• 1

    posted a message on Was it really necessary to nerf those Mage cards?

    I think that the nerf was honestly because or targeted generation via cobalt spellskin and magic trick, it made it so that you could have 3 evocations pretty consistently. Honestly one of my main problems with this game as of recently is the targeted legendary generation for all types of stuff. Have 3 of any legendary in a match makes them not legendary. And with the power of legendaries going up every expansion this is going to continue to cause problems till they move slightly away from legendary generation or add some background rules for getting more then 1 or 1 extra copy. 

    Posted in: General Discussion
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    posted a message on Blizzard already ruined Duels
    Quote from Mackie264 >>
    Quote from DjGrapejuice900 >>u

    this mode is decided by treasures and passive effects just like the single player. Do cards help? Sure. But when someone can summon 3 9/9 demons on turn 5, or have double deathrattles and reborn,  you didn’t lose cause you didn’t have Loetheb .

     Yeah you can highroll and obliterate your way past everyone with only standard cards, that can happen on literally any game mode. You don't need the tavern pass to highroll everyone and do 30 damage on turn 10 playing BG but that's not the point. That's not a good argument. Not everything is about winning, it should also be about enjoying it and having fun. And by that line of thought then players with no wild collections would still have a competitive...

    1. “It should be about enjoying it and having fun” you are suggesting cant have fun Without wild cards... which seems pretty silly  for this mode, cause it’s just like the past dungeon runs.

    2. This whole game is “you can highroll”, every single mode. you can also “ low roll” every single mode, this is no different. those few extra cards are not anywhere near the power of your draft choices, powers, and treasures. 

    3.you think it’s strange that people that have a larger collection have a slight competitive edge. Cause it is just that, a slight advantage. Just like in regular standard play, ranked or casual.  That will always be case forever in a card game unless you are drafting only. 

    I think this mode is fun, and occasionally frustrating, and when there are more hero’s, powers, and treasures I think it’s be super fun. 

    Posted in: Duels
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    posted a message on BG Tribe Tier list OCT 2020

    Remember when there was a tavern two amalgam...... could you even imagine that today

    Posted in: Battlegrounds
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    posted a message on Legendaries should not be discoverable

    I think there should be limits on discovering/generating legendaries. I had a guy with 4 kargaths today, of which he played three of the primes versions. I played a pally a couple days ago with 3 dragon queens Alex.  

    And that is beyond frustrating when you made the right play saving removals and such. I think if that legendary is in your decks you shouldn’t be able to generate more. And if you have generated one, that’s the limit. 

     kargath isn’t an S tier card, but gaining 30 Extra armor and playing 3 10/10’s with rush in a game undermines many strategies besides just hyper Aggro, and even then he played two of those at 3 mana and that beats up a lot of Aggro as well. 

    Posted in: General Discussion
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    posted a message on How do you feel about the current state of Battlegrounds?

    Yup I enjoy battlegrounds 10x as much when there are no Murlocs in the game. I literally haven’t seen Murlocs not win 1st place every single time for weeks, and I play three round about everyday. Im only 6200 rating but that fact of the matter is board wide poison And divine shield negates 20 rounds of work from every other clan. hell just poison on 4-5 Murlocs locks out most other tribes. I feel like I can win any other lobby but 90% of lobbies with Murlocs are won by Murlocs and that’s bad design. 

    Posted in: Battlegrounds
  • 1

    posted a message on Murlocs - Ideas for changes

    I’m not sure how to fix them,  but I just played a game where I got fourth and 1-3 all Murloc hyper rolls. 2 with divine+poison combo on 4+ minions. It Seems pretty silly that three people can get that kinda of stuff.

    think the toxic part is literally the toxin (poisonous). The fact is that players can swap to Murlocs in a few turns in the late game is a problem. Because all you need poisonous to at least trade even with a lot of people. I literally always buy a bran in murloc games cause if I luck into 1 megasaur I can pretty reliably get a poisonous line up.  Then it’s just fishing for any triples and more megasaurs and luck out on other murloc players. 

    i think maybe poisonous should be replaced, and instead add something that doubles/triples power at the start of battle (berserk) (fury) (idk). so that it isn’t infinite damage but it’s a major power boost assuming you put in the at least some time into the build. it could prevent 2 turn switch later in the game. And maybe some people could  build into a couple high hp minions (40-60) to survive an attack. 

    Posted in: Battlegrounds
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    posted a message on Petition to buff the mighty Ragnaros

    With priestess of fury being an epic that is undoubtedly just a better Rag, I propose that rag gets reduced to 7 mana and put back in standard. Cause if it “limited design space” before they can possibly believe that’s the case now. 

    Posted in: Card Discussion
  • 1

    posted a message on Maybe a bit too much removal

    Not making some huge post, just curious how other people feel about the amount of removal in the game. just feels like minions no matter the HP have 0 staying power against 70% of classes. Its not that I can’t win I just feel like I could fill a board with 8/8 minions 3 turns in a row and get no where. 

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    New expansion, so far I’ve played 2 mages and 12 shamans... battle cry shaman definitely needed more support It wasn’t already in every worlds player deck this year. Thanks for the battle cry counters Blizz. 

     

    Posted in: General Discussion
  • -4

    posted a message on Hearthstone Battlegrounds - How Do They Work?

    The game is fun, and it’s free, the best part is you don’t have to play it!!!! They dumped thousands of work hours, probably hundred of thousand dollars internally to make a fun game mode that costs the consumer nothing and youre mad you don’t get more free stuff... I’d really appreciate if everyone complaining would go to work tell their boss that for a month  “im good you don’t have to pay me” then see how it feels when they ask you to stay for free overtime. Every time a free to play game waste the resources to add new game modes or cards or w/e they take a gamble that that work will pay off cause PEOPLE CAN PLAY THIS ENTIRE GAME FOR FREE! Go play another game and stay off the forums. 

    Posted in: News
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