With Big Spell Mage rotating in 1 1/2 months, I think the more responsible choice is to wait it out instead of asking for whole cards to be redesigned from the ground up.
I was originally going to do a long post for this, but as I wrote it, it rapidly became a meandering mess, so IMO:
Short term problem is that 1-rune cards are not useful enough to other runes to justify splashing other colors. High rune cards are too important to deck gameplans. 1-runes need to be more appealing outside their respective rune, 3 runes likely fine but might work better with a slight reduction in power. Check back on this in a year or so, when the developers have a chance to adjust their design philosophy around this.
Long-term problem is that each rune is getting 1/3 the effective cards of a class. Not enough cards in a set to feasibly give each rune something cool each set, so someone will feel neglected. Mitigated by larger Core set, but may require larger class sets per expansion to make it work proper.
Runes as a whole are a cool idea with how they change deckbuilding and sell into the fantasy of classes. I'd love to see them in classes other than DK. However, doing so is firmly in the category of "Things to do for Hearthstone 2" as it's too much of a system change to just drop in an update.
It's substantially more flexible and easy to weave into a turn at 1 mana compared to at 4.
4 mana means you're sacrificing your whole turn 4/5 just to play Last Stand. That could be used to play a School Teacher, Outrider's Axe, Onyxian Drake or other card to contest the board. Plus it's a 1 mana card, if you really want that Taunt now (which is often a good idea), you can draw it much earlier than you can before this change, even if you're losing some of the value of the stat doubling.
It's situationally weaker, namely if you're not pressured and running only Silverfury Stalwart, but in most cases this is a much better card.
If that Final Showdown nerf is real, that's nuking the quest from orbit. It's going to be so difficult to get the first stage done before turn 5 or earlier.
Nellie was run in every Warrior deck at its peak. Lot of value for Control decks, and synergized really nicely with what Pirate Warrior wanted to do lategame. Makes sense if you want to make Warrior better you buff a card which has a place in multiple archetypes.
3
The list of cards you'd need to ban to make this brawl not FTKstone is frankly stupid.
If you want to avert the FTKstone with this brawl, don't bother banning anything. Limit cards to Standard.
0
So apparently, your deck can contain Prince Renathal, in which case you get the +5 starting HP, with the usual 30 card deck size.
Is this normal for brawls? Never happened to me before.
1
0 is an even number though...
What constitutes a number being "even" is if the number can be divided by 2 and give an integer as a result.
0
With Big Spell Mage rotating in 1 1/2 months, I think the more responsible choice is to wait it out instead of asking for whole cards to be redesigned from the ground up.
0
What I hope they'll do: "After a spell is cast on this minion, this remembers it. Deathrattle: Add the spells to your hand"
What they'll probably do: 8 mana.
4
If I recall correctly, it's mostly tokens and generated minions. Just ones which they missed on the first pass. So nothing too important.
15
Skip this brawl. Skip directly past this brawl. Do not pass "GO," do not collect 40 dust.
0
I was originally going to do a long post for this, but as I wrote it, it rapidly became a meandering mess, so IMO:
2
It's substantially more flexible and easy to weave into a turn at 1 mana compared to at 4.
4 mana means you're sacrificing your whole turn 4/5 just to play Last Stand. That could be used to play a School Teacher, Outrider's Axe, Onyxian Drake or other card to contest the board. Plus it's a 1 mana card, if you really want that Taunt now (which is often a good idea), you can draw it much earlier than you can before this change, even if you're losing some of the value of the stat doubling.
It's situationally weaker, namely if you're not pressured and running only Silverfury Stalwart, but in most cases this is a much better card.
0
Like 90% of this list would be solved by playing a physical card game (or a digital client of one). Why not play one of those instead?
1
Unholy DK with the Reborn blessing is disgusting.
0
If that Final Showdown nerf is real, that's nuking the quest from orbit. It's going to be so difficult to get the first stage done before turn 5 or earlier.
5
Nellie was run in every Warrior deck at its peak. Lot of value for Control decks, and synergized really nicely with what Pirate Warrior wanted to do lategame. Makes sense if you want to make Warrior better you buff a card which has a place in multiple archetypes.
2
"Tell me you're hard stuck Bronze 9 without telling me you're hard stuck Bronze 9"
6
Of all the brawls to complain about this, you pick the one where you and your opponent's deck are the same?