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    posted a message on [RoS] Khadgar Mage {V2.1}

    make the legendary that replaces your deck for 8 mana tends to out value them but it won't help if you already died from the bombs or plays dr.boom

    Posted in: [RoS] Khadgar Mage {V2.1}
  • 1

    posted a message on BakaBaku -- Quest Hunter + Baku

    You have take out steamwheedle sniper, he's even cost

    Posted in: Hunter
  • 0

    posted a message on Streaming question - do people care about watching card pack opening?

    While I’m voting no that doesn’t mean you shouldn’t do it, I feel like generally a lot of people do enjoy watching that kind of thing and those who don’t care aren’t bothered by it 

    Posted in: General Discussion
  • 2

    posted a message on New Paladin Card Reveal - Paragon of Light

    The way it’s worded means it’s an on going effect so yeah it will gain those effects any time it’s above 3 attack

    Posted in: News
  • 0

    posted a message on Preorder for the first time???

    This isn't just for you but essentially anyone asking this questions: If you enjoy the game and play it daily or very frequently, I would say yes. Even if the set isn't strong you can hold your dust for later expansions (that does sound bad but yeah). There's nothing wrong with putting money into a game you enjoy (as long as it's healthy and not like 10K$ for packs). 

    Posted in: General Discussion
  • 5

    posted a message on Redband Wasp

    No it's not like gurubashi, they said that they were getting rid of the enrage keyword. Idk why.

    Posted in: Redband Wasp
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    posted a message on When will we get new legendary for Warrior?

    My guess is that it has to do with an enrage mechanic, weapon with life steal or even reanimation/raising dead. I don't think priest will get their DK to have reanimation just because I feel like they pushed is quite a bit already but I expect some DK with a zombie raising-isk ability. Granted I could be completely wrong and it could have absolutely nothing to do with any of the things I've said but yeah, that's my speculation. 

    One cool thing would be something like: Whenever an enemy minion is killed on your turn summon a zombie with the same stats(worded poorly but you get the gist). But I also wouldn't be surprised if it was a win condition just as the rest seem to be.

    Posted in: Warrior
  • 5

    posted a message on Weekly Card Design Competition 6.07 - Submission Topic

    Basically making it so that C'thun can wipe the board and get damage onto face without wasting a lot of damage on other targets.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 6.06 - Submission Topic



    Flavor text: Sometimes in war, there are no true allies.

    Just for clarification: The weapon gains the attack not the hero. 

    Edit: Linked the album instead of the image specifically.

    Posted in: Fan Creations
  • 0

    posted a message on New Warrior Card Reveal - Bring It On!

    I don't think this card is as bad as some people think though I do believe it is pretty situational in use vs different match ups. It's great against aggro if they've already ran out of fuel but bad early, maybe this is where fools bane shines? I doubt it though. Hard for me to evaluate vs mid-range but I do think it's a card to play when you want to answer something on the board and can probably answer the next threat. This card is really good against control decks due to warrior removal being better against bigger minions and since multiple big minions can't really be played in the same turn though the spells that can tag along with the bigger minions might be concerning. I do believe it is bad vs quest mage though you can use it for counter spell fodder but the 10 hp probably doesn't matter vs infinite fireballs (better against the giants version). 

    So I think this card is more or less playable and it gets way better with the less cards they have(which is obvious but yeah).

    Posted in: Card Discussion
  • 0

    posted a message on Ysera Overhyped?

    Ysera is extremely hard to remove, usually has to be executed, shield slammed for 12+, escapes shadow flames most of the time, or needs double fireball. Though it's not an 8/8 it can trade with an 8/8 but not die to the same things 8/8s do (such as two 4 damage minions). But you can also get stats with the 7/6 and 3/5 or get removal/aoe. It's just a really safe win condition minion compared to many others.

    Posted in: Card Discussion
  • 0

    posted a message on TGT is...

    Eh, To be honest I'm not completely sure if demonfuse is trash, at first I thought it was complete and utter garbage but using it on an impgang boss turns it into a doom guard  with 1/1s, I don't like the fact it gives  the enemy a mana crystal but I'm not exactly sure on how much the mana crystal will be relevant especially if warlock gets more early game demon cards, because your void walker becomes a 4/7 for 3 mana or if you use it late game. I'm not saying I'm completely sold on tgt being a good set.

    Posted in: General Discussion
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