I think it's worth it to craft Barak. He was used a lot in last expansion, and it looks like this one as well. And he's one of our only card draws.
- Daniel327
- Registered User
-
Member for 3 years
Last active Wed, Oct, 6 2021 18:17:38 -
- 3
- 15
- 0 Followers
- 33 Total Posts
- 9 Thanks
-
2
Annoy-o-Flan posted a message on [Theorycraft] Defend the Dwarven District!Posted in: [Theorycraft] Defend the Dwarven District! -
6
Shadowrisen posted a message on Expansion is great! Don’t believe the cry babysPosted in: General DiscussionAgreed completely. There are definitely some balance changes to be made, but that is pretty much a constant. Folks would do well to remember, that there will literally always be cards and decks outperforming a majority of others, and banning those cards just elevates the next best cards to "broken" status.
I'll never forget the time someone seriously advocated for a nerf to chillwind yeti. He wrote this whole diatribe about how Innervate plus the four cost was horribly broken, and how the druid hero power added the extra point to get past Sen'jin Shieldmaster while still having a living yeti, at which point the game was essentially over.
Inevitably, there will be tweeks to rogue and mage, possibly hunter as well though I'm not convinced there yet. While we wait, this is a meta where at least seven decks have a serious chance at high legend. There have been far worse lacks of deck diversity in the past.
-
26
dirvenstylez posted a message on Quest Hunter is too much...Posted in: General DiscussionHere have a balloon for the first complaint of the season!
-
2
S0lus posted a message on Tiny Dragonlock (Lady Prestor Warlock)Posted in: Tiny Dragonlock (Lady Prestor Warlock)Most of the "downsides" aren't much of a downside, vilefiend is solid, nothing special but not bad, and with the HP and so many cheap cards stockades prisoner seems like it might pretty reliable active the turn after you play it (within 2 turns bare minimum), package runner and razorleaf are the only real "downside" minions, and that's what shadow council is for :D
It's definitely a meme deck, but I think with some tweaks it could be viable as a t3 deck, maybe t2 if the meta slows down a lot (which, between raza hunter and shadow priest, I doubt).
-
2
S0lus posted a message on Pirate Control Warrior [UiS]Posted in: Pirate Control Warrior [UiS]In all honestly I just love tech cards and tradeable is the single best thing to ever happen to them. I could see handbuff paladin getting played alot, deathrattle cards seem to have some decent support, so silence seems good, and as for weapons I think we'll see a fair amount but I don't think they'll be worth having a dedicated deck slot for. On the other hand, we're a control deck and spend a fair amount of turns not spending all of our mana, so if you don't need them trade them for something else!
tl;dr, if you don't like them I'd keep the silence and cut the weapon removal, but now that they have tradeable I think it's worth playing unless there is a specific card you want to replace it with.
-
2
Grommok posted a message on [Theorycraft] Shadow PriestPosted in: [Theorycraft] Shadow PriestSo you would want to hold on to call of the grave until you need it right?
-
3
Pherosizm posted a message on [Theorycraft] Shadow PriestPosted in: [Theorycraft] Shadow PriestThis looks very cool. If I happen to unpack the bishop, I will definitely try this.
Does flesh giant and devouring plague work the way I think it does? (four separate changes to health, so 4 mana discount?)
-
2
Poghy posted a message on [Theorycraft] Shadow PriestPosted in: [Theorycraft] Shadow PriestIt looks nice. I would prefer Tour Guide instead of Psyfiend.
-
2
MagusCreed posted a message on [Theorycraft] Shadow PriestPosted in: [Theorycraft] Shadow PriestI think another Psyfiend and Serena Bloodfeather would be better in place of the Shadow Word: Deaths.
-
3
Poghy posted a message on [UiS] My wild theorycraftsPosted in: General Deck BuildingIm very excited about the new expansion and I want to share my theorycrafts in the wild format. Some of them are just meme decks and some could be more than that. Lets start with the most memey one, the Thanoslock:
[Theorycraft] Demon Seed ThanosLock Mill Warlock Deck by Poghy - Jul 18, 2021Minion (9) - 1x Tamsin Roame
- 2x Barrens Scavenger
- 2x Crystallizer
- 2x Darkglare
- 2x Blood Shard Bristleback
Ability (21) - 1x The Demon Seed
- 2x Bloodbloom
- 2x Dark Skies
- 1x DOOM!
- 2x Void Contract
- 2x Defile
- 2x Lesser Amethyst Spellstone
- 2x Soul Rend
- 2x Backfire
- 2x Drain Soul
- 2x Spirit Bomb
- 1x Unstable Shadow Blast
Loading Collection Do you remember Void Contract? Me neither. Just kidding, who doesnt want to make all things balanced for the mere cost of 8 mana (or 8 health with Bloodbloom)? Fatigue is our friend and unlike Neeru decks we cant burn our win condition. I have also added a single copy of DOOM! for the lulz.
Next up we have an OTK deck, which has unlimited damage. I mean its only limited by turn timer:
[UiS] Ignite Exodia Exodia Mage Deck by Poghy - Jul 28, 2021Minion (6) Ability (24) - 1x Ice Block
- 1x Ignite
- 1x Explosive Runes
- 2x First Flame
- 2x Ancient Mysteries
- 2x Arcane Intellect
- 2x Conjure Mana Biscuit
- 2x Elemental Evocation
- 2x Flame Geyser
- 1x Flame Ward
- 2x Hot Streak
- 2x Refreshing Spring Water
- 2x Research Project
- 2x Frost Nova
Loading Collection You want to draw your deck, play double Sorcerer's Apprentice and a Sanctum Chandler. Then you can play a free Ignite that will shuffle itself into the deck then you draw a random free upgraded Ignite. If you want Dirty Rat protection, you can add Simulacrum.
Now we want see what can be done with shaman's questline. You can build it as an aggro or combo deck, but I have decided to build a highlander deck:
[UiS] Overload Reno Highlander Shaman Deck by Poghy - Jul 28, 2021Minion (10) - 1x Firemancer Flurgl
- 1x Instructor Fireheart
- 1x Krag'wa, the Frog
- 1x Reno Jackson
- 1x Zephrys the Great
- 1x Jinyu Waterspeaker
- 1x Canal Slogger
- 1x Novice Zapper
- 1x Spirit Alpha
- 1x Toxfin
Ability (19) - 1x Command the Elements
- 1x Elemental Destruction
- 1x Finders Keepers
- 1x Overdraft
- 1x Charged Call
- 1x Devolve
- 1x Feral Spirit
- 1x Guidance
- 1x Landslide
- 1x Lava Burst
- 1x Lightning Storm
- 1x Perpetual Flame
- 1x Volcano
- 1x Ancestral Knowledge
- 1x Healing Rain
- 1x Hex
- 1x Ice Fishing
- 1x Lightning Bloom
- 1x Serpentshrine Portal
Weapon (1) - 1x Rune Dagger
Loading Collection The small rewards are quite helpful and the last reward is bonkers. I couldnt fit all the usual good stuff in here because we need to play overload cards, but on the other hand Im excited to play with new toys like Spirit Alpha or Charged Call.
Questlines, questlines... Lets see the paladin one, aka playing odd paladin without Baku:
[UiS] "Odd" Paladin Odd Paladin Deck by Poghy - Jul 28, 2021Minion (12) Ability (17) Weapon (1) - 1x Vinecleaver
Loading Collection Is it better than normal odd pally? Since odd pally is one of the best decks in the format right now, my answer is probably not. But I will still try this questline because I see some potential in it. As you can see I didnt include some of the odd pally staples, if you want to know my reasoning, its in the deck description.
I think we are done with the questlines... Oh wait we arent! Lets continue with machine gun
priesthunter! This time we have Baku:[UiS] Baku MachineGun Quest Hunter Deck by Poghy - Jul 28, 2021Minion (7) Ability (21) - 1x Defend the Dwarven District
- 2x Lock and Load
- 2x Arcane Shot
- 2x Overwhelm
- 2x Powershot
- 2x Tracking
- 2x Aimed Shot
- 2x On the Hunt
- 2x Rapid Fire
- 2x Wound Prey
- 2x Kill Command
Weapon (2) - 2x Desert Spear
Loading Collection There is not much to say about this, since the deck basically builds itself. Im thinking about including a second Banana Buffoon instead of something like second Pen Flinger.
As you can see we are leaving the meme territory and the decks are getting more serious. So I will continue with a deck that I think is the second most powerful of my theorycrafts. You have guessed it right, its an Elwynn boar deck:
[UiS] South Park Priest Combo Priest Deck by Poghy - Jul 23, 2021Minion (2) - 2x Elwynn Boar
Ability (27) - 2x Shadow Visions
- 2x Vivid Nightmare
- 2x Breath of the Infinite
- 2x Hysteria
- 2x Palm Reading
- 2x Thrive in the Shadows
- 2x Twilight's Call
- 2x Grave Rune
- 2x Holy Smite
- 2x Insight
- 2x Penance
- 2x Raise Dead
- 1x Shard of the Naaru
- 2x Spirit Lash
Weapon (1) Loading Collection Insight tutors the boar. Shadow Visions and Thrive in the Shadows can get you Insight. Dirty Rat cant hurt you because you have Raise Dead and Twilight's Call. Mutanus cant hurt you because its too slow. I want to test a version with and without Dead Ringer. Its an excellent tutor for the boar (Im not sure if I need it) but it screws up the rez pool. Mass Dispel is for clearing taunts, but Shard of the Naaru is probably even better for this purpose. This is gonna be the first deck I will try with the new expansion.
Time for the last deck, which has the strongest 2-card opener in the game in my opinion:
[UiS] Turn 1 5/5 Pirate Rogue Deck by Poghy - Jul 26, 2021Minion (14) - 1x Patches the Pirate
- 2x Devilsaur Egg
- 2x Prize Plunderer
- 2x Southsea Deckhand
- 1x Buccaneer
- 2x Dread Corsair
- 2x Foxy Fraud
- 2x Swashburglar
Ability (14) - 2x Preparation
- 2x Secret Passage
- 2x Raiding Party
- 2x Sinister Strike
- 2x Sketchy Information
- 2x Eviscerate
- 1x Wicked Stab (Rank 1)
- 1x Sap
Weapon (2) Loading Collection Sketchy Information gets you Devilsaur Egg, so its a 3 mana 5/5. Thats already pretty good. Do you know whats even better? Preparation + Sketchy Information is a turn 1 play, without the coin that gets you a 5/5 on turn one. Pirate warrior can do better than this but it requires 3 or 4 cards to do so. Discolock has some disgusting openers but they require luck and without the coin, just from 2 cards, even they cant do better than this. So how do we make advantage of this combo? We want to play an aggressive rogue deck, but we cant play odd rogue since Prep isnt odd-costed. We also cant play Kingsbane rogue since Sketchy information could draw Kingsbane and we really dont want that. But we can play Scimitar rogue, a hyper-aggro face deck. We can still play the pirate pack and Patches. I needed to cut some cards so I decided to have less weapon synergy. The combo has a downside for sure, because you never want to play your deathrattle, but the new card even draws it for you, so it even thins your deck. I have high hopes for this deck but I also hope its gonna be nerfed if its as strong as I think it is.
And thats it. Please like, share, follow, subscribe, buy me a new house if you liked this content. Or you can just leave some constructive feedback. Or share your wild theorycrafts, Im actually interested in other folks ideas about the new expansion.
- To post a comment, please login or register a new account.
1
Warrior quest seems like it has a wider range of decks that you can create around it.
2
You could consider Venomous Scorpid for more card generation. Barak is a super safe craft though if you enjoy playing Hunter. He's an incredible card-draw option for the class which lacks card draw.
2
Okay, that last question wasn't a great one because Odd Mage focuses a lot on Hero Power synergies. This deck does not, however. I will certainly consider Tour Guide as an inclusion once the set releases.
2
Loot Hoarder seems like it may be a little slow. It's (typically) outclassed as a card draw option these days and this list already features a good deal of draw/card generation.
1
The majority of these just need a cost adjustment.
Cho'gall could possibly read: "Battlecry: For the rest of the game, your spells cost Health instead of Mana." A little scary. May need a cost boost but a way better effect.
A couple ideas for Sherazin (all of which keep the dormant effect):
-"Revive when you play 3 cards in a turn."
-"Revive once you've played 4 cards."
-"Revive once either player plays 4 cards in a turn."
-"Revive once your opponent plays 3 cards in a turn."
2
Yeah, this card seems insane.
1
The post by Blizzard clearly states why the cards were nerfed. The meta is very balanced right now, but the playstyle of certain decks is not generally fun to play against. Sorry if you like playing 15-20 minute games back to back to back, but not everyone does. And that isn't a bad thing or a reason to insult someone. Clearly, Blizzard wanted to fix this in preparation for the upcoming expansion and also to stop the significant amount of Turn-1 concedes against priest. This was happening in winnable matchups, seemingly because players did not want to even participate against the class. If they can do something to stop people from not playing their game, that's a good thing.
1
But Fireheart is one of the best Shaman cards currently. If you have an interest in playing Shaman it's not a bad craft at all.
2
I moved to a faster list after a couple of games trying to include this many elementals. I think with Primal Dungeoneer you'd like the draw results to be more consistent. Having a lot of elementals, you may draw one that isn't helpful at certain points of the game when you need it. How is this list doing against Control? I've been having a bit of trouble beating Control Warriors. Maybe take a look at the list I just posted on my profile. It's an aggro-Doomhammer lineup like you mentioned.