In my opinion, the biggest problem is the reliance on extreme variance to drum up excitement. It's good that they're trying to get away from that. Dredge and moving cards to the bottom of the deck is a much more sensible replacement for discover and trade. Unfortunately, the game is still suffering from the foolish decisions of past expansions (especially Kazakusan and the warrior quest, in my opinion). And who knows if this renewed maturity is gonna last?

    As for me, my main complaint will, as usual, be people roping or disconnecting when they lose. I could sort of understand if I was playing some universally hated deck like Kazakusan druid or pirate warrior. But I was playing the (quite weak) thief rogue deck that Kibler posted on YouTube recently. I actually kinda like discover in the context of a deck basically built around using it strategically. It's balanced by the fact that you're playing with random cards from other classes. But ultimately it's quite bad compared to the decks that just have insanely pushed cards that incidentally have insane variance also, like those I mentioned.

    Anyway, my opponent, a quest hunter, is doing what quest hunters generally do. It's not like I had a particularly powerful draw or something. I just chose every healing/armor card I could find when discovering. And as soon as he realizes I'm going to have lethal soon, and he doesn't have enough spells to burn me down, he starts roping... right up to the last minute. Rope every turn until I finally kill him.

    The impulsiveness and lack of empathy and emotional maturity of Hearthstone players is such a turn-off. And my God, it's getting worse every year. I have been playing Hearthstone since Alpha, back in 2013. It came out during my first year in college, so it became a big part of my life. There have always been various forms of bad manners, and maybe I'm looking back with rose-tinted glasses, but I remember things being more gentlemanly. Emotes were used mostly to say hello and express amazement, not for trolling.

    And certainly nothing like the situation we have now, where it seems like most games end in someone racing to hit the concede button before you can deal the last point of damage. Everyone just has to have the last word, apparently. Can't let someone assert dominance by killing you, must commit honorable seppuku. And ideally, waste as much of their time as humanly possible (even at the cost of wasting your own time) before going out in a blaze of antisocial glory. I don't remember experiencing that back during my first phase of interest in Hearthstone, roughly between alpha and Mean Streets of Gadgetzan. I can't say I have ever experienced anything like that when playing MTG Online, either.

     You have no idea what you're talking about. If your honest main complaint after playing this POS 'strategy game' is people roping or conceding you are missing the elephant in the room which is this game is beyond busted and most games end between rounds 4 and 7 which is pathetic. And you want people to be happy about it and stick around when they know they have 0 interactions?

    Get real. This game is beyond retarded atm.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    There is one very simple fix that Blizzard can do to fix the current level of powercreep in the game right now....and that would be to either raise the health pool count of all character by at least 10 or more, or provide starting armor.

    But they are likely too stupid or greedy to do so.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Aggro is the only way to somewhat reliably play this trash game.

    Enjoy face while you can til next expansion.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This game is awful.

    That is all.

     

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    It's well known that Blizzard uses AI matchmaking in their MMR to achieve as close to a 50/50 win ratio for ALL players.

    The game will accomplish this by any means necessary. They need to keep the illusion of a strategy card game going, but it's really purely built ONLY to get money from children and the dumb through dopamine addiction.

    Expect to lose half or more of your games regardless of deck, skill, or cards.

     

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Killzun >>

    Yeah, it's time to stop playing... bad players being able to win thanks to the discover mechanic just kills being able to brew good decks and makes all these bad players into good ones since they can discover cards they did not include in their deck but suddenly need...

     Bingo. Someone gets it. Not only does discover ruin deck building (the only fun aspect of this game) but it also allows for AI manipulation from Blizzard to enforce their BS 50% win rate.

    Garbage game.

    Posted in: General Discussion
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    posted a message on Quest hunter is totally broken

    Yep that's one of many reasons why this game is garbage.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Exactly.  Nothing is random with these idiotic MMR matches which makes this game suck.

    What exactly is the point of taking time to pick and build a deck you might like to play for Blizzard to constantly force you to lose against a AI pre-programmed counter whenever they feel like it?

     

    Garbage game.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    That's because this game is a fake trash app posing as a card strategy game. A game that sets rules like 1 legendary of a kind per deck, 30 mana per player, 30 cards per deck, 30 health per player, and default mana card cost ......you know, things that could actually make this a fairly competitive strategy game...for Nothing. They simply allow people to pay to break their own game.

    Take Discover for instance. There are all kinds of cards available in the game to mold a deck of your choosing...which is where strategy should come into play. But game after game after game HS algorithms allow players to cheat each other out of honest strategic wins (I suppose for MMR or other monetary reasons). 

    Competitve players have figured this out years ago and It's nothing but an aging cash cow that preys upon children and the uninformed. The game simply sucks on all fronts beyond the work that the art and audio teams have put in.

     

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    That's the weird thing about this game. It's absolutely no fun at all win or lose...and a toxic experience in general for both players. 

    I thought games are supposed to be fun - if so this one is terrible.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This is why this app is trash and not an actual game of any kind.

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This game is a gambling dopamine experiment that preys on both children and basement dwellers and nothing more.

    Anyone with two brain cells would never spend a dime on this trash app.

    Posted in: General Discussion
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