It is honestly, 1 card shuts down an entire archetype completely. Singleton got countered but Galakrond decks got nothing to counter them? So many times I had Lightforged Crusader and was countered for nothing.
- BlackGoatPC
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Rino posted a message on Rough Outline of Coming Balance Changes - Including Sac Pact, Albatross & Kael'thasPosted in: News -
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cluelesspug posted a message on Rough Outline of Coming Balance Changes - Including Sac Pact, Albatross & Kael'thasPosted in: NewsQuote from Queirubanha >>i hate hs community so bad , always crying about changes .Don´t allowing strong decks exist in wild is just stupid.Blizzard is corrupted already by all those spoiled players.
Wild players want to have fun, oh no.
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BroF1sT posted a message on Who will be worst class in AoO??Posted in: General DiscussionTier S: Demonhunter
Tier 1: Hunter, Roque
Tier 2: Warlock, Pala, Druid
Tier 3: Priest, Warrior, Mage
Trash Tier: Shaman,
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Elundor posted a message on AoO OTK Freeze MagePosted in: AoO OTK Freeze MageThe best part about this combo is that it uses 11 cards. Very clever combo bro. ROFL.
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sicknantos posted a message on New ranked system feels great to playPosted in: General DiscussionNot perfect, but an improvement for sure, imo.
It definitely improves your initial experience every season with the star bonuses. Gaining 8-11 stars for a single win without even starting a win streak is gonna make most players' (definitely including me... I know myself, and it feels good when it happens!) brains dump dopamine like crazy, regardless of it being in bronze where you can't lose rank anyways.
Getting a start that doesn't punish you will help people who start off on a bad foot to not give up on ladder so quickly, since all it can take is 4-5 losses in a row to misplays or draw rng, or even a ridiculous discovery string that swings against you, and suddenly Hearthstone is the worst game ever and why did you ever think you could enjoy this stupid pile of garbage.
Getting some initial boosters can mitigate those feelings with "at least I'm not tanking my rank" and "just one win netted me X stars!" It's mind games, but it works.
Also, the MMR seems to feel extremely fair, and anyone who complains about it seems to say the same thing: "They're just as good as me!" which is the stupidest argument I've ever seen. It's complaining about an even playing field.
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Elexxtron posted a message on Is Hearthstone worth getting back into?Posted in: General DiscussionAFAIK yes.
You should try wild with your collection.
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sPacEtiMe19 posted a message on Illidan warned us years agoPosted in: Demon HunterYears ago, when Warcraft was still a relevantly young buck, there came about a Demon of terrible power. Powerful as he was, he did often warn of his inevitable wrath, and forewarned the mortals of the world that they hadn't taken adequate precautions.
"You are not prepared."
Little did they know that this foreshadowing did not pertain to the arrival of the demon lord in the mortal world, but rather to his intentions to wreak havoc in the card world. Illidan Stormrage is coming, and we couldn't be more unprepared.
The demon hunter power creep is coming, and there doesn't seem to be anything we can do to stop it. The demon hunter is going to redefine what the terms "tempo" and "aggro" mean to the game, and I am going to explain why card by card, based on what we know now. Here is a link to reference the list to those whom do not know them by name yet. https://www.hearthpwn.com/guides/7292-demon-hunter-hearthstones-10th-class
Keep in mind, what I will be reviewing will pertain to the aggro/tempo version of the deck, which will certainly be the strongest variant in my opinion.
Shadowhoof Slayer: Underwhelming on first glance. A tribed elven archer with one more attack at the drawback of potentially taking face damage in exchange. But when you realize what the class does as a whole, you begin to realize that this card is actually incredible within the strategy.
Chaos Strike: There are actually people writing this off as underwhelming. This card is in fact, insane. 1 less damage that shadowbomb and limited by taunt is a small price to pay considering it replaces itself, and also follows the "give your hero attack" theme. Incredible card.
Aldrachi Warblade: This card is nothing short of absolutely bonkers. This card single handedly remedies the biggest "weakness" of the class. Taking too much damage trading face? Just use the plethora of attack increasing cards that you have along side this to heal back a TON of the damage you would have otherwise taken. This card is absolutely busted in this class.
Coordinated Strike: One of their more mellow cards, but also insane. Like bees, it swarms the board with 1/1's. But this is actually better because you can use it proactively, and you can better control where the damage goes. It also has ridiculous synergy with Wrathscale Naga, whom we will get to later in the list.
Soul Cleave: This is actually one of their weaker cards. It's a little overcosted for what its doing, and furthermore than have similar card options that are just better.
Chaos Nova: This won't go into the aggro version that I am focusing on, but this card is bonkers otherwise. If there is some variant of demon hunter control that works, this card will be a big part of why.
Satyr Overseer: Your going to see me using the work bonkers a fair amount, and this card is just that. Absolutely insane in the fast demon hunter. In demon hunter your hero attacks, and he attacks a lot. This card speaks for itself. It's just insane.
Glaivebound Adept: I actually am having a tough time deciding if this makes the cut for the final list. It's certainly not a bad card, as its condition can be met in a million ways with DH, but it might just be a tad too heavy.
Flamereaper: This is a control weapon, and much like Choas Nova, if control DH becomes a thing, this will be in it.
Eye Beam: Ohhhhhhhhhhhh boy. Oh my. This card. This card is just, beyond unfair. Such a simple effect, and yet this is one of the best hearthstone cards ever printed. EVER. The fast, low curve version of this deck is going to have 0 difficulty playing this on 0. And what is this on 0? A backstab...with lifesteal...that deals 3 damage...to ANY MINION. This card is single handedly the card that will make demon hunter out tempo anything else. I am just in awe at this card.
Wrathspike Brute: Filed into the if dh control works, this will be in it.
Wrathscale Naga: You know, when you read eye beam you think "okay, this class gonna be scary" and then you stumble onto this. What is this? Ordinarily underwhelming, but after having seen what dh's are getting I just cannot put into words how good this is. This class is getting SO MUCH DAMAGE from SO MANY SOURCES that this is just piling even more on. DH has a ridiculous amount of ways to spew a wide board, curving into this. But wait, lets say you don't curve into this. Well it combos ridiculously with the two rush factory spells they got. And this can go face, which is where dh already has property rights.
Blade Dance: So back when I said soul cleave has a card that does it better, this is what I was talking about. If Eye Beam somehow didn't get the tempo (that you probably already had all game already) back in your favor, this sure gonna do it. If your hero gets 2 or more attack, this card becomes absolutely disgusting. Lucky for the rest of the classes, dh doesn't have access to many ways to boost their attack...
Feast of Souls: "But Spacetime, surely building a deck with such a low curve would mean it would run out of gas quickly right?!" Absolutely should be the case, but it ain't going to happen. Like Wrathscale Nage, the DH class has ways to absolutely abuse the crap out of this. This card is 2 mana draw 3 90% of the time. And a better arcane intellect all of the time.
Hulking Overfiend: Control demon hunter being thing=this being in it.
Illidari Felblade: If they ever make another Goofy Movie the creators of this class are going to be the leads. As stated, the low curve dh decks will have no issue using outcase, and this card played with outcast is disgusting.
Raging Felscreamer: Control DH
Battlefiend:
"Lol, hey flame imp how's life been?"
"It's been fine, you're lookin' good."
"Yeah man I've been working out, getting my life together. How about you? You still deal 3 damage to your master whenever he calls on you?"
"Well yeah of course, I am a 1 mana 3/2, there has to be a drawback to that right?"
"No man you're living in the past! They have this new demon hunter diet that totally makes you your best self. The best you can be! I'd say you should try it, but you probably couldn't afford it."
Blur: Not that great. It's cute with some weapons, but they can heal themselves in better ways.
Command the Illidari: I mean this is just locust swarm but better. 1 mana is worth way more than a 1/1 rush. And dh has synergy with this out the wazoo. Insane in this class.
Umberwing: The deeper you delve into this class the more you wonder how much longer this can go on. This card is just, ridiculous. It has synergy with near everything dh is doing, and just helps secure the early game even more than dh already was.
Ur'zul Horror: The fast version is just straight up playing 2 of this. It's a more aggressive firefly, and firefly was amazing.
Spectral Sight: Yup, again outcase is not a problem. Card draw sure should be for this type of deck, but as demonstrated here and with Feast of Souls, it clearly will not be.
Skull of Gul'dan. LOL well flame imp already had his ego beaten up, might as well beat up Far Sight as well. Or nourish. This 9 mana worth of Farsights....in one card....
Warglaive of Azzinoth: Too heavy for aggro, will see play in control.
Furious Felfin: I guess the class needed its own raptor? With 1 more attack and rush.
Twin Slice: Pounce with huge upside and massive synergy. Moving on.
Metamorphosis: Just in case you somehow didn't "get there" through other means. Have a discounted pyroblast that you can split up.
Mana Burn: People are actually somehow saying this is underwhelming. This is ABSOLUTELY BONKERS (<--there it is again). This deck is already going to be drawing a lot, so having something cheap to weave in is great. I saw some people say rebuke never saw play. Lol this is far from rebuke, and far better. This stops minions, and is cheaper. This protects your board so well, and is just beyond disruptive. This shouldn't exist.
Pit Commander: Control
In Conclusion
Yes, this is pretty much all we have seen so far, and other classes are getting cards too. But there's just no question, dh aggro is going to be absolutely disgusting. And I will even be so brash to say that there is not going to be a single other aggro/tempo deck that will be playable because of this class. Demon hunter appears to be rogue but with more burst, card draw, tempo, and healing. I am more than happy to hear counterpoints to this. I could go even further comparing each of these cards to their closest counterparts that currently exist, and how they are just better versions.
I know, without seeing the entire set making early claims feels bad, but I just don't see this going another way.
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thanks for helping turn wild even more into Warlockstone.
Between Discolock, variations of demoncube, mechathun, and now this, like 60% of my wild matches are against warlocks.
zzzzzz
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I welcome a quest mage nerf if only for the sake of meta diversity but there are things far more problematic in Wild that don't simply rely on one broken card. i.e. discolock which has a higher power level, fewer bad matchups, and no hard counters.
In general, I wish Blizzard would pay more attention and give some care to the Wild format overall.
MTG: Arena has recently started supporting their historic (basically wild) format on MTGA more and this has been hugely popular and well-received.
I hope Blizzard takes note and follows suit.
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"Scry more!"
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Nice alternate win condition to giants for cantrip mage. Should be a fun card!
(time to start working on upping my APMs)
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It's not really an OTK if you have to spend a turn to set it up then wait for two more to play it...
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Hi OP, welcome to Wild!
I just got back into the game a couple of expansions ago and have climbed the wild ranked ladder to legend for each of the last three months.
In my climbing/playing experience, Wild ladder is a really mixed bag of opponents where you can face decks of any power level, both homebrew and popular netdecks cribbed from the biggest websites, at any time and rank. This is part of the appeal of eternal formats in CCGs - with lots of cards comes lots of viable possibilities.
To answer your question, I haven't consistently started seeing the same few meta netdecks played until high platinum/low diamond ranks but YMMV.
For me, the last few ranks of Diamond this month I played almost exclusively against quest mage, discard lock, mechathun lock, cube lock, and pirate warrior decks. While last month Odd Demonhunter was played very heavily pre-nerf (along with the big shaman/linecracker druid counter decks).
Still, even the top ranks aren't all purely competitive netdecks.
Anecdotally this month I lost 4 different matches at Diamond1 3 stars to the same exact mechathun lock combo list before finally winning against a totally janky homebrew overload even shaman to reach legend.
At legend I've been playing mostly my favorite homebrew versions of popular archetypes: OTK quest cantrip mage, blood of the ancient one big shaman and DR. BOMBS warrior.
I'm sure these seem pretty random and off-meta to opponents but since they are based on competitive decks, they still do pretty well.
Cheers.
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Discolock doesn't even take highrolls to overperform right now in Wild.
There is a reason it is the top deck of the top class with a nearly 70% win percentage on HSreplay.
When you can consistently turn the "drawback" of discarding your cards into a bonus, there is effectively no drawback at all.
IMO this is the best card we've seen revealed yet and I'm not looking forward to it going live.
Discolock was 'bout 18% of my total Diamond > Legend matchups on the Wild ladder this season and I expect it will get even more overrepresented come August.
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There's a launcher warning up about this now.
This same bug has happened in the past. I always try to wait a while now before rerolling after patches.
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I'm sure it will be very popular for those who don't already have it. People who play collectible card games tend to like... collectibles. :P
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It may not be the case for the OP, but in my experience, if you are encountering a lot of poor losers, you just might be a poor winner.
Put what you want to see returned back to you out into the world.
Cheers.