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    posted a message on Advice on a Paladin deck?

    @Aishi. Thanks for moving the thread. Saw deck building, figured it went there.

    As for my reasoning on Flesheating Ghoul, I find he works well with lots of little minions floating around ready to be snackrificed. Throw a bunch of little guys at clearing their board, and suddenly the thing that started at 2-3 or 3-4 if I had SoJ on the board becomes 8-3 or 9-4. I could likely use the Harvest Golem for the purpose of drawing cards, but he won't get as big. Just for reference, I originally ran Questing Adventurer, because with so many low cost cards, he'd get big too.As for the blessings of might, you're absolutely right, and they could easily come out for abusive sergeant. My big concern is his buff isn't permanent, but at the same time, he provides more value by being a creature to be sacrificed to the ghouls. The divine favor might even come out. I was only including one because I got a gold one, but a novice inventor might be better, because it's another creature to play.

    Another note for the ghouls, they have 3 defense, so they can get picked off by back stab + hero attack, but in that case I don't end up playing them alone, they come out after I can get the board lousy with little guys, so the enemy will have to take damage from them. Blademaster has other perks, I just like having a monster that scales up super fast.

     

    @Tehstool - I could include him, just not sure where. As for needing more removal, I need suggestions. I would use abominations, but they'd hurt me way too much. Looking for things under 5 cost, demolisher is random damage, but I don't like random. It's part of the reason I don't play Shaman.

     Edit: So, I edited the deck in the deck maker, but the changes aren't coming to the forum. Weird.

    Posted in: Paladin
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    posted a message on Advice on a Paladin deck?

    http://www.hearthpwn.com/decks/19464-minion-master-paladin

    I picked up Paladin after I pulled a Sword of Justice, made the first version of this deck, played it a bunch more, changed stuff, crafted another SoJ, and now I'm at the point where I feel pretty good about it, but still want to ask if anyone has any other ideas.

     

    Minion Master Paladin
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    Minion (22) Ability (6) Weapon (2)
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    Other stuff from the deck page:

    I hadn't played Paladin at all, wanted to give it a try for daily quests, and saw lots of options for decks. I wanted to make a deck that took advantage of the mass numbers of minions a paladin could summon, while putting out even more minions. To that end, I used Artosis's "I Let the Dark In" deck as a jumping off point and took it in a slightly different direction. I should probably watch the games he played with it to see the exact playstyle.
    Playstyle is just to spam little guys so much that your opponent can't keep up. Between your hero power, Imp Master, Hogger, and general little creatures, you should have plenty to spend the SoJ on, and just play it as a rush down. Ghouls are good and get big fast due to the expendable nature of the creatures at work, and cult master has lots of draw power to get you going fast.

    Considerations:

    No silence - side out ooze for owls

    Add in questing adventurer - It's nice, and can get big, but is slower than I want

    No Tirion Fordring - Don't have him. Might sub out Ragnaros for him if I get one

    No Avenging wrath - Don't have it, and it's more expensive than I really want anyway

    Only one Lay on Hands - only have one, don't want another anyway. Deck is meant to run fast and spam hard

    No equality - It could probably work, but I don't know what to remove for it

    No peacekeeper - Not worth it in my opinion. My spot removal is imp/ recruit barrage.

    No argent commander - I might play one, but again, expensive.

    Posted in: Paladin
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