Agreed, it seems to be the strategy now. Purposefully ceate a frenzy with an OP introduction (Elementals, Demon Hunter) then aim for balance after. Creates drama and interest then provide a solution to appease the crowds.
That's not enough armor. I knocked a guy down to 6 health on turn 5 and his response was to play Reno. I killed him and Reno on turn 6.
The deck is not broken, I have stalled out at Diamond 9-7. A vast variety of aggro decks are killing me, sometimes by turn 4. When it goes off it's nuts, but it doesn't quite go off often enough for a nerf.
Sure, sometimes APM Mage goes nuts early and RSW is part of that. But I'm getting routinely beat by other class aggro decks so it doesn't seem to be a broken card or deck.
You can rope your opponent every turn to turn a 5 min match into a 30min match... but you can only emote Well Played poste game. Makes perfect sense. Thank you for fixing this serious issue Blizz.
5) Minion cheats (bring into play high cost minions without paying full price)
6) Mana cheats
7) Inadequate gameplay testing
8) Focus on randomness
9) Becoming more aware of how much of a waste of time this is
10) Netdeckers
11) Penflinger is annoying enough as is with how long it takes people to play him over and over, we didn't need to put up with the hyper annoying soundbite.
This is not life guys, create some distance. On your death bed, looking back at the things you regret in your life, playing more hearthstone will not be one of them. But it or other games may be the cause of many others.
Hearthstone is making me want to die. Literally, I want to kill myself. Can anyone help me? Devs? Can you please make some more cards that generate random effects. It makes people like me feel really good about life.
Don't search for meaning or purpose in life anywhere other than within.
I mostly stopped playing ladder because the MMR(s) matchmaking is messed up and not transparent. I don't see any legitimate reason for matchups to be arranged by any other means other than from a random narrow pool based on actual rank. The only logical reason is to make more people struggle earlier in the ladder so there is more pressure to spend on resources. That they are secretive about their methods furthers my distrust and disapproval.
My only advice from my experience is if you are winning a lot to instead conceded a bunch of those games to keep your winrate from standing out. You may want to use the places you can't drop levels to bring your winrate down.
Highlander mage is great against it. Arcane Breath into Poly, Zephrys into Poly, Evocation into Poly, Malygos into Poly, regular Poly, Counterspell or Spellbender for their Grave Ward or CS for Massrez. Solarian or Box into extra removal, or just remove them when your board is clear.
Or if you're having THAT much trouble tech in an Owl or something.
Oppenent is highlander rogue and I am highlander mage I used everything including reno and only three card left and I have nothing at deck opponent have 4 hp one khartut and lackey on his board and I have nothing he plays dq alex finds kaleckos plays a trap and other 0 mana drakonid have 5 minion on board at this point I think I lose the game but damn I have dq alex on my hand I might find a deathwing right I wait patiently than he presses to the end the turn button and gets a Nether Breath directly to his face because dear reno decided to end his whole career as rogue.
1
Agreed, it seems to be the strategy now. Purposefully ceate a frenzy with an OP introduction (Elementals, Demon Hunter) then aim for balance after. Creates drama and interest then provide a solution to appease the crowds.
1
That's not enough armor. I knocked a guy down to 6 health on turn 5 and his response was to play Reno. I killed him and Reno on turn 6.
The deck is not broken, I have stalled out at Diamond 9-7. A vast variety of aggro decks are killing me, sometimes by turn 4. When it goes off it's nuts, but it doesn't quite go off often enough for a nerf.
2
Sure, sometimes APM Mage goes nuts early and RSW is part of that. But I'm getting routinely beat by other class aggro decks so it doesn't seem to be a broken card or deck.
1
Dude... Why??? You got out, you were free!!!
1
You can rope your opponent every turn to turn a 5 min match into a 30min match... but you can only emote Well Played poste game. Makes perfect sense. Thank you for fixing this serious issue Blizz.
2
1) Ropers
2) HS no longer showing rank of opponents
3) MMR system
4) Resurrection
5) Minion cheats (bring into play high cost minions without paying full price)
6) Mana cheats
7) Inadequate gameplay testing
8) Focus on randomness
9) Becoming more aware of how much of a waste of time this is
10) Netdeckers
11) Penflinger is annoying enough as is with how long it takes people to play him over and over, we didn't need to put up with the hyper annoying soundbite.
This is not life guys, create some distance. On your death bed, looking back at the things you regret in your life, playing more hearthstone will not be one of them. But it or other games may be the cause of many others.
2
It feels played out to me. I've stopped playing it mostly and didn't get the pass this time.
The whole game feels played out actually. Passing the time with an aggro Mage deck out of spite.
1
Don't search for meaning or purpose in life anywhere other than within.
1
I mostly stopped playing ladder because the MMR(s) matchmaking is messed up and not transparent. I don't see any legitimate reason for matchups to be arranged by any other means other than from a random narrow pool based on actual rank. The only logical reason is to make more people struggle earlier in the ladder so there is more pressure to spend on resources. That they are secretive about their methods furthers my distrust and disapproval.
My only advice from my experience is if you are winning a lot to instead conceded a bunch of those games to keep your winrate from standing out. You may want to use the places you can't drop levels to bring your winrate down.
2
Nice. I was able to get Pretzel Mustard with that build.