Sprint crying in the corner lmao
Yes, except Sprint is amazing in Rogue (even beter before the Preparation nerf) due to the Tempo aspect of that class. Why does HandLock need a slow card that draws late in the game when the Hero Power already does that? Oh boy a slightly stronger Twilight Drake or a slightly cheaper Mountain Giant. This card fixes nothing of the bad match-ups or improves the bad ones. If this card's effect would've been a Warlock variant of Nozari, now that would've been OP, but this just isn't. Looking good on paper doesn't mean it's actually viable in the context of the decks it will be featured in.
Rogue has cheap cards with good value, HandLock doesn't. I hate it when people compare cards to other classes without having any insight about how the decks are played.
Edit: Can the people who downvote me constantly explain their reasons for thinking I'm wrong please. I don't mind hearing your thoughts, maybe you are right and I am wrong. But don't dislike because you think a bad card looks cool and therefor is cool lol
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As somebody who plays wild I always find it funny when people freak out over hall of fame rotations
1
From a raw power stand point yes this card is technically worse in most scenarios, as a 2/5 is generally easier to kill than a weapon is to destroy. However this is mage, not priest, a class that currently can in one turn complete their quest to cast ten spells by turn five, so I see this card having a lot of potential
5
Huh... wasn’t expecting this at 2:30 in the morning. Not too interested in this specific idea but I love to see a new kind of article come about that could lead to a lot of creativity in the future
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Not sure why this has so many dislikes, he’s just expressing his opinion on him not wanting to get the adventure
3
So they went from “We don’t like core cards being used in every single deck, and that’s why were nerfing (insert classic card here)” to “We like that rogues have a strong core kit and we’d like the other classes to have one.” WHAT! That goes against everything you’ve said up until this point. I could be wrong but it feels like most of their justification for nerfing or removing classic cards was because they were to strong and they didn’t like how druid for example were running wild growth in every single deck. I’m aware they saw wild growth and nourish as too good but in my eyes they were just strong cards that established class identity in druid gaining mana. If not for the quest giving a reason to run nourish druid would literally have no mana growth, despite that being what druid class identity or strength it what ever they said it was in that article. Again, I could be very wrong about this information and am just going off of memory, if I am please inform me, but to me it just feels like they keep changing their views on balance. And I realize they said they’ve changed their views on balance (in this article) for the classic set, but this is a very drastic 180.
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Normally I wouldn’t have read an article like this but I’m glad I took the time to, nice wholesome post :D
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Should the skeleton die and be resurrected it will come back to life as a 1/1 and not a 4/12 (in Malygos’ case)
Edit: Changed the name of Dhul at one point while making the card and forgot to change the name on the skeleton token as well to match the new name
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A six mana 4/6 deal ten is really good, just the requirement isn’t worth it. Looking at a lot of these new highlander cards none of them are worth running (except Finley maybe). My theory is that there must be a neutral highlander card that hasn’t been revealed yet with enough power level that’d you’d run these along side it (similar to raza before shadow reaper anduin). Remember before anduin got released you ran raza as just a “Why not” with reno and Kazakus, so if there’s a good enough card these could also just be “why not” cards
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I’m confused why he has so many downvotes isn’t he correct? This and power of creation being in different classes means you can’t discover it
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Do they realize they accidentally revealed that Finley is a 2/3?