Maybe Grommash to synergize with recruit and respond immediatly with a board threat. I dont agree with Rotface. u dont want such RNG in a control deck aimed for a combo play
Know when your opponent has removal and plan accordingly.
It's Thief Priest Card.
As you can see Alius made a very nice and self-explanatory list. Yes, dear hearthpwn-ers, our little chameleon friend does work like a nice scout, he does give you a lot of knowledge on the opponent's hand and you can use this knowledge to react adequately to the opponent's current and futuristic plays. However this only works in control v control/slow mid-range decks and here are my reasons:
- Against aggro you don't really want to know what their hand consists of, as you can always have a vague idea about it. You can almost always guess. But this isn't important, what's important is that you have to have the best hand in order to answer their threats. If I see a paladin, I'm almost sure, that it will be aggro. That's why I mulligan hard for cheap AoEs and taunts. I don't need any more concrete information, I only need to survive. - And it's not like that I want to use their synergistic cards (pirates) in my control deck anyway. I don't need a stupid 2/1 Deckhand, I need something big. Something, which will help me stop their zerging waves. - Against burn (mage) - I don't really need to know what their hand consists of either. As with the first case I have to try to stabilize as much as possible. And every attempt to get a heal is more valuable than knowing a card of theirs, which I will see in a second. - The card this little chameleon is showing is random. Meaning - imagine how he shows you cards A, B and C over the course of several turns. You don't get a full view of the opponent's hand (that would be broken), but he doesn't skip already shown cards. He might trick you in some situations. - As already mentioned before - a bad top-deck.
I would say, that even in control vs control this isn't that amazing. When I play my control warlock, I always expect my priest players to have hard counters (Mind Control, removals or clears). So I play my threats one by one, in order to minimize their value. So in reality you don't need the Chameleon in your matches, only when you are playing vs a really slow deck.
In other words - you are kinda overrating it, Leute.
Very interesting arguments, i guess as always only by playing a card can we fully grasp its full potential
40 % WR vs Warlock? wow thats already too much. I run a Controlock and i have 91% WR against Paladin class.
So its u driving me mad all the time!!!!!!! ;)
lol speaking of which u might benefit from Equality to remove the huge board of taunts from DK Guldan. I know ppl say if u go that long vs Warlock u lose but thats not true at all. Save a knife juggler and equality vs Warlock and blast him with equality and things like Stand Against Darkness, i know it changes a lot ur deck but it will improve ur matchs against Warlock. I mean most times u just pray he doesnt have board clears early on. And against Controlock like myself u need to tech for it. But anyways Murlocadin is top tier either way
there are some classes where you dont know what they are, for example we had spitefull , control and combo priest with this card you might know before turn 4/6
9
Onward friends to adventure!!!
2
u should run Leeching poison twice and btw Cube is supposed to hit who? Squidface? its the only card rotating out in like 10 days
1
Maybe Grommash to synergize with recruit and respond immediatly with a board threat. I dont agree with Rotface. u dont want such RNG in a control deck aimed for a combo play
2
How about being the first ever Neutral class Spell?
1
2
1
1
47
wow information IS power. this is op
2
Ghoul is rotating so maybe a Slam and or Abomination