• 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    I am working on a Barnes deck, in which i have 4 minions and 26 spells/weapon. And i fucking draw all my minions before I even have 15 cards left in deck. What the hell is this shit?

    Posted in: General Discussion
  • 6

    posted a message on The Opera Wing Has Released!

    Opposed to getting it in the middle of the day for NA?

    Posted in: News
  • 13

    posted a message on The Opera Wing Has Released!

    They have shit support for EU servers, so they basically wait for later hours when people go to bed since it is a work week...

    Posted in: News
  • 0

    posted a message on Should Adventures extend for weeks?

    Since now there are the wild and standard formats, I don't really see what is the point of adventure cards getting released in a month's length. There is little to no changes to meta for months before an adventure releases and I don't really see why should the meta be kept the same for 1 month more. I do understand that Blizzard's idea is to feel like you are getting new feature for a month, but is that really a big deal? And you can't say you can actually work on decks until all the new cards are collected.

    Posted in: Adventures
  • 1

    posted a message on Silverware Golem

    Does not count. You need to discard it by discard mechanic, not by flooding your hand.

    Posted in: Silverware Golem
  • 3

    posted a message on Must Play Decks for this Week's Brawl - Top 2, Win a 3D Printed Hearthstone Card

    Try far sight + murloc warleader. It is kinda fun, just surrender when you see murloc deck :) Unlimited draw btw.

    Posted in: News
  • 0

    posted a message on Future HS Speculation - Spells that affect your entire board continuously?

    I wouldn't mind them extending the discover card collection. I really like this mechanic, it brings so much flexibility in decks. Other than that since some of you pointed some Yu Gi Oh  mechanics, I would really like to see cards like minion of type beast dies, deathrattle - pick a beast for X mana cost, I remember ygo had this type of cards which give you an option to choose an element card.

    Posted in: General Discussion
  • 3

    posted a message on Designer Insights: Ben Brode on Basic Cards & Power Creep

    Simply put - cards with no text are bad. Cards with same cost with effects - good.

    Posted in: News
  • 0

    posted a message on Legendaries you regret disenchanting...

    Alexstrasza :) Also in early beta I had Ragnaros the Firelord disenchanted, but it was on a shared account, so meh :D

    Posted in: Card Discussion
  • 0

    posted a message on My two cents on Joust mechanic.

     I would really like to see more joust cards. I do like them more for the effect of actually seeing your opponent card rather than gaining an effect for winning the joust. Maybe when we get more diverse class decks, joust would be actually really informative. At this state of meta decks it really isn't that big a deal seeing your opponent's card. Also it would be cool if there is actually an inspire joust combination. Warlock specific joust card could benefit from a discard effect - lets say you win/lose the joust and you discard the card revealed. This could bring a really interesting concepts.

    Posted in: General Discussion
  • 3

    posted a message on Poll... Is Facehunting killing the game or not ?

    In HS if you have bad first hand you can lose to any deck. Facehunters tend to win mostly when you start off really slow and give them room to act. So I don't really think it is a problem. It is rather easy to deal with. It's all in the draw. Aggro decks tend to have less crappier first draw since they run low mana minions, that's why they are so effective.  Once they snowball it is really hard to win, so it depends how you start off.

    Posted in: General Discussion
  • 0

    posted a message on Jouster Mechanic
    Quote from vesperbot jump
    Quote from DeAdLiNe jump

    So you are telling me there are no conditions in programming?

    I say that with *current* joust implementation resolving ties by repeating joust has a potential for endless loop. And I told that to @Sincere, not to you.

    It's just an expression. It can always be updated. Plus the infinite loop can easily be avoided with conditions. Simply check how many minion cards are left in the opponents decks.

    Posted in: General Discussion
  • 0

    posted a message on Jouster Mechanic
    Quote from vesperbot jump
    Quote from Sincere jump

    Ties should redraw cards until a proper winner/loser is determined. As long as ties lose the joust, joust will always suck.

    This has a potential for endless loop. Imagine a Malygos shaman vs a mage that only has Ysera left in deck, and playing say Master Jouster. It will be Ysera vs Malygos and no alternatives, this is a draw, so new joust should be run, and there are no minions in either deck to draw for more. Oops.

    So you are telling me there are no conditions in programming?

    Posted in: General Discussion
  • 0

    posted a message on Free Card Sharing Area!
    Quote from Ogren543 jump
    Quote from DeAdLiNe jump

    Sorry for the art, it is kinda quick entry from work :D

    Edit: Should've been a random friendly minion.

    but that is just so much worse than Argent Protector

    You can have them both.

    Posted in: Fan Creations
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