You are wrong about Perpetual Flame. The shaman has Stormcatcher, so they didn't overload at all.
- Daniel327
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Member for 3 years
Last active Wed, Oct, 6 2021 18:17:38 -
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AAZ posted a message on Nerf SuggestionsPosted in: General Discussion"Hope they nerf all the cards soon, so that my Chillwind Yeti will be OP again!"
mate, just go and play Classic if you can't stand the card's powercreep -
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RaptorWithWings posted a message on Best Hearthstone Cards in Standard - The Mount Rushmore!Posted in: NewsI would've liked the Hearthstone Mount Rushmore to be the top 4 Rush minions.
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Pr1ncipe4i20 posted a message on Best Hearthstone Cards in Standard - The Mount Rushmore!Posted in: NewsNo
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iddqd__ posted a message on Ok Blizzard what can i do?Posted in: BattlegroundsOk, how can i get off this? Cant buy, cant play
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Swizard7 posted a message on Infinite Yogg-Saron (In-Depth Guide)Posted in: Infinite Yogg-Saron (In-Depth Guide) -
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Pherosizm posted a message on What's the reason the final ranks don't give you bonus stars on winning streaks?Posted in: General DiscussionIf you cant give a proper answer to a (seemingly) serious question, just dont answer at all...
I reserve my right to answer a question in any way that I rightly choose.
Especially since when they changed how ladder works, it's easier than ever to get to legend if you really try. But I guess if OP was not around for that, they would have no frame of reference.
When I see people complain about having to play the game more to achieve something, my knee jerk reaction is to dump the sarcasm.
Legend rank isn't the food court bathroom, open to all who need it and you just have to walk in. It's the Wendy's Baconator... you gotta stand in line like everyone else to get yours.
And some people might punch you out of line, and then you have to fight to get back in line. And this might happen a few times before you're at the cash register...
Ah you know what, bad analogy.
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LivingOrganism posted a message on In-Game Indication of Nozdormu Day Coming?Posted in: NewsDoesn't everyone have free Nozdormu?
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Chreezer posted a message on Forged in the Barrens Decks - Mini Set EditionPosted in: NewsWow that Pala Deck looks great! Especially love all the Mini Set cards used here! ;)
Same goes for the Hunter and Druid decks btw. The caverns really shook up the decks out there ^^“
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GamerPanda posted a message on Caverns Elemental ShamanPosted in: Caverns Elemental ShamanI love Vashj for the spell draw to go with Bru'kan or to just finish, but maybe not necessary with Dungeoneer.... I could understand 1 Doomhammer, but if we kill the Dunk Tank and Bru'kan for Kazakus we really don't have any AOE anymore and really have to focus on early to mid game board control or it's light's out.
I guess I didn't put in Bloom because I was trying to avoid overload effects. Maybe if we switched to a doomhammer list the bloom might be more impactful.
Edit: OK. Well. I'm going to try your Kazakus suggestion with 1 Doomhammer, Rockbiters, Blooms, and Vashj. We'll see how it goes!
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Warrior quest seems like it has a wider range of decks that you can create around it.
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You could consider Venomous Scorpid for more card generation. Barak is a super safe craft though if you enjoy playing Hunter. He's an incredible card-draw option for the class which lacks card draw.
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Okay, that last question wasn't a great one because Odd Mage focuses a lot on Hero Power synergies. This deck does not, however. I will certainly consider Tour Guide as an inclusion once the set releases.
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Loot Hoarder seems like it may be a little slow. It's (typically) outclassed as a card draw option these days and this list already features a good deal of draw/card generation.
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The majority of these just need a cost adjustment.
Cho'gall could possibly read: "Battlecry: For the rest of the game, your spells cost Health instead of Mana." A little scary. May need a cost boost but a way better effect.
A couple ideas for Sherazin (all of which keep the dormant effect):
-"Revive when you play 3 cards in a turn."
-"Revive once you've played 4 cards."
-"Revive once either player plays 4 cards in a turn."
-"Revive once your opponent plays 3 cards in a turn."
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Yeah, this card seems insane.
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The post by Blizzard clearly states why the cards were nerfed. The meta is very balanced right now, but the playstyle of certain decks is not generally fun to play against. Sorry if you like playing 15-20 minute games back to back to back, but not everyone does. And that isn't a bad thing or a reason to insult someone. Clearly, Blizzard wanted to fix this in preparation for the upcoming expansion and also to stop the significant amount of Turn-1 concedes against priest. This was happening in winnable matchups, seemingly because players did not want to even participate against the class. If they can do something to stop people from not playing their game, that's a good thing.
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But Fireheart is one of the best Shaman cards currently. If you have an interest in playing Shaman it's not a bad craft at all.
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I moved to a faster list after a couple of games trying to include this many elementals. I think with Primal Dungeoneer you'd like the draw results to be more consistent. Having a lot of elementals, you may draw one that isn't helpful at certain points of the game when you need it. How is this list doing against Control? I've been having a bit of trouble beating Control Warriors. Maybe take a look at the list I just posted on my profile. It's an aggro-Doomhammer lineup like you mentioned.