Ohhhh dear. Potentially obliterates Jade Druid and Evolve Shaman and seriously fucks with Rogue by wiping out some of its 1-mana spells, like Cold Blood and Hallucination.
This card is kind of a big deal, assuming you're willing to live with those bad 4/6 stats.
Now see, it's not worth packing in, but getting a 6-cost one of these off Primordial Glyph in a game where you aren't drawing your Secrets could be a lot more useful.
This is an interesting one, because now you have to ask yourself whether it's worth it to bust out your two Arcanologist minions in order to get those Secrets out, or simply leave your Secrets in your deck for that Turn 8 play. Hard to say whether this will do as much damage as people think.
1
This is going to be a super sick discovery off of Servant of Kalimos.
0
This strategy is a lot more viable in Wild, thanks to Spare Parts and Emperor Thaurissan.
5
Play enough Getaway Kodo on the Horsemen and you might just have 4 to play on the board. That's meme-tastic!
0
Key thing to note is that any Archbishop Benedictus play should be saved for after the Death Knight is played and after the Raza the Chained play.
1
Ohhhh dear. Potentially obliterates Jade Druid and Evolve Shaman and seriously fucks with Rogue by wiping out some of its 1-mana spells, like Cold Blood and Hallucination.
This card is kind of a big deal, assuming you're willing to live with those bad 4/6 stats.
0
Here's a Wild question: If you use this on Kel and trade it in, do you get a second Kel at the end of your turn?
2
IT'S BOOM O'CLOCK! AGAIN!
1
Now see, it's not worth packing in, but getting a 6-cost one of these off Primordial Glyph in a game where you aren't drawing your Secrets could be a lot more useful.
1
This is an interesting one, because now you have to ask yourself whether it's worth it to bust out your two Arcanologist minions in order to get those Secrets out, or simply leave your Secrets in your deck for that Turn 8 play. Hard to say whether this will do as much damage as people think.
0
Ridiculously good, even in the late game when you can pair it with Spikeridged Steed. Yikes!
2
"MINDBREAKING! OOOO-WEEEEEE-OOOOOHHHHH!!!"
11
"It's ok, everyone! Maybe I can still fatigue this guy! You never know!"
"Drink with me, friend!"
"Ok, never mind. We're boned."
2
Looks tempting, but weak stats and no beast synergy means this won't be replacing Animal Companion in the Turn 3 slot.
9
That's a nice Death Knight Hero you've got in your deck. It'd be a shame if something were to happen to it.
11
Even without the effect, that's a nice 5-mana 5/5 dragon.