Bait aaaaaaaand switch.
- DatMageDoe
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Member for 8 years, 8 months, and 7 days
Last active Fri, Apr, 19 2024 17:46:29 -
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xskarma posted a message on 29.2.1 Patch Notes - Small Adjustment to Quest Requirements - Armor Changes for Battlegrounds & Bug FixesPosted in: News -
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xskarma posted a message on Here are the new Silverhand RecruitsPosted in: General DiscussionThis is not the forum to stump about your societal and political ideas and ideals. This is a hearthstone forum, so stick to discussion about the game.
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Hearthsam posted a message on Multiple New Priest Cards RevealedPosted in: NewsThe unicorn priest meme realized in card art hasn't made me laugh so hard in a long while, good job dev team!
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Banur posted a message on New Shaman Legendary Card Revealed - ShudderblockPosted in: News- spend dust on a card
- enjoy it until nerfed
- ???
- craft something different
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Nekkro2 posted a message on Multiple New Warrior Cards RevealedPosted in: NewsI am sure that the point of patrons are that they are 3/3, cause they are some kind of cycle. Its part of the identity. They are 3/3s, they summon copies of themself, they are bald grey men. That's the Patron way.
Is like asking for a Ragers to be a 7/4. Ragers are 5/1
(We don't talk about Ice Rager)To be honest it even kinda bothers me that they don't cost all the same amount, but I guess that is kinda needed in other to balance the cards.
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SinAscendant posted a message on Multiple New Neutral Cards RevealedPosted in: NewsBottomfeeder is completely different, it was +2/+2 and went to the BOTTOM of your deck. This doubles, and shuffles in. And the Priest one that is +3/+3 saw play.
Maybe learn to play the game and actually read cards before you make dumb comments like this.
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Guymcperson2 posted a message on New Neutral Epic Card Revealed - Factory AssemblybotPosted in: NewsI mean it's great that 10 mana cards are worth playing. What's the point otherwise
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pumpkinescobar2 posted a message on 1st time Legend!!Posted in: General Discussion1st final boss was a Dragon Druid who just flooded too fast for me. Lost.
2nd Final Boss I won was against an Automaton Priest...he had zero chance.
Legendary I got was Paladins Spirit of the Badlands.
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NovaFrost posted a message on New Neutral Common Card Revealed - Sweetened SnowflurryPosted in: NewsGood design. Really glad the spells are temporary
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pumpkinescobar2 posted a message on 1st time Legend!!Posted in: General DiscussionJust had to celebrate..been playing since beta and finally did it. Highest I climbed before rank celings was rank 6 waaay back. Usually sit in platinum. Feels good I set my mind to it and did it.
Played XL Control Warrior almost the entire season. 56% win rate did it in the end. Got to rank 1 3 stars a week ago before going back to rank 5 which was brutal and really demoralizing. Mirrors were the longest and hardest games.
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Am I wrong in saying this fast a turnaround implies they anticipated this response and planned around it? Sure, this isn't exactly a groundbreaking thing to predict happening. But it feels like it was planned - the numbers chosen were intentionally ridiculous because we'd riot no matter what. Then afterwards they change it to their desired endgame goal numbers, and we smile because "It's better now!"
Live service games like Hearthstone are the biggest victims of not respecting players' time. Hearthstone already somewhat did - you didn't need to log in daily for the maximum XP gain and weeklies were easy enough to complete. Not any longer...
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A year ago, with the release of Festival of Legends, a change was made to the "Costs Health instead of mana" effect where:
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On one hand, some of these quests were arguably too easy to beat. 5 Constructed wins could be done in less than an hour even with a 50% winrate. For a weekly, that's kinda pathetic, especially when there's only 3 weeklies.
On the other, holy shit between 2-3x the effort for 20-30% more reward is ridiculous. And what's more, they are still WINS. If you go on a massive losing streak, that is 0 progression to the weeklies. And the "Spend 500 mana" and "Use your Hero Power 50 times" ones getting worse are horrendous - oftentimes I had to create special decks just to get those done because DAMN they are tedious, now one is even worse and the other is (mostly) reverted back to the nightmare it once was.
I wish they took the Overwatch angle of "Complete games. Wins grant double progress" because even losing matches felt like progressing the weeklies, unlike this where only the wins matter.
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You are aware that Shaman is currently one of the top classes at Top Legend, right?
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There are multiple Wild decks which are simple enough to pilot and have a strong enough core that botting is viable even at the top MMR brackets. While this isn't the only cause, the presence of these "So easy to play a bot can do it" decks makes bots go brr.
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You can also randomly generate Jepetto off cards such as Paparazzi. Or if you have a friend which owns Jepetto, you can queue for a friendly match and destroy their Jepetto.
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I mean, there's already highlander counterplay in the form of Snake Oil Seller.
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Twitch Drops may take some time to appear in game. I've seen drops take upwards of a week before they appear. But no matter what, they will appear eventually.
This is a Twitch issue, just be patient.
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The Secret pool in Standard is small, at 5 secrets, which means you have a 60% chance to get the Secret you want. However, the pool in general is pretty weak with Objection! rotating, which when paired with zero Secret synergy in Standard, means Hidden Objects is dead in the water... for now, until more Secret synergy is printed.
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When the patch containing the new expansion is released, the new and returning player decks change as well. As such, the best time to rejoin is around that time (which should be in about a week). You get a deck for the standard rotation and get a chance to get some goodies from the old battle pass.