Don`t believe bullcrap like "Frst try, lol. Ez-pez". This is rather good deck (though I've changed Druid of the Claw for Bomb Squad), but it`s impossible to win without Living Roots in starting hand, and sometimes even with it — Lady Naz'jar sometimes can ruin your board in one turn with Lightning Storm, Death's Bite and Bluegills. Don's hope for Doomsayers to appear oftenly — i`ve played against this boss more than 15 times with different decks and never have seen it.
Remember: it`s better to restart every time you don't have Living Roots or Innervate+Pantry Spider (this is your almost guaranteed winning combination) in starting hand.
My new keyword is Sustenance. Spell with such keyword usually has no immediate effect, but similarly to Secrets, will last as "Active spell" of "Sustained spell" for at least one round (when active spell is in play it is reflected by his Sustenance value under hero portrait). Active spell loses 1 point of Sustenance at the beginning of player's turn and each time effect of spell is triggered. The effect is not hidden as in Secrets — it is visible for both players and can influence both sides, additionally — you can sustain only one spell at time. I developed this mechanic for mages exclusively, so all three cards are from Mage class:
Thermal Void: Have similar mechanics to Demented Frostcaller but more reactive in style.
Summoning Seal: Anti zoo card, suitable for Freeze Mage, or any heavy spell affinitive deck.
Transmute Energy: Rain missiles on your enemies with alternate use of Sustained spell.
I don't know if there's a clear way to get golden radish, but i've got one from a second boot, while I was triyng to get third. After some clicks on third spot second boot just changed to golden radish... 0_o
Meh. If they want to repeat an RNG brawl, there are several that were much more fun than this one. Not enough beast variety today. Plus, whoever plays Gahzrilla first generally automatically wins, unless the opponent has a means of removal on the board or in hand that turn.
Nope, yo're wrong. When your health is lower than 12 and you have no spells that activates Gahzrilla that's no matter how many Gahzrillas you will play — you are too close to lose. I played a warrior vs a hunter and i had only 7 life left when he plays one Gahzrilla and afterwards another one. He looses, because he can't attack my face, or I will be having a lethal next turn.
Strangely enough, I've noticed that with all that Warlocks messing around nobody plays with Hunters, which can overwhelm Warlock low life by gettin' all on their face in the right turn. Today I've played near 15 matches and seen lot of Warlocks, some Warriors and Mages, even one Priest, but no Hunter. It is obvious then, when I made some modified Face-Hunter deck and rushed it forward, I've got 5 wins to 1 lose (even that lose can be win play if Warlock didn't placed a damn Voidwalker and I wasn't so unlucky on draw - only last turn decided that).
This card is a part of new Warrior mechanics of discard. Discarding opponents cards treated too strong mechanics in Hearthsone because of possible very strong synergy with present-day milling mechanics. But warriors are not capable to mill opponent by now, so I think that possibility to concentrate on discarding part of enemy deck (but not hand!!! In HS it will have devastating effect!) will be a good way to provide some kind of diversity for a Warrior class. As for game spirit, it can be perfect representation of pillaging and overwhelming terror instilled by ruthless warriors.
It is sad Blizzard still hasn't fixed the bug with Sideshow Spelleater. I don't have this card in my collection, and aquiring that minion in this tavern brawl have thought: 'Ooo! Let's try how this works!'. Such a big dissapointment...
Interesting effects, although you might want to clear up the text a bit--- a way to do this is to remove unneeded text in your cards. For example the Spiked Shield can do good without that deathrattle, while the Spell Book of Knowledge is fine without the "reveal" effect. Most HS cards have singular effects, which makes them easy to understand and read.
Agree with it, but have to add some points: A concept of being immune for 2 turns at cost of 5 mana for a class that have ways to raise his armor beyond 10 in a single turn is way too OP. Mages pay 3 mana and have only 1 conditional turn of immune and they can have only two such cards, when warrior with this weapon could have 4 immune turs to make anything he wants. The spellbook (without a reveal) looks fine except the crazy amout of durability for such effect. Nexus champion Saraad usually live 1-2 turns and he give crazy value of that living, imagine the value of four full turns and double it (because Saraad is a legendary, so only one such card can be in deck, when your card is... I believe you mentioned epic :) ).
It could be a good help for standing against aggro zoo decks for a Warrior. Besides that it coul be a good way to get a some armor to punish enemy 4-5-cost minions with shield slam and have some board presence at the end of the turn.
5
Don`t believe bullcrap like "Frst try, lol. Ez-pez". This is rather good deck (though I've changed Druid of the Claw for Bomb Squad), but it`s impossible to win without Living Roots in starting hand, and sometimes even with it — Lady Naz'jar sometimes can ruin your board in one turn with Lightning Storm, Death's Bite and Bluegills. Don's hope for Doomsayers to appear oftenly — i`ve played against this boss more than 15 times with different decks and never have seen it.
Remember: it`s better to restart every time you don't have Living Roots or Innervate+Pantry Spider (this is your almost guaranteed winning combination) in starting hand.
0
My new keyword is Sustenance. Spell with such keyword usually has no immediate effect, but similarly to Secrets, will last as "Active spell" of "Sustained spell" for at least one round (when active spell is in play it is reflected by his Sustenance value under hero portrait). Active spell loses 1 point of Sustenance at the beginning of player's turn and each time effect of spell is triggered. The effect is not hidden as in Secrets — it is visible for both players and can influence both sides, additionally — you can sustain only one spell at time. I developed this mechanic for mages exclusively, so all three cards are from Mage class:
Thermal Void: Have similar mechanics to Demented Frostcaller but more reactive in style.
Summoning Seal: Anti zoo card, suitable for Freeze Mage, or any heavy spell affinitive deck.
Transmute Energy: Rain missiles on your enemies with alternate use of Sustained spell.
0
I don't know if there's a clear way to get golden radish, but i've got one from a second boot, while I was triyng to get third. After some clicks on third spot second boot just changed to golden radish... 0_o
0
0
Strangely enough, I've noticed that with all that Warlocks messing around nobody plays with Hunters, which can overwhelm Warlock low life by gettin' all on their face in the right turn. Today I've played near 15 matches and seen lot of Warlocks, some Warriors and Mages, even one Priest, but no Hunter. It is obvious then, when I made some modified Face-Hunter deck and rushed it forward, I've got 5 wins to 1 lose (even that lose can be win play if Warlock didn't placed a damn Voidwalker and I wasn't so unlucky on draw - only last turn decided that).
2
This card is a part of new Warrior mechanics of discard. Discarding opponents cards treated too strong mechanics in Hearthsone because of possible very strong synergy with present-day milling mechanics. But warriors are not capable to mill opponent by now, so I think that possibility to concentrate on discarding part of enemy deck (but not hand!!! In HS it will have devastating effect!) will be a good way to provide some kind of diversity for a Warrior class. As for game spirit, it can be perfect representation of pillaging and overwhelming terror instilled by ruthless warriors.
0
It is sad Blizzard still hasn't fixed the bug with Sideshow Spelleater. I don't have this card in my collection, and aquiring that minion in this tavern brawl have thought: 'Ooo! Let's try how this works!'. Such a big dissapointment...
0
Agree with it, but have to add some points: A concept of being immune for 2 turns at cost of 5 mana for a class that have ways to raise his armor beyond 10 in a single turn is way too OP. Mages pay 3 mana and have only 1 conditional turn of immune and they can have only two such cards, when warrior with this weapon could have 4 immune turs to make anything he wants. The spellbook (without a reveal) looks fine except the crazy amout of durability for such effect. Nexus champion Saraad usually live 1-2 turns and he give crazy value of that living, imagine the value of four full turns and double it (because Saraad is a legendary, so only one such card can be in deck, when your card is... I believe you mentioned epic :) ).
12
Hi, this is my first try in this competition.
It could be a good help for standing against aggro zoo decks for a Warrior. Besides that it coul be a good way to get a some armor to punish enemy 4-5-cost minions with shield slam and have some board presence at the end of the turn.