There is a certain level of satisfaction obtained from the feeling you get when your opponent has a loaded board and you drop Lord Barov + Rancor which can't be duplicated by anything else
- Daniel327
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Klipce posted a message on Custom Class Competition #8 -- Submission Thread | Week OnePosted in: Fan CreationsThe Chronomancer
"Hi, good to see you again ! Or have we not met yet ? I should introduce myself then: I'm Chromie, Ambassador of the Bronze Dragonflight ! I've noticed a lot of anomalies that require my attention in this... inn you call 'Hearthstone'. So I've come to help. Here, look what I can do !"
Fast Forward - Waiting is dumb... I wanna get to the good part now !
Sand Blast - If you think this isn't a big deal, just you wait for the next one. And the one after that !
Bronze Drake - He's not late, he's just early for next time.
"I'm told that to start off here I need a 'Basic Set'. Well, here it is !"
Bronze Drakonid and Sandstorm fulfill the second challenge.
Blessing of the Bronze, Bronze Drake and Protect the Timeways fulfill the third challenge as references to the Bronze Dragonflight and the Timewalkers.
"Also this guy had a whole speech prepared about 'saving all Time from certain doom', blah, blah, blah... We'll listen to that later, now is the time for fun !"
"Oh! Quick, before I forget: Future Me thinks I should tell you about my silly jokes and comments. You can find them here !"
Blessing of the Bronze - Time for a training montage !
Rewind - Sometimes I need to roll back just a little bit. Usually 'cause I wasn't paying attention the first time.
Time Turner - When the last grain of sand reaches the bottom, she's just gotta turn the whole thing over.
New Possibilities - When the future looks bad, just keep looking for a better one !
Protect the Timeways - “Your task is to protect the timeways in the absence of the Aspects. Do you accept this responsibility?” -Watcher Lara.
Bronze Drakonid - He always arrived right after the big moment.
Sandstorm - Oh no, someone messed up the flow of time, again !?
"Well, that's all for now folks ! I see I'm a little early here, I can't wait to see everyone else around. See you last- no, next time !"
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DocTroy posted a message on Top 3 Duels Moments of the Week - 11Posted in: NewsDuels needs some more balancing I think. Seems like every one is queueing Warrior with 0-mana HP. That Rush Warrior also seems to be the toughest matchup no matter what deck I play, including warrior itself. Just my experience.
Also, since they reduced determinism on passives, I now feel like I’m having less fun getting passive treasures because I keep getting offers that don’t synergize, or are totally incompatible, with my deck at all.
Too much determinism (old way) was bad because certain decks could pretty much guarantee the passive they wanted, so I don’t want that again, but maybe some kind of middle ground between then and now would be better? I dunno.
It stinks to get passives you can’t use like the +2 attack when overloaded passive when you go no-overload passive starter shaman, or the ultra rare “you can hero power twice” + 2 trash offers when you have a passive hero power. Part of me thinks there are too many possible passives in the pools.Hunter could use some help, too, especially in the non-deathrattle category.
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xskarma posted a message on Top 3 Duels Moments of the Week - 11Posted in: NewsTiny Knight of Evil is a Top 5 "played" sound. Even the voice sounds small in size, HUGE in evil.
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TheHiddenNinja7 posted a message on Top 3 Duels Moments of the Week - 11Posted in: NewsWow, I love duels moment of the week!!!
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P4dge posted a message on Thoughts on The New "Tradeable" KeywordPosted in: General DiscussionI think it's a really cool mechanic and should reward clever play and well balanced 'risk vs reward' uses. A bad player might look at it in its basic form and just think "why would I want to pay 1 mana to swap this card out?" whereas a good player will weigh up what is in their deck, what the card does (gain 8 armour for example) and what they actually need. If you don't need armour but you've two brawls in your deck, 10 cards left and need a clear then it could be worth trading the card in to try and get a brawl.
Plenty of cards are just dead in hand, being able to cycle through your deck provides more flexibility and options.
You also won't please everyone and you have to accept that every single keyword, card and theme they release will be moaned at by someone. The majority of feedback I've seen about this mechanic has been positive. It's the sort of mechanic that I could see making its way into the game on a more long term basis, like rush. Provides an alternative for just straight up card draw as well.
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hillandder posted a message on Thoughts on The New "Tradeable" KeywordPosted in: General DiscussionAs long the new tech against weapon is avaiable the Ooze will see 0 play.
That is how "bad" this new keyword is.
My only concern is being so good make weapon based decks impossible.
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ArcyroX posted a message on Expansion Reveal Stream Coming July 1, and a Note on MercenariesPosted in: Newsguys dont worry, in this pic I covered every card that got released in this expansion trailer:
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RaptorWithWings posted a message on Top 3 Duels Moments of the Week - 10Posted in: News - To post a comment, please login or register a new account.
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Warrior quest seems like it has a wider range of decks that you can create around it.
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You could consider Venomous Scorpid for more card generation. Barak is a super safe craft though if you enjoy playing Hunter. He's an incredible card-draw option for the class which lacks card draw.
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Okay, that last question wasn't a great one because Odd Mage focuses a lot on Hero Power synergies. This deck does not, however. I will certainly consider Tour Guide as an inclusion once the set releases.
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Loot Hoarder seems like it may be a little slow. It's (typically) outclassed as a card draw option these days and this list already features a good deal of draw/card generation.
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The majority of these just need a cost adjustment.
Cho'gall could possibly read: "Battlecry: For the rest of the game, your spells cost Health instead of Mana." A little scary. May need a cost boost but a way better effect.
A couple ideas for Sherazin (all of which keep the dormant effect):
-"Revive when you play 3 cards in a turn."
-"Revive once you've played 4 cards."
-"Revive once either player plays 4 cards in a turn."
-"Revive once your opponent plays 3 cards in a turn."
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Yeah, this card seems insane.
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The post by Blizzard clearly states why the cards were nerfed. The meta is very balanced right now, but the playstyle of certain decks is not generally fun to play against. Sorry if you like playing 15-20 minute games back to back to back, but not everyone does. And that isn't a bad thing or a reason to insult someone. Clearly, Blizzard wanted to fix this in preparation for the upcoming expansion and also to stop the significant amount of Turn-1 concedes against priest. This was happening in winnable matchups, seemingly because players did not want to even participate against the class. If they can do something to stop people from not playing their game, that's a good thing.
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But Fireheart is one of the best Shaman cards currently. If you have an interest in playing Shaman it's not a bad craft at all.
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I moved to a faster list after a couple of games trying to include this many elementals. I think with Primal Dungeoneer you'd like the draw results to be more consistent. Having a lot of elementals, you may draw one that isn't helpful at certain points of the game when you need it. How is this list doing against Control? I've been having a bit of trouble beating Control Warriors. Maybe take a look at the list I just posted on my profile. It's an aggro-Doomhammer lineup like you mentioned.