I really think that neutral and legendary cards should somewhat have play in most of the classes. As some of you pointed out it isn't really the best option for board removal, when you have BGH for lower cost. I really do not see what synergy this card has with at least 2 classes let alone all of them. Surely a bad card, unless we see some new cards who actually synergize well with it.
This seems my type of thread. I am really against RNG in this game, and this card really is pure RNG, I hope Blizzard read these forums and take feedback, as it seems a lot of you share my hatred for RNG. If they so like doing "fun" cards, they should at least introduce ban for rng cards in constructed/rated games. As someone pointed, it is way too hard to play around RNG, and it makes for chaotic plays with no actual thought in them.
Nerfing hero power, to actually forfeit your next turn draw would kinda be a good start. This way the hero power would be used to open other options of play this turn, rather than having card advantage. This begs the question, does it have to cost you 2 health? Someone also said that would be a good idea for cards who now discard other cards as a battlecry, to be actually a requirement rather than a worse case scenario, which isn't a bad idea in my opinion.
Put a coldlight oracle, draw as many cards as you need. Put a lot of low mana cost minions so that you can at least get some on the board left. Good combos with knife juggler too i guess.
Must be, since I doubt they'd go out camping with the whole team. I get that they have their free time, but that's more like "we've put hard work on this, lets have some fun time with the team" kinda thing. I guess it wasn't ready for iPad release so they had to delay it.
And what's stopping them from releasing it for PC, and then for iPad?
Umm... common sense, I'd suppose. If they released it first on PC, it would mean no one could play the game on iPad until the iPad version got Naxx, too.
I am pretty sure people that play it on iPad can play it on PC for a while.
It's important for folks to remember that Hearthstone is a cross-platform game now, and Apple apparently has very, very strict guidelines about developers adding/updating software via ITunes. This is a roadblock that lots of cross-platform developers face, not just Blizzard. I don't presume to make excuses for Blizzard, but it's entirely possible that the Naxx expansion could be "ready-to-go" for the PC desktop version, but still may require some tweaking and polishing in order to appease Apple for the IPad version. Just something to consider.
And what's stopping them from releasing it for PC, and then for iPad?
Last Thursday Ben Brode responded to a Mod FluxFlashor's question of "which flavor of gummy bear do you like most?" To which Ben Brode responded "I like all 7 flavors!!!" It's belived this was a hint that naxx would be out in 7 days...7 flavors is code for 7 days....it's very possible they reveal the card back 2morrow, and Naxx hits 2 days later...
I hope you are right good sir. I also saw the response to Robert (@FluxFlashor) and had no idea why he said 7 flavors when I believe 12 exist. Then again I thought it was just another mix up like the Yong Woo Gummy Bear / Gummy Worm Day post was to begin with.
Hmm I doubt they will have only 3 hr maintainence for Naxx. There has to be a huge number of people that are going to log in and try it on the release day, so Blizzard have to prepare the servers for the load.
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I really think that neutral and legendary cards should somewhat have play in most of the classes. As some of you pointed out it isn't really the best option for board removal, when you have BGH for lower cost. I really do not see what synergy this card has with at least 2 classes let alone all of them. Surely a bad card, unless we see some new cards who actually synergize well with it.
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^this
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Northshire Cleric turn 1, Lance Bearer turn 2 mmmm
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This seems my type of thread. I am really against RNG in this game, and this card really is pure RNG, I hope Blizzard read these forums and take feedback, as it seems a lot of you share my hatred for RNG. If they so like doing "fun" cards, they should at least introduce ban for rng cards in constructed/rated games. As someone pointed, it is way too hard to play around RNG, and it makes for chaotic plays with no actual thought in them.
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Nerfing hero power, to actually forfeit your next turn draw would kinda be a good start. This way the hero power would be used to open other options of play this turn, rather than having card advantage. This begs the question, does it have to cost you 2 health? Someone also said that would be a good idea for cards who now discard other cards as a battlecry, to be actually a requirement rather than a worse case scenario, which isn't a bad idea in my opinion.
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Hohoho, gooooood to see.... Sprites
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Put a coldlight oracle, draw as many cards as you need. Put a lot of low mana cost minions so that you can at least get some on the board left. Good combos with knife juggler too i guess.
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Must be, since I doubt they'd go out camping with the whole team. I get that they have their free time, but that's more like "we've put hard work on this, lets have some fun time with the team" kinda thing. I guess it wasn't ready for iPad release so they had to delay it.
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Well kinda way more convenient for US don't you think? If it is in the early hours of 23rd, you might as well say it is 23rd release for EU.
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And now they've changed back their cover from fb page. Seriously do they coordinate anything in this company?
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I am pretty sure people that play it on iPad can play it on PC for a while.
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And what's stopping them from releasing it for PC, and then for iPad?
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Or maybe it meant 7 days after 15th :(
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Double priestess turn i guess, plus you can combine it with the imp, which puts a lot of pressure. Dunno gotta test the deck.
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Hmm I doubt they will have only 3 hr maintainence for Naxx. There has to be a huge number of people that are going to log in and try it on the release day, so Blizzard have to prepare the servers for the load.