So, people think that guy with the 5/3 weapon with lifesteal and very poor 2/2 guys that take 4 turns to win the game BETTER THAN Gul'dan that has an effect similar to N'zoth, that revives a bunch of dudes with various stats on turn when you play the card. SRSLY? You overestimated the paladin hero power. How many times do you think you will win with it? And, how much time N'zoth won you the game? The situation with DK Gul'dan is very similar.
Just imagine the match, when on turn 9 someone plays Uther and on turn 10 other player bring Guldan card on the field. Who is going to win next turn? One 2/2 horseman? NOPE.
Then suddenly Paladin plays Wild PyromancerEquality, wiping your entire board, hitting your face for 5 while healing himself. He still has an extra 6 mana to develop his own board and you are frowning at your screen.
The four horsemen were never considered a stand alone win condition anyway, but a strict upgrade to your hero power.
I think the problem was including Rogue in Lotus to start with. Rogue is a tempo class, you don't have self-sustainability (no heal, hero power is terrible in late game, etc.) and you can't play this "Jade Golem" value game. It would be cool though if we got a healing card as a part of Lotus' healing theme.
It's a terrible idea. When I was new to the game, I was too impatient to save dust so I would all-in disenchant classes that seemed too expensive. I ended up disenchanting freaking pre-nerf Force of Nature and Tunnel Trog. I eventually recrafted them and ultimately lost dust.
The expansion is probably gonna hit in December this year, so you should probably wait. Do NOT disenchant Medivh anyway, although it may be slow, it's decent enough of a card to easily see play.
Not many people really seem to complain about it, but for me, it's Savannah Highmane. 10/9 worth of stats for 6 mana seems ridiculous to me. I would probably change the deathrattle to spawn only one hyena.
0
The problem with Hunter is that once you lose the board control, you almost certainly lose the game.
Oh and it can't run Patches the Pirate
13
Yeah make Valeera cost 6 mana and break the game. Are you out of your mind?
2
9
"It took almost two years to get balanced and ready for play"
Yet it is broken as fuck and it has utterly obliterated the meta.
1
Yeah, because class cards should be better than neutral cards? And what rogue deck runs Brewmaster exactly that you'd need *additional* ones?
0
I think the problem was including Rogue in Lotus to start with. Rogue is a tempo class, you don't have self-sustainability (no heal, hero power is terrible in late game, etc.) and you can't play this "Jade Golem" value game. It would be cool though if we got a healing card as a part of Lotus' healing theme.
9
Call in the Fin-ishers, get it? Okay, I'm out now.
0
It's a terrible idea. When I was new to the game, I was too impatient to save dust so I would all-in disenchant classes that seemed too expensive. I ended up disenchanting freaking pre-nerf Force of Nature and Tunnel Trog. I eventually recrafted them and ultimately lost dust.
4
Let's make Shadow priest a thing again.
2
The expansion is probably gonna hit in December this year, so you should probably wait. Do NOT disenchant Medivh anyway, although it may be slow, it's decent enough of a card to easily see play.
0
You can use his dust to craft something actually useful.
0
Adventurers were disappointed when they found a Purify in Blackbeard's treasure chest.
14
No it sucks balls.
0
2
Not many people really seem to complain about it, but for me, it's Savannah Highmane. 10/9 worth of stats for 6 mana seems ridiculous to me. I would probably change the deathrattle to spawn only one hyena.