Trolls try to make people angry or upset, usually by offending them.
Does it look like I'm trying to offend anybody?
3
Trolls try to make people angry or upset, usually by offending them.
Does it look like I'm trying to offend anybody?
2
I was thinking about this as well.
Hearthstone actually needs a full set of yearly events. Maybe not as many as wow, but at least the most important events of the calendar.
Each with a temporary themed interface and a short questline ending into a themed Tavern Brawl.
Reward: possibly one new released card and/or card backs, instead of the usual classic pack.
18
100 legendaries in a new set confirmed.
-10
I would B excited for this expansion but Blizzard has proven that they can't design a balanced game even with the removal of half of the broken cards already within the game. They keep promoting a turn 4 meta of win or lose when they introduced the 4 mana 7/7 and now Gentle Megasaur. I'm surprised they haven't removed or keep printing cards that cost more than 5 mana since the game never goes passed turn 5 now.
8
I have played it more and I have to say it's really awesome! There is my thought about the game in comparison with Hearthstone.
In Gwent you have 4 tiers for daily rewards. Winning 3 games will give you like half of maximum obtainable rewards amount, winning 6 will give you like 75%. The more you play the less you get, but it's great for casual players who want to stay competitive, but not able to play a lot. And that rewards are very generous! For full 4 tiers completed you'll get 250 gold + 12 random rewards (which could be in 40% of the cases 15 gold, 40% - 15 dust, 20% - random card). And unlimited bonus gold/dust for GG rewards. Simply amazing! And you don't need to waste a ton of your time for playing 75 murlocs because you're too greedy to reroll that 100-gold quest. FeelsGoodMan
In Gwent your pack contains of 5 cards, same as in Hearthstone. First 4 are completely random, fifth card are guaranterely rare at least and you're able to choose it from 3 options! No more infamous Hearthstone anger when you're opening 3 Patient Assasins and Zero Preps!
Cards in Gwent are cool. They are useful. There is no situation when 75% of cards are simply unplayable due to low power level. In my first days I saw almost every Legendary card to be played against me. There are no Millhouse of The Beast-like cards in Gwent, everything is usable. There is pretty interesting system of cards being Golden, Silver and Bronze (btw, Golden doesn't mean animated, animated cards are called Premium) which corresponds power level of cards. And you can have only 4 Golden and 6 Silver cards in your deck and max-1 each. It leads to very diverse meta with a lot of options and tech choices. And everyone has a chance, there are a lot of easy available Goldens/Silvers, no more frustration when you just started to play and your opponent played Dr. Boom and you doesn't even have dust for BGH yet. Very cool.
Yes, it's fun and interactive boys, finally! Due to less tempo-driven mechanic there are a lot of options in playing your hand. In Hearthstone if your opponent plays 7/7 you have to Hex it immediately. Because otherwise it's bad for your face. In Gwent you can pretend not having removal, allow opponent to buff it a lot and then make him cry. But sometimes you can be too greedy and he could play some sort of removal-protection, and you will cry. And it's always question of balance. You have to play as less as you can to win the round and force opponent to play as much as you can to force him to spend all resources too early. Very interesting and sometimes really deep. Reading your opponent is much more important skill then in HS as well. That's fantastic!
There are no 'summon/convert to random X-mana minion' keyword in Gwent. Your lucky opponent will not able to Devolve whole your board and roll Doomsayer. There are still random effects, but they are better controllable and much less powerful then in Hearthstone. For competitive gameplay it's essential.
The technology was there all the time! The developers were able to find place for this list, because they are not fixed on obsession of box-like UI. For every competitive player it's so great! And ELO is good too, why not? And it's public, open ELO, which in Hearthstone is unavailable to see even in Legend ladder. Great.
Players are really calm. Everyone is sending GG after match and gives you randomly 5 gold or 5 dust with it. Daily rewards are based on rounds won rather then games, and even losing you feel like you earn something and the game was close. And due to nature of the game winning one round is possible against any deck if you throw all your resources in. It's not very smart, but still. It's never hopeless I want to say. Even if you got 0-2ed, there is GG reward, nothing to complain. In comparison with Hearthstone salt/rage/anger... no, it's not even comparable.
Art, visual style, sounds, music - everything is pretty good. No flashy effects or interactive boards... but it's gameplay focused after all. And turn time is lesser. There is no time to click boots and so on, you focus on the board state.
No reconnect feature yet. Sometimes you or your opponent could be dropped at match start due to server connectivity issues. Nothing critical, and it's only closed beta yet.
UI is console-oriented. There are no last actions list for example, like in Hearthstone. You are unable to see buffs applied to minion, that's also very bad and need to be fixed. Second problem is that cards sometimes lagging on play, some sort of graphical performance lag it seems. But in Hearthstone they are still unable to fix rearranging cards issue which lost me several games!
10/10 Great. Absolutely amazing! Fresh, deep, player-friendly. Already more then 50k players in closed beta. I only could recommend to everyone start looking for key giveaway right now.
30
Oh man, I bet a lot of the dinosaurs are going to be big, fat lategame cards. Imagine living in a world where Warrior is known for its pirate aggro, and Hunter has dino control.
3
Great. Blizzard wants to fix the pirate meta by replacing it with dinosaurs, which will then be replaced by something else et cetera ad infinitum. After Karazhan and MSoG I am honestly not feeling any excited anymore.
9
"Lost games against shamans" fixed.
40
aggro decks arent strong because they can kill before reno is played. they are strong because they kill you before you get to play the game. regardless of what your anti aggro tools are, you will never stop a pirate deck with good draw unless you have reno, and even then thats not enough sometimes.
im afraid hearthstone is going to be on its last leg very soon unless something is done, because in the current state of the game, it is unplayable. and it will continue to be unplayable for the foreseeable future
7
I always liked complex card game such as MTG but never liked the interface to get into it. Hearthstone came with a wonderful UI and the lore that I like, Warcraft which got me hooked. However, the more I play hearthstone the more bland and empty the game feels which is why I've recently tried Eternal card game and simply love it.
The game uses the same attack/defense phase as MTG which allows any type of deck to be viable without completely overwhelming you like rush deck. Despite the game having phase, it never felt like a game was too long.
What the game offers;
- Great Interface
- 20 different mechanic which can be seen here: http://eternalcardgame.wikia.com/wiki/Skills
- Over 400 cards
- Deck are not restricted with a minimum/maximum amount of card
- Up to 4 of the same card can be used in a deck
- 5 different types of element (class in hearthstone term)
- Can build a deck using any element, single, dual or even all 5 elements
- Incredible amount of depth/combo
- Achievements
- Apart from units and spells, it also offers Weapons like Hearthstone and Relics (permanent effect) that can be removed
- 6 Game mode (1 currently unavailable)
- Daily quest with reward
- Promo card given as quest https://puu.sh/tCVXR/8f25b3bacd.jpg (Don't know how often they do this, but it's the 2nd different promo quest I got in 2 months)
Campaign - Used to earn every type of element
Gauntlet - Play against the AI with your own deck. Free and unlimited play with rewards
Forge - Card draft (similar to Hearthstone arena) against the CPU. Cost 2500 gold (in-game currency) to play and the cost may seem high but you get to keep the card you pick forever.
Ranked - Play against other players
Draft - Another card draft but against players. Cost is higher than Forge but you draft more cards and also keep them.
Gauntlet is the mode you should play a lot when you're a new player to quickly make gold and get new cards.
Draft and Forge are an excellent way for new players to obtain new cards and legendary cards.
The game rewards player with chest of different quality with each one having a % of chance to upgrade to a better chest when opened;
Bronze Chest: Common Card and 30-60 Gold, Chance of Silver Chest
Silver Chest: Uncommon Card and 200-250 Gold, Chance of Golden Chest
Gold Chest: Booster Pack and 500-600 Gold, Chance of Diamond Chest
Diamond Chest: Booster Pack, Premium Card (like Golden card in Hearhstone) and 2,000-2,400 Gold
All the game mode have a ranking system which each giving a reward at the end of a season.
Every Ranked mode win awards a chest in this order; Bronze, Bronze, Silver. (resets after earning silver)
The game is still in early access but sure has a lot of potential and is great so far. There might be information I forgot to mention, feel free to post them.
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19
well with one of the major pro players leaving, them increasing the price of packs , and the fact that the fan favourite adventure type expansions has been abandoned, and the clearly better options like shadowverse, gwent , eternal, and elder scrolls.... they pretty much contribute to this game's death.
but i doubt that it'll die off " quickly "
36
so they punish the whole playerbase fand leave them suffering for months on end.
2
video : Lifecoach Leaving Hearthstone for Good
Transcript of the video, starting from 3:50
1
disenchanting wild cards is never an option for me, it's like undoing and unmaking all my hard work and my long progress for scraps of dust
4
well i know that the rotation thingy was necessary to keep the game going..
but i am a free to play player (100% never spent a penny) and i've come to collect such a large collection..
from constantly playing the arena back in the days when gvg was just released, acquiring almost all the cards except legendaries and some useless epics..
in other words i grinded my ass off to get my collection, and i am just sad to see it unused , with standard being the official face of the game (even arena now is going to be standard)
i am starting to forget those cards even exsist, outside of some tavern brawls and a few wacky wild decks i dont even see them..
i know some of you will come here screaming just play wild, but thats not my point ..wild is largely abandoned by the devs and its more frustrating(much more) to play the game in it.. and apparently instead of nerfing card they'll start moving them to wild..like it's the game's dumb.
i dont know but a dust refund (like for those hall of fame cards) would be nice , or anything to make me feel less burned by my massive dead collection
1
wow, thanks for the detailed review man, i played it to death in the witcher 3 so i know it's going to be at least above average, but after hearing this and some stuff on gwent/reddit i was pleasntly surprised, and it looks like even in closed beta the game has the third most playerbase in online ccg market. (behined shadowverse and hearhstone)
7
proceeds to craft King Krush
-7
lol theres an article just below this one by some other dev stating there'll not be any changes to ladder . just LOL
this proves more and more that these guys dont know anything they're talking about
9
i used to think hard what would be best for hs and post it everywhere and discuss it with people,
now i know they dont listen to anybody ,it took them 2 years to add an incredibly simple feature like more deckslots that would take an extra 2 lines of code
i am saving my energy for some devs who deserve it
burn hs to the ground and when blizzard decides to hire cabable , unlazy people who actually care about the game, know what they're doing, listen to the fan, and very oftenly keep the game alive with updates, new modes and fresh events i might then give a shit about it or about them.