Happy Feast of Winterveil! Thank you for your great work. All the best to you and your loved ones!
- DatMageDoe
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Member for 9 years and 5 months
Last active Thu, Dec, 26 2024 23:18:57 -
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CaHgO posted a message on Legendary Holidays from the HearthPwn Team!Posted in: News -
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user-100002353 posted a message on Legendary Holidays from the HearthPwn Team!Posted in: NewsThx for your great Work!
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Potatotree posted a message on Legendary Holidays from the HearthPwn Team!Posted in: NewsThank You! Merry Christmas Everyone!
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Angelsloi posted a message on Legendary Holidays from the HearthPwn Team!Posted in: NewsThanks you for your great work! Happy Holidays for you all!
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Ryfox posted a message on Legendary Holidays from the HearthPwn Team!Posted in: NewsThank you guys for the work you do on the site. It is greatly appreciated!
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17Ducks posted a message on Most & Least Popular Hearthstone Skins And Characters In Constructed!Posted in: NewsNot really. There weren't any from $80 bundles among least favorites
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Thonson posted a message on Most & Least Popular Hearthstone Skins And Characters In Constructed!Posted in: NewsReading comprehension is hard for some people.
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ShanoxZ posted a message on 31.2.2 Patch Notes - Balance Changes Across The Board!Posted in: NewsI can't believe they put a nerf cross on Sonya feet, just because of Rarran obsession over them.
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SpaceTimeDream posted a message on 31.0.3 Patch Notes - Balance Changes Standard, Wild & BattlegroundsPosted in: NewsIf a Mage class casts Tsunami then plays Conniving Conman (non-Rogue card version) then it will cast Tsunami because it is a Mage class card.
If a Mage class casts Tsunami then plays Conniving Conman (another class card version) then it will not cast Tsunami because it is a Mage class card and the player is a Mage class. The only way for Conniving Conman (another class card version) to cast Tsunami is for the player to be any class other than Mage.
For Rogue class, this change doesn't seem to do anything but if Rogue uses a hero card to switch into another class then Conniving Conman (another class card version) is able to play/cast Rogue cards where as Conniving Conman (non-Rogue card version) will not. -
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HeilKise posted a message on 31.0.3 Patch Notes - Balance Changes Standard, Wild & BattlegroundsPosted in: NewsBlizz knew that Starships were being launched (pun intended) at the same time Reno and Reska were in standard, and yet it seems to have been a surprise that a strategy which creates a giant deathrattle minion encourages people to use a counter to a giant deathrattle minion.
They literally counter any board strategy tho. Thats the big problem.
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I mean... she already is one of the base characters because everyone gets Tyrande for free just by checking the shop.
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Merry Christmas everyone! May your packs be legendary!
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Because FOMO is the leading drive for limited time cosmetics?
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I'm.... not making that connection? My argument is that by timegating everything in your shop, you're leaving a lot of money on the table.
Otherwise you're describing my mindset to game cosmetics to a T. I pick the skins I want and wait for them to return. And if they don't return? Too bad, you lost a sale.
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Very few of these skins are actually bad per se, but it's unfortunate to see shop skins be doomed to obscurity because they're only available for a week or two at most, and never seen again.
I wonder if the FOMO which is so rampant in gaming nowadays actually drives sales and they have evidence to back that up, or if it's some large-scale Cargo Cult the entire industry is a part of. I've played games where the overwhelming majority of cosmetics don't disappear next shop rotation, and I've spent a lot more on those than I ever did in Hearthstone or other games which aim to maximize FOMO, because being told "You can't have that, it was limited time and you missed it!" is a major turn off.
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Does your deck include Hamm, the Hungry? He's needed to run New Heights in Warrior.
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Time to remind people why Kael'thas Sunstrider had to get nerfed three times...
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A lot of people on online communities make the correlation that a long game is automatically a good game, or act like that a game being 25 minutes long is good. That couldn't be any further than the truth. Oftentimes those games are born from one or more decks being Stall, Attrition, Reddit Control, Hostage, whatever you want to call them - decks completely devoid of a way to win the game, and must rely on your opponent dying of boredom to secure victory. They're very disrespectful of their opponents' time, because they may "win the game" on turn 7-8, but can't actually end it until much, much later, so a match which should take 10 minutes at most ends up being twice that, purely because the winning player's deck is bad at ending games.
Thankfully, Stall is rarely meta viable, and if it is, it's usually pretty weak and irrelevant at higher play.
This is why I don't mind Aggro decks being good, because their game times are generally short and condense the meaningful decisions into a smaller package. Plus, losing a 5 minute game is a lot less draining than losing a 20 minute one.
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With Sunsapper Lynessa or Portalmancer Skyla, it is possible to run these cards in Paladin and Mage decks, respectively. This made it possible to discount, or replay, basically any card from your class, resulting in very powerful plays like replaying Tsunami several times in a row. The wording change specifically breaks that from happening.
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That deck would be built around drawing one specific Legendary and keeping the other in your deck, as well as being a 9 mana combo (7 with Holy Cowboy discounts). With no ways to tutor Polkelt, the deck will be super clunky and unreliable.