The problem is: Odd Paladin may turn in a deck that only loses to HyperAggro decks, since 2 1/1 (that will be buffed) EVERY FUCKING TURN is annoying af, now image them getting Divine Shield FOR THE REST OF THE GAME, Odd Paladins will be able to stall for a looong time until they get at least 4 dudes to buff.
Meanwhile, Tickatus would only be good after turn 8. Warlock doens't play a lot of cards that costs 7 or more, so you would have to draw Tickatus, draw an expensive card, play the expensive one and then play Tickatus. At that time Raza Priest and Quest Mage have already killed you.
- GnammyH
- Registered User
-
Member for 5 years, 6 months, and 4 days
Last active Sun, Feb, 26 2023 10:37:02 -
- 2
- 7
- 17
- 1 Follower
- 167 Total Posts
- 134 Thanks
-
2
lucarioevolution posted a message on Wild Combos at the Darkmoon FairePosted in: News -
3
lucarioevolution posted a message on Wild Combos at the Darkmoon FairePosted in: NewsBut when you stop to think about it, it would only be possible on turn 9. By that time Tempo Quest Mage and Raza Priest (the 2 combo decks that appear the most on ladder) have already killed you.
-
1
RepoMan0077 posted a message on Wild Combos at the Darkmoon FairePosted in: NewsThey missed a better combo for Occult Conjurer which is Duplicate. Constant flooding of the board.
-
2
Gameoverman posted a message on Wild Combos at the Darkmoon FairePosted in: Newsthe thing is if you draw voidlord before playing deck of chaos - you have a good card, but if you draw Hir'eek that seems less fun
-
8
StormLime posted a message on Wild Combos at the Darkmoon FairePosted in: NewsGenn Greymane + Balloon Merchant will be great addon to Even Paladin with Drygulch Jailor Lightfused Stegodon Crystal Lion and rest of the support
-
4
RaptorWithWings posted a message on Wild Combos at the Darkmoon FairePosted in: NewsIf only Warlock could also run Tundra Rhino
-
6
Stalladir posted a message on Wild Combos at the Darkmoon FairePosted in: News3 mana Jaraxxus, that's it. Unless... It's pulled from hand into board, then it's 9/15
-
6
WilliWang posted a message on New Paladin Epic Card Revealed - Oh My Yogg!Posted in: NewsThis is literally 1 mana counter spell. Odd paladin in wild might run one of them.
-
4
RaiKaiga posted a message on New Paladin Epic Card Revealed - Oh My Yogg!Posted in: NewsTrolden, here we come.
-
13
JibbaNerbs posted a message on New Paladin Epic Card Revealed - Oh My Yogg!Posted in: NewsHalf Counterspell, half Spellbender, all yogg.
There will be highlights of people playing this in wild, their enemy plays, like, a Libram (for 0), and it turns into one of the forbidden spells and eats all their mana.
- To post a comment, please login or register a new account.
1
Control hunter anyone?
2
We have been all bamboozled
1
I actually won a couple game doubling N'Zoth with the merchant. Resurrecting a couple bad minions isn't that bad if you also summon a bunch of sticky taunts.
2
Why sinergize with two quests when you can sinergize with all of them?
1
Too much stats, it's way too good, it's like old dr 7 but way better.
2
This should work that if it dies because it takes damage, it gains reborn and is summoned again. Obviously reborn can't stack.
What you see is pretty much the end of the Dothraki...
1
I think it's not OP because against aggro is usually too slow while against control the effect isn't bad but it is less impactful because it would probably be removed in one turn and the health gained won't matter much. Maybe it could be a little smaller and cost less but it's not a bad card as it is. I really like the art (but Bli$$ard doesn't).
1
A card featuring Obi Wan
5
Hyenas are about to go Hakuna Matata
4
Mukla does this better probably