• -6

    posted a message on Reward Track Update Coming Soon

    wish blizz would just give these poor motherfuckers back their 10 gold per X wins so we can get past this

    edit: stay triggered plebs

    Posted in: News
  • 2

    posted a message on Tickatus Highlander Legend 70% WR

    Hard to play highlander in Wild on a budget, maybe check out Corruption Warlocks? 

    Posted in: Tickatus Highlander Legend 70% WR
  • 7

    posted a message on People are standing firm!
    Quote from Krewger >>

    standing firm against this corporate greed

     oh my god lol, you folks think you are some kind of activists for not playing a free game

    grow up

    Posted in: General Discussion
  • 13

    posted a message on Duels Balance Changes & Weekly Quests Server-Side Hotfix
    Quote from StormLime >>

    Rewards are hilarious..For 7 victories I've got one pack+70gold+40 dust ..that's just a little bit more than Break-even

     

     Yeah, zero reasons to play this shit format.

    Posted in: News
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from ThatWasWild >>

    After a number of games against Warlocks, I can say that as a Control player I do not like being on the receiving end of Tickatus. Feels like I'm being punished for enjoying slow Control decks. There just isn't anything fun about not being able to play my own cards and watching them get destroyed while I cannot do anything about it.

     Blizzard has always hated control and promoted aggro and combo decks above everything else. Even Zephrys and Alex have been nearly destroyed by algorithm changes and a nerf respectively. 

    The lack of interrupts and blockers alone should tell you the game designer's priorities and preferred playstyles.

    Posted in: General Discussion
  • 5

    posted a message on New Progression & Reward System - Everything Blizzard Shared - Live Today!

    Wow, the paid Tavern Pass xp track rewards are extremely disappointing - it is literally only the hero portraits and coin/cardback with a bit of XP boosts while you progress.

    Really no incentive to buy that unless you are a cosmetic completionist.

    Every other CCG I've seen with a similar system has extra packs and gold in the premium track.

    Won't be buying this pass. Free rewards are great though (as long as you play enough to unlock them!).

    Posted in: News
  • 3

    posted a message on 19.0 Patch Notes - Silas Darkmoon In BG, Progression And Reward System, & More!

    I'm assuming Annhylde is the premium battlepass-only hero protrait and Thrall and Jaina are hero portraits with three separate tiers upgraded by increasing levels in the XP track for both free and premium players.

    Posted in: News
  • 2

    posted a message on 19.0 Patch Notes - Silas Darkmoon In BG, Progression And Reward System, & More!

    Yeah, there will definitely be in-track rewards beyond the portraits and cardback/coin.

    The way companies usually structure the rewards in these battlepass XP tracks is to offer enough value to appeal to both premium and f2p players.

    They tempt f2p players to pay for the pass because it is cheaper than the preorder bundles and if they are going to grind many games each season, f2p players will worry they are 'missing out' on the rewards the paid track will unlock with the XP they will earn anyway.

    Premium players usually want these battlepasses for the cosmetics and because they have to play less to unlock the full value of the xp track - which is usually a better dollar to dust value than preorder bundles anyway.

    Posted in: News
  • 2

    posted a message on The Eyes of C'Thun Card Back Is Now Available In The In-Game Shop

    Good luck on your quest! I've never missed a season cardback but I'm still using Rainbow six years later because it is the best! :)

    This eyeball one is meh, think I'd rather have 5 packs of the next expansion from the gold.

    Posted in: News
  • 3

    posted a message on Evocation & Solarian Prime Nerf!

    I think the problems with SA are less about the card's power level and more about the restriction of design space and heathstone's inherent limitation as a CCG without an interrupt phase causing the card to be a recurrent problem even while Mage as a class isn't seeing particularly high winrates or metashare.

    Cards like SA and Evocation would be no issue in MTG but with Hearthstone the devs gotta ask themselves of every mage card they print - will this break the game with Sorcerer's Apprentice in play? What about in a more complex combo with SA and something else? 

    Will it make for the kind of funish but gimmicky and class-defining deck like Exodia mage or something mind-numbingly degenerate like Casino mage? 

    Clearly, they don't always get it right but have so far chosen to nerf other cards instead of SA and since it remains evergreen, it stands to reason it will continue to be a problem that limits the class and leads to card nerfs elsewhere.

    i.e. I think SA is probably the reason mage has not had many low-cost spells printed or seen any real cantrip decks without restrictions like 'no minions' to avoid the kind of problems Evocation has caused in conjunction with SA while unfortunately excluding interesting cards like Chenvalla from play.

    Personally, as a Mage main who loves low-cost spells and cantrip decks, I would happily trade away Sorcerer's Apprentice (a card I use in every deck) as it is now for a different version and expanded card and archetype possibilities for the class in the future.

    Posted in: News
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