We've almost forgot UI into that 0 mana 4/4, now we have Overflow into this 0 mana 3/5 with taunt, and 3 turns earlier. What a brand new experience for Druid players.
- GorreVisor
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Member for 6 years and 22 days
Last active Wed, Aug, 7 2019 14:54:40 -
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DittoLander posted a message on New Druid Card Revealed - Anubisath DefenderPosted in: News -
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FurthestBen posted a message on New Card Revealed - Desert ObeliskPosted in: News...did you just reply to yourself?
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sxavalentine posted a message on New Hunter Card Revealed - Wild BloodstingerPosted in: NewsInsanely powerful. It would survive basically everything but Core Hound, Deathwing, mechathun, the beast, hakkar, bulldozer, burly showelfist and poisonous minions (standard only).
If played from an advantage position this will be end of the game 99% of the time.
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scarfdeath posted a message on Nerfs are not the solution- Buffs are.Posted in: General DiscussionSure why nerf broken cards if you can buff/print even more broken cards ?
let me start:
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YourPrivateNightmare posted a message on Tempo rogue tech against token druidPosted in: General Discussionjust kill them
tech cards are useless 99% of the time because you're mostly gonna run into other matchups anyways. JUst run Fan of Knives so they don't cheese you with Wispering Woods and otherwise accept your loss against a deck you're not supposed to beat anyways
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iWatchUSleep posted a message on Tier S - Meta Breaking - Control MagePosted in: MageAny proof, winrates, match history or are we just supposed to believe that you didn't pull all the above out of your ass and slapped 'tier S' on it for no reason?
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SirMaximusOwnage posted a message on New Legendary Reveal - Archivist ElysianaPosted in: NewsI'm already waiting to see a fun Trolden clip where someone messes up badly in Wild, playing this with Brann, thinking it'll give them 20 cards, but it just replaces it twice. Bonus points if they pick "synergy cards" that are useless without the first 5. XD
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Tibainium posted a message on New Hunter Card - ShimmerflyPosted in: NewsGood replacement for Dire Mole. Unlike Dire Mole, this card can still be good later in the game if you get a good spell out of it.
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Biccus posted a message on New Warrior Card - Dimensional RipperPosted in: NewsThey really need to reassign whoever's in charge of Warrior class. This is just bad. No synergy, completely random, easy to counter in the day and age where removing minions is cheap and easy. Where is the class identity? Warriors are supposed to be vicious hand to hand combat soldiers. Like wtf is this?
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dangabbay posted a message on New Warrior Card - Dimensional RipperPosted in: Newsyou can also win the lottery while you at it...
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Ummm, since its now the opponent's minion, its effect will activate only on their turn, not yours.
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Where were you when they butchered Innervate? It is literally the same card and now it's worthless, but you did not rant about it.
You are just a rogue fanboy. It's not about the "balance" or staying iconic for you, it is only about rogue's power-level.
Good bye and good luck mate, you will need it.
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If there's no value to the cards, then I guess you don't play a single epic or legendary card in your decks, and disenchant them the moment you open one.
Nobody was talking about real money value. In that sense nothing has any value because it's digital and you don't even own your own collection.
I have recommended this game to many of my friends. I also let them know about the terrible match making system and the grind.
That's what "lousy" friends are for.
But keep ignoring all the arguments that will surely get you somewhere.
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What people here don't realise is that this is a card COLLECTING game.
If you are handed the collection over, there's not much to work for isn't it? Also, part of the value from the cards comes from their rarity.
Even know, not everyone has 2 Brawls or 2 Pyroblasts, and definitely not every single top-tier classic legendary.
I started a new account in November and got a semi-decent collection in 3 weeks. Nothing fancy, but definitely enough to try out a many things.
What they could improve at, is starting dust amount after finishing starter ranks, better matchmaking and fixing casual (imo, the best thing they could do there is giving the option to ban 6-9 non-legendary cards).
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Ironically, none of the people whom down voted you will ever play this card in constructed.
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So basically:
1. If you are new / free-to-play player, you will get 1 pack and get locked out from this week's brawl.
2. If you don't play Priest or Rogue, you will have, statistically, 4% chance to win.
3. Every single game is decided by turn 4 (usually earlier), no decision making involved, what so ever.
But if you have a ton of Epics and Legendaries, you can farm the new players until you have a couple thousand gold, for free!
Yay!
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Pretty much agree with you.
1. All the colours and feeling for Temple of Karabor and the purple/white colour combination for the Auchenai.
2. Very close to Uldum, I have the feeling for Rune Giants there, bright blue in metal and runes. Uldum/Ulduar. Not Uldir though.
3. Spot on.