Yes, can confirm the entire game was created just to screw with you personally. The jig is up, the secret is out, you did it OP! /s
In other news, RNG can be a bitch sometimes.
17
Yes, can confirm the entire game was created just to screw with you personally. The jig is up, the secret is out, you did it OP! /s
In other news, RNG can be a bitch sometimes.
3
This is impressive and congrats, but people should take your win rate/success with a grain of salt before they attempt to craft this deck. As you noted, having never played wild your mmr in the format was as low as it could possibly be, which essentially means that you qued into the most inexperienced or easy to win against players on the ladder for much of your run. That's not to take away from how well you did, but I think players with mmr that is higher relative to yours (which is pretty much everyone since you had the lowest conceivable mmr) should take this into consideration before they potentially spend dust in an attempt to replicate your results.
8
I want this as a permanent game mode with weekly rotation of legal sets.
5
The balance prophets are present in the comment section again, I see. Every single balance patch, forum users judge nerfs poorly. Paladin didn't get nerfed by 1 mana, it got nerfed by 2, as both Conviction and Battlemaster got hit. Hitting Glare and Giant for Warlock is huge. Even the Granite-nerf to 4 Health is a solid hit, as 5-health minions on turn 4 have historically proven to be difficult to deal with.
As always, people here want nerfs to completely kill decks. I am extremely happy Team 5 doesn't take forums seriously as a source of data and sentiment. I am happy with these nerfs, I believe they touched just the right cards. Stealer of Souls has abysmal winrates, for example. Quests have finally given a lot of decks a secondary win-condition.
If you are under the impression that 8 (!) nerfs will not change the meta, you are severely underestimating the fickleness of a meta.
6
Warlock's Questline / Stealer of Souls is not touched.... so RIP Wild mode for another month or weeks.....
10
Where is warlock quest nerf?
3
I wish, they nerfed Flesh Giant to 10 mana, for my Evenlock.
6
Changing mana to darkglare and flesh giant isn't solving the problem... There are multiple variations of questlock without even using darkglare so i think warlock, although tiny bit slower, will still dominate the meta.
11
The new Warlock quest The Demon Seed really needs a nerf. It's way too overpowered in Wild.
problem is darkglare and huge mana cheat (giants) early.
4
The new Warlock quest The Demon Seed really needs a nerf. It's way too overpowered in Wild.
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2
Wow, Neophyte sees play in ONE meta deck! What an OP card!
Lets have a look how many meta decks currently are running Loatheb according to the current TS meta report (https://tempostorm.com/hearthstone/meta-snapshot/wild/2021-05-24):
Darkglare Warlock plays Loatheb. (+)
Handbuff Paladin plays Loatheb. (+)
Reno Priest plays no Loatheb. (-)
Secret Mage plays no Loatheb. (-)
Mozaki Mage plays no Loatheb. (-)
Odd Pala plays Loatheb. (+)
Pirate Warrior plays no Loatheb. (-)
Murloc Shaman plays no Loatheb. (-)
Cutelock plays no Loatheb. (-)
Big Priest plays no Loatheb. (-)
APM Mage plays no Loatheb. (-)
Renolock plays Loatheb. (+)
Discolock plays no Loatheb. (-)
Aggro Druid plays no Loatheb. (-)
Kingsbane Rogue plays no Loatheb. (-)
...
I will not list every deck, but the statistic is clear: Yes, Loatheb sees some play in Wild, but he is nowhere near "played everywhere".
I listet 15 decks and only 4 are playing Loatheb. So please show me your sources which show that "Loatheb is everywhere" in Wild.
EDIT: Oh and before someone is crying "Oh Tempo Storm is shit, this proves nothing!" let`s take a look at HSReplay too:
According to HSReplay Loatheb has a popularity of about 8% at the moment. Wow this card is everywhere! kappa
(https://hsreplay.net/cards/1914/loatheb#tab=recommended-decks&gameType=RANKED_WILD)
2
Oh my Yogg is only for Pala. We need more good neutral anti spell tech cards.
(And no Cult Neophyte is in my eyes not a good anti spell card, it`s only "ok" and only in Standard. For Wild I think the card is too weak.)
I don`t know in which parallel universe you are playing but on EU on 10/11 star rating elo I very rarly see any Loathebs played anymore.
Beside 2-3 decks (like APM mage and Reno Priest) most of the current meta decks are mostly minion based so most decks see no real reason to tech in Loatheb. He is too often just a 5 mana 5/5 which isn`t good enough in Wild.
1
Loatheb should be an epic card.
5
The mulligan is way too long.
Every turn feels like an eternity.
The animations are soooo slow.
Why is HS so f***ing slow? It could be so much faster with no downsides. Its so overdue that HS becomes a way faster game!
1
Top 200 Legend since 4. April.