• 1

    posted a message on King Mukla...

    So i unpacked my First (non-adventure) Legendary; King Mukla.

    I want to get some use out of it, so what sort of deck should i run it in? The obvoius (i guess) is Mill rouge but i havn't the cards (nor the will) to do that.

    Midrange Hunter? Beast Druid? Zoolock? 

    Any other uses i sould consider?

    Thanks Guys.

    Posted in: Card Discussion
  • 1

    posted a message on How does one become Better at hearthstone?

    Trying your hand at different decks will also help, you may find you're better playing a particular style. 

    Alot of high rank players tend to 'face hunter' there way upto rank 7-8ish then switch to more control=ish decks. Obviously playing these deck takes practice, just stick at it. 

    Posted in: General Discussion
  • 1

    posted a message on what do people think about patron warrior being viable?
    Quote from Serology »

    Another non-interactive deck that I wish didn't exist.

     Thats Rubbish, Its very interactive and takes alot of skill and practice to get it right. It may LOOK easy but its NOT.

    Quote from DoubleSummon »

    well nobody expected warmsong commander bug to be fixed.

    I think it's a healthy card since it takes time to get the combo and like every combo deck it's risky.

    This has been a big influence i think. If Warsong Commanander was still bugged, this wouldn't be viable atall.

    Side note, i've started playing The Grim combo as (sort of) a 'dummy' combo, getting the oppoent to deal with the patrons, then 'slam' them with a Raging worgen or Frothing beserker (or both) combo. 

    This deck has allow brought Dread Corsair back from the brink, or should do anyway.

    A few people have tweaked the popular deck add Armoursmith, Grom and Shield Slam to make it more of a Control Warrior build. I think this will be the build that stand the test of time, with the inclusion of Grim.

    Posted in: General Discussion
  • 4

    posted a message on Grim Patron vs the Rope

    Rubbish,

    I play that deck too, and yes it runs into the rope maybe once every two games, but thats the risk you take with any combo deck.

    To play the deck properly you need to plan ahead.

    We can't just change the game rules due to what'complex' deck is being played currently. 

    Posted in: General Discussion
  • 2

    posted a message on A Question to all the aggro players

    Aggro is a legitimate strategy, like it or not. Control isn't the ONLY way to play. There are so many options; Midrange, tempo, combo, fatigue (mill) ect.. Aggro is the easiest of these to play, so no wonder its popular. 

    It not just face hunter either,I have came across aggro rougues and aggro warriors too.

    Myself i love combo decks, so i cant reallt complainabout face hunters, as im aboit 50/50 with them.

    You just have to accept aggro is here to stay. 

    i

    Posted in: General Discussion
  • 3

    posted a message on New Card - Dragon Egg
    Quote from orangespire »

    Why is this card not a dragon?

    The same reason why veterinarians can happily eat eggs.  

    Posted in: Card Discussion
  • 9

    posted a message on Weekly Design Competition #8 - [Ended]

    A sort of shadow madness tech card, with a pretty weak body the effect seems justified, as its only mech related. Should solve the mechwarper into turn 3 problem. 

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Design Competition #7 - [Ended]

    Here's my entry:

    Flavor Text: I'm not the chosen one because i'm better than you, I'm better than you BECAUSE i'm the chosen one.

    Full explanation in the the Discussion thread.

     

     

    Posted in: Fan Creations
  • 1

    posted a message on Taunt and direct damage

    I had recently been thinking the same as the OP (why doesn't taunt block 'all' damage) but then i realised it would be REALLY unbalanced if it did. 

    Taunt is useful enough as it is. 

    Posted in: General Discussion
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