• 7

    posted a message on New Neutral Common Card Revealed - Guardian Augmerchant

    You're missing something here. It can also deal 1 damage to an enemy minion to finish it off. 

    Posted in: News
  • 10

    posted a message on New Mage Prime Legendary Card Revealed - Astromancer Solarian

    How good is a randomly cast Mage spell that can only target enemies? The answer is, almost always a good thing. Let's break them down by effect, shall we? (for Standard post-rotation, only known cards - no way I'm doing this for Wild)

    • Potentially detrimental : 1 (Conjurer's Calling)
    • Secrets: 5
    • Card Draw: 4
    • Card Generation: 5
    • Summon minion(s); 3
    • Freezing: 5
    • Single Target damage/removal: 9 (incl: 3 which can go face)
    • Multi-target damage/removal: 9 
    • shrug: 1 (Puzzle Box of Yogg-Saron)

    Assuming Mage gets 4 spells this expansion, the odds of getting a Conjurer's Calling in Standard is around 13.8%. Wild has a lower 12.2% chance of getting either card which can be detrimental to you if cast on an enemy minions (Polymorph: Boar).

    And for those curious, the odds of getting a Puzzle Box in Standard is the same as Conjurer's, at ~13.8%. For Wild, you're looking at a 6.2% chance.

    Posted in: News
  • 6

    posted a message on New Neutral Epic Card - Grizzled Wizard
    Quote from GentilleMouche >>

    If it was permanent it would be a nice and fun card, this effect for just one turn seems rather.. Situational. 

     If this was permanent it would be insanely overpowered and unfun as hell, as it could steal your opponent's Quest reward or Hero card's Hero Power, which they worked a lot harder to get than just playing a 2 mana 3/2. 

    Posted in: Card Discussion
  • 3

    posted a message on New Paladin Common Card Revealed - Bronze Explorer

    A couple months back, a change was made to the Discover pools. Prior, there was a major boost to the chances of Discovering cards from your class over Neutral stuff. That change was removed, which while seeming minor, is absolutely massive - cards such as Frightened Flunky is now much less likely to chain off itself or pull powerful Warrior Taunts like Tomb Warden or Armagedillo.

    Posted in: News
  • 5

    posted a message on New Neutral Epic Card Revealed - Dread Raven

    There's a couple ways to OTK with this card in Hunter, I'll highlight the two I see:

    1. Dire Frenzy route - You Dire Frenzy your Dread Raven, then Scarlet Webweaver a Tundra Rhino (or two different Dread Ravens). Turn of OTK, you Rhino --> Raven --> Raven --> Raven, for 2+12+12+12, for up to 38 damage. Up to two of the Ravens do not need to be buffed by Dire Frenzy.

    2. Hunting Party route - Scarlet Webweaver a Dread Raven (Unlike Frenzy, it HAS to be a Raven), then play Hunting Party twice, giving you 4 0-cost copies of Dread Raven. Then Tundra Rhino --> All ravens from hand, giving you 2+12+12+12+12 (50 damage), and you can play a fifth Raven to get an additional 27 damage. This route is also entirely comprised of Standard and Dragon cards, so it'll be around post set rotation too.

    Both sides have their potential advantages - Dire Frenzy is more consistent, yet Hunting Party is better against Control Warrior because of the insane damage potential allowing you to OTK a Warrior at full health with 40+ armor. But the real fun part about this combo is the fact the entire combo is made up with Beasts or spells, so you can use Master's Call as a draw engine.

    Posted in: News
  • 1

    posted a message on New Hunter Rare Card Revealed - Diving Gryphon

    If you can somehow, by meme magic, guarantee you pull Huffer every time off Animal Companion, Huffer's power level in comparison to this card is irrelevant because you will not always get Huffer.

    Posted in: News
  • 1

    posted a message on New Paladin Common Card Revealed - Amber Watcher

    Discover only gets you minions from your class and the Neutrals, unless it specifies otherwise. So unless there is a Discover minion added which Discovers from any/other classes, Mage and Hunter won't be able to Discover this minion.

    Posted in: News
  • 2

    posted a message on Saviors of Uldum - Final 48 Cards Revealed!

    Recruit is arguably still being printed, just without the big "Recruit" on the card. 

    I'd love to see Overkill see print again, primarily because I think it is a really interesting mechanic in how it can encourage suboptimal trading and turns for the sake of getting extra value. 

    Posted in: News
  • 5

    posted a message on Quicksand Elemental

    Excellent synergy with Mossy Horror. 8 mana develop 5/9 of stats and kill any enemy minions with less than 4 attack. Entirely neutral combo as well.

    Posted in: Quicksand Elemental
  • 2

    posted a message on Bug Collector

    Basically inverse Hench-Clan Hogsteed, it also compares to Blowgill Sniper, in which you're sacrificing the Murloc Synergy for some extra flexibility. 

    Decent enough arena card, but it won't make it in Constructed.

    Posted in: Bug Collector
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