• 1

    posted a message on Druid in a nutshell

    Although I started this thread out of annoyance of playing against druid back to back to back times. Most of my annoyance is with just a few things.

    1. They can without a doubt fill their board wayy more then two times. Starting turn 5-7 they have scales (full board 1 card) so clearing on 4-5 means that you cleared, then have to clear again, then have to clear again, then have to clear onyxia. And lasty drop a danathrius for 20+ dmg easy.  So it definitely isn’t clear on turn 5 and auto win. 

    2.  is that they have a tier 1 aggro deck and a tier 1 control/combo deck. Which means that mulligans for the class is 100% random, if I mulligan for my board clears and it’s control I have dead cards and can’t win.

    3. anyone saying “play X Deck” is hilarious, I don’t have every card every expansion. I have two meta decks. Evolve shaman and Imp lock.  I like em and they got me to diamond. But I don’t whale and open 400+ packs every release. I buy the regular bundle once a year. And I save a couple thousand gold. 

    Lastly …. NOTHING IS UNBEATABLE. I understand this. There are of course counters. And they can have god draws and I can have trashcan tier draws. It’s a card game. I’m just tired of Druid having all the tools for two years. 

    Posted in: General Discussion
  • 6

    posted a message on Druid in a nutshell

    I have a board of 7 - 4/4’s on turn 4, I’m also the best late game class. Welcome to DruidStone. Cause when your here… your fucked. 

    Posted in: General Discussion
  • 2

    posted a message on Rotate Guff

    I’m just tired of the broken shit that this card allows. Should probably be in the salt thread but they just keep avoiding nerfing this card despite the call out for nerfs since release. Make the hero power cost 3 maybe that’ll help. Just stop doing nothing.

    Posted in: General Discussion
  • 0

    posted a message on How early should you be able to “win the game”?

    i know that doesn’t happen all that often, and you can’t win every game, I just had absolutely no recourse on turn 4 to do anything and that feels pretty bad. 

    but I guess the rogue felt great. So that’s nice. 

    Posted in: General Discussion
  • 0

    posted a message on How early should you be able to “win the game”?

    I know that rogue is not in the best spot right now, but coin on turn 3 to double DRs then,  turn 4 …4 8/8’s with rush and two 5/8 taunts, deal 8 face dmg, draw 5 cards. it just seems a little much. 


    I understand that its RNG and they can get nothing, I really do, but that kind of turn is outrageous. 

    Posted in: General Discussion
  • 2

    posted a message on Theotar opinions?

    I personally love/hate it.

    I like occasionally stealing quest rewards and stuff like Daddy D or a hero card, but I also hate that it can be abused with macaw, brann, theotar stealing theotar, rogues and priest.

    Having one thing stolen that maybe messes up your game plan I think is okay. Having 2-6 chances of stealing win conditions in a given game is not. 

    that’s just me. I wish they had a hard limit on its effect. Even though that isn’t a thing in hearthstone. 

    Posted in: General Discussion
  • 0

    posted a message on Battleground battlemaster in evolve shaman

    Started putting one in my 40card evolve/freeze shaman and it’s paying the bills big time. I pretty much always have a few minions to benefit from the windfury. And windfury Daddy D is pretty sad for the opponent. 

    Posted in: General Discussion
  • 1

    posted a message on Vile library is the strongest card in both Standard and Wild formats

    Yeah it’s pretty strong to play 2 library’s and the 4 imps for a 10/10 buff on turn 4/5.

    I’d say give it three charges and make it cost 3.

    Or

    honestly change all the locations to have “summoning sickness” for the turn you play it. thematically its like your walking to the room to accuse the murderer. Takes a turn getting there.

    I feel like locations should have been a board based change, and you can’t move to a new location for 1 set of  turns after being played… and have them be global buffs or nerfs for up too 3 turns . Would have added more depth then the current locations. 

    Posted in: General Discussion
  • 0

    posted a message on Murloc Holmes bug

    Ohhh I guess that fair. That it’s random guess didn’t work but you don’t see the animation or choice… seems a little weird but it also make sense.

    Posted in: General Discussion
  • 0

    posted a message on Murloc Holmes bug

    Aparently you Cant Macaw the  Merloc Holmes battle cry… :( 

    Posted in: General Discussion
  • 0

    posted a message on Druids package needs nerf

    Having the same problem… but Druid is by far the worst to me personally, their “weakness” is suppose to be large minion removal and board clears…. But they can play scales on turn 4-5, then an 8/8 rush DR 8/8 Rush , or onyxia turns 6-8, and then they get more broken as the game continues.  

    They seriously have…. the best minions, card draw, armor up, probably the best board refill l, best card for infusing, best combo potential. They need more actual weakness’s. 

    Posted in: General Discussion
  • 2

    posted a message on Druids package needs nerf

    They are the only deck that can pull of most cards that cost 7+ mana, and the reason that the ramp deck is so strong is because they can just gain 16-30 armor for 2 mana. Strongest end game, strongest effective health pool, pretty much exclusive access to end game cards. Something need to be addressed. I’m not saying they are “unbeatable” but they DOMINATE games that last over 7 turns. 

    Posted in: General Discussion
  • 1

    posted a message on Zeddy

    Please PM me if you’d like some new list of people that you don’t want to watch… 

    I’ve got everything from people just sleeping to  guys who talk with a chipmunk filter and play bay blade… 

     

    then you can post on how you don’t like with the fact the dude sleeps on his side and that the bay blade guy is using illegal maneuvers….

    orr better yet don’t make a forum to trash someone that you can choose to never interact with ever again…

    Posted in: Streams and Videos
  • 0

    posted a message on 40 hp and 40 cards, a total rip off...

    I feel bad for the OP cause although I do like the 40/40, I’m a control player, but they have been strongly supporting fast 5-7 turn games for years. So I can understand the reaction. That being said I’ve been annoyed for a while that every time they print a 7-10 cost minion it was almost exclusively used in Druid cause many other classes can’t/don’t play games that get to that point. 

    Posted in: General Discussion
  • 0

    posted a message on Please help priest
    Quote from SnowRabbit >>

    What? Naga Priest is Broken.... So shut up.

     HSreplay seems to disagree, avg winrate 47%

    Posted in: General Discussion
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