"Matt believes Heroic Tavern Brawl to be a great success"
- HearthLegacy
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Member for 7 years, 11 months, and 13 days
Last active Sun, Apr, 1 2018 05:42:40 -
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irthewinner posted a message on Matt Place on Gadgetzan, Kazakus, Priest, Opponent Interaction, Heroic BrawlPosted in: News -
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tomerw94 posted a message on Rogue has the strongest turn 1 drop after patchPosted in: RogueCoin+coin+prep+Fon+ Edwin.
Being first. So rogue is op?
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Dr_Scaphandre posted a message on New Card Reveal: Toxic Sewer OozePosted in: NewsYou know, this reminds me, where are the shitload more pirates Blizzard promised this expansion?
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user-21163857 posted a message on New Mage Card Reveal: Kabal Crystal RunnerPosted in: NewsThis might be the reason I quit the game.
You've already done that mistake TWICE in a row, Blizzard, and every time, people, rightly, told you to f*ck off with that stupid "just play stuff and reduce the cost of an insane minion to nothing" mechanic.
Yet here we go again.
I don't know how Team 5 manages to be that f*cking dense about proper game design. This expansion actually looked somewhat good until they printed another of those sh*ts. If they haven't learned how not to print ludicrously overpowered cards yet, they will never.
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DarkArchon21 posted a message on New Card Reveal: Backstreet LeperPosted in: NewsNext card reveal.
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Eye_Carumba posted a message on New Card Reveal: Grimestreet Pawnbroker & Shaky ZipgunnerPosted in: NewsThat Warrior card is bordering on broken. There's a scenario where I could Grimestreet Pawnbroker on Turn 3 and then play Brann + Grimestreet Pawnbroker on Turn 6 and wind up with a 10/4 Gorehowl. That's just... no.
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Entro9 posted a message on Adventure Creation Competition - GRAND FINALE POLL!Posted in: Fan CreationsQuote from CheeseEatingSurrenderMonkey >>We need a sample of cards and bosses like the other phases to make a choice. Right now it's just too much to go through.
This is the point actually, by not giving just a few examples we can't go off of a persons absolutely best work and ignore everything else, you need to fully read through each submission to learn everything they've done.A perfect example is darkmoon faire, which I'll be voting for. While its cards are really good, the real spot it shines is all the details and story and humor mixed in, you wouldn't be able to tell all of that from a few example cards or bosses.TL/DR: read everything because they each have their special touches, don't be super lazy, and vote for darkmoon faire. -
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SDhn2a posted a message on Weekly Card Design Competition #4.12 - Discussion TopicPosted in: Fan CreationsQuote from omgnametakenwtf >>Quote from omgnametakenwtf >>1st idea, derived directly from his lore. Long story short, when Illidan was the personal mage of Ravencrest and captain of the Moon Guard he commanded groups of magi to repel the demonic invasion. When his power wasn't enough he ended up sacrificing them by draining all of their mana to empower his arcane magic. He saved the rest of his people but was deemed as a monster.
And the card itself well at first I wanted it to do something more fun than just damage but that cost part makes it so lenghty. Azure Drake curves well into this but you want to have it trade and survive probably not that hard, bit stronger in Shaman. Whaddya think?
Noone's saying anything >_< please rate this guys I don't know if it's good enough or needs workFirst: I think Illidan, Moon Guard will do fine for the name. I'm not a fan of super-long names.In my opinion, it's fine as it, but I'd lower the cost a bit to make it easier to combo and make the effect weaker. a 6 mana 7/6 that requires a specific type of board presence to be useful is kinda bad, but if it were lower cost, it has a lot of potential to be too good. (I'd say a 5 mana 6/4 may be better). I'm not a balance expert, so take everything I say with a grain of salt.Effect-wise, I think it's interesting. Note that 'Minions with Spell Damage' can be reworded to 'Spell Damage minions' (Look at N'Zoth, the Corruptor and Rumbling Elemental).If anyone has feedback:Actually, I've got a quick question- what happens if you play Sir Finley or Shadowform (got it off Burgle, I guess?), etc. Do you keep the weapon and the hero power? 'Cause that'd be a pretty good incentive to play the card, but it would also enable you to play a second copy on top of the first and potentially break the game. -
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Esdeathzilla posted a message on Weekly Card Design Competition #4.09 [SUBMISSION]Posted in: Fan Creations -
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zez5 posted a message on So uhh... sometimes Rouge is insane....Posted in: RogueFelt I had too share this with the world.
Huckster should maybe get a 'dont give rouges profit velen' nerf... but whatever.
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In your opinion, what are the best and worst moment for Hearthstone in 2016?
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Barnes barely have any synergy with this deck. Most of the time you will end up getting a 1/1 that you can't combo off of.
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Blizzard: We know that everybody went crazy when we revealed a 4 mana 7/7 card for Shaman so we took it a step further and made Shaman a 5 mana 10/10 to see people rage.
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Jade Idol: Druids no longer have to worry about fatigue
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I can't wait for the memes that Jade Blossom can create a 7/7 for three mana if you play enough cards to boost it.
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When you turn into Nightelf Cat your health will be the same health that you have before your turn into the Nightelf Cat. The same goes when you turn into the Tree of Life.
Nightelf Cat:
Tree of Life:
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You destroy a friendly beast and then at the end of your next turn it return back on the field and is given +2/+2.
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First off, this card is based off the artist Steppenwolf and his song “Born to be Wild”.
This card work the same way Elite Tauren Chieftain work as it get both players a 2 manna card entitled “Born to be Wild”. When played, “Born to be Wild” will add a “Wild” card to your hand at the cost of destroying a random card from your deck. A “Wild” card only include cards from the set that are only exclusive to the Wild format. At the moment, the sets that are exclusive to Wild are Curse of Naxxramas and Goblins vs Gnomes so you will be only be able to add a card from your hand from these sets. Also the “Wild” card that you will receive will only be from your class set or from the neutral set.
The animation of when you play “Born to be Wild” will first start out as the same animation that happened when you hand is too full, the card turning to dust, so you can see the card that you destroyed to add a “Wild” card to your hand. The dust will then fall to your hand and then reformed to the “Wild” card that is added to your hand.
Will you cast “Born to be Wild” at the cost of Holy Nova to add a Lightbomb?
Will you cast “Born to be Wild” at the cost of Ice Block to add a Dr. Boom?
Will you cast “Born to be Wild” at the cost of Execute to add a Warbot?
The Choice is yours.
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Have synergy with Shadow Word: Horror Shadow Word: Pain Confuse Cabal Shadow Priest