• 0

    posted a message on New Hunter Card Revealed - Wild Bloodstinger

    This is technically a 6 for 6/9 Rush minion, which also negates the opponents Battlecry.

    At no point, will you be at a disadvantage by playing this card.

    Auto include, easy. Which is the type of card I hate.

    Posted in: News
  • 0

    posted a message on It Is Time To Nerf SN1P-SNAP?

    Would so easy to nerf it for wild. Just make the minimum cost rules apply regardless of other cost reduction effects.

    For standard, we have something like "silence". Should try that more often. The 9 mana +12/+18 quickly becomes irrelevant.

    Posted in: General Discussion
  • 2

    posted a message on I quit hearthstone due to rogue nerf-Rant

    Where were you when they butchered Innervate? It is literally the same card and now it's worthless, but you did not rant about it.

    You are just a rogue fanboy. It's not about the "balance" or staying iconic for you, it is only about rogue's power-level.

    Good bye and good luck mate, you will need it.

    Posted in: Rogue
  • 0

    posted a message on When do you rope an opponent?

    I rope the exact same amount my opponent does. Sometimes it's difficult to see if that's an actual rope or they're just thinking, but it's never on turn 1-2.

    Posted in: General Discussion
  • 0

    posted a message on Sap your game away :)
    Quote from hillandder >>

    It is the core of rogue class in a single card.

    Insane tempo and early play but poor sustentability and lategame.

    You trade value for tempo, if you able to win because the tempo before your opponent can use the value it is ok, otherwise you lose.

     Exactly this.

    It's a tempo removal.

    You cannot efficiently remove minions with powerful battlecry effects or rush minions.

    You will also put yourself in card disadvantage.

    Very powerful spell, but does nothing for controlling the board.

    Posted in: Card Discussion
  • 1

    posted a message on Let's make all Classic Cards F2P
    Quote from Mojo_Jojo >>
    Quote from GorreVisor >>

    What people here don't realise is that this is a card COLLECTING game.

    If you are handed the collection over, there's not much to work for  isn't it? Also, part of the value from the cards comes from their rarity.

    Even know, not everyone has 2 Brawls or 2 Pyroblasts, and definitely not every single top-tier classic legendary.

    I started a new account in November and got a semi-decent collection in 3 weeks. Nothing fancy, but definitely enough to try out a many things.

    What they could improve at, is starting dust amount after finishing starter ranks, better matchmaking and fixing casual (imo, the best thing they could do there is giving the option to ban 6-9 non-legendary cards).

     There are still thousands of cards to collect even with the entire classic set free.  There is no "value" to the cards.  They can not be traded.

    Still nobody in the no camp with a good argument.

    Would you recommend this game to any of your friends?  You are a pretty lousy friend if you answer yes.

     If there's no value to the cards, then I guess you don't play a single epic or legendary card in your decks, and disenchant them the moment you open one.

    Nobody was talking about real money value. In that sense nothing has any value  because it's digital and you don't even own your own collection.

    I have recommended this game to many of my friends. I also let them know about the terrible match making system and the grind.

    That's what "lousy" friends are for.

    But keep ignoring all the arguments  that will surely get you somewhere.

    Posted in: Standard Format
  • 1

    posted a message on Let's make all Classic Cards F2P

    What people here don't realise is that this is a card COLLECTING game.

    If you are handed the collection over, there's not much to work for  isn't it? Also, part of the value from the cards comes from their rarity.

    Even know, not everyone has 2 Brawls or 2 Pyroblasts, and definitely not every single top-tier classic legendary.

    I started a new account in November and got a semi-decent collection in 3 weeks. Nothing fancy, but definitely enough to try out a many things.

    What they could improve at, is starting dust amount after finishing starter ranks, better matchmaking and fixing casual (imo, the best thing they could do there is giving the option to ban 6-9 non-legendary cards).

    Posted in: Standard Format
  • 0

    posted a message on Glass knight + lightforge blessing

    Will only trigger its effect if your hero has health to be restored

    Posted in: General Discussion
  • -3

    posted a message on New Druid Legendary - Lucentbark

    Almost.

    Not every other card, just the majority of the cards. Still we are looking at card, that has no on-play effect, has 0 deathrattle/taunt synergy (in standard).

    It's playable at best, very far from a Tirion Fordring

    Posted in: News
  • 0

    posted a message on New Mage Card - Mana Cyclone

    Mate, no sane person would actually consider this as an esport.

    It's competitive, it's fun to watch... and that's it. Anyone can be a champion with a full collection of cards and the basic skill of a toddler.

    Just enjoy the game. Don't take it too seriously.

    Posted in: News
  • -15

    posted a message on New Shaman Card - Sludge Slurper

    Ironically, none of the people whom down voted you will ever play this card in constructed.

    Posted in: News
  • 0

    posted a message on New Rogue Card - Unidentified Contract

    I don't care what you smoked mate, just give me a piece of that.

    Jokes aside, very week card, not even close to the likes of Meteor or Vilespine.

    Which... isn't an actual problem. Those cards were broken af.

    Posted in: Card Discussion
  • 0

    posted a message on [Battle of the Bans] Are the Mech decks even beatable?

    No chance.

    If you make a deck that counters exactly that, it will 100% lose to literally everything else.

    Shows how competent Blizzard is though, they banned every other card with the power level under the bridge, immune and all and they let this joke go on.

    Posted in: Tavern Brawl
  • 0

    posted a message on Two New Reveals - Oblivitron & Lazul's Scheme

    For Number 2:

    Guess what happens when Mech'Thun is alive when its deathrattle goes off...

    (Spoilers: Nothing)

    Posted in: News
  • 0

    posted a message on Really tired of Rogueiseum

    The brawl achieved exactly what it meant to achieve. Discouraged f2p/ new players while made grinders craft some un-used cards so that they lose precious dust.

    Posted in: Tavern Brawl
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