I kinda agree just playing animal companions each turn in different numbers seems like a horrible boring idea. I think the hunter weapon will propably do something along the lines of. Your secrets stay in play after they trigger if your deck doesnt contain any minions.
The thing is, 2 animal companions for 6 is actually decent the question is, is there enough support to justify a deck that doesnt run minions in this set? Im pretty curious about the remaining hunter cards ill keep rating this card until we know all hunter cards.
There must be some kind of unbelievable OP synergie card with this. This is meant for a yogg and load with no minions at all, that restriction is so heavy that there must be some kind of secret synegrie card maybe even more cards with this restriction since its more heavy that reno kazakus restriction there just must be more and better cards like this.
decent card, i think miracle will like some secrets, the shadow step secret works well with auctioneer, this gives some survivability. Also rogues can keep this on hand and combo with it, they dont have to spam out cards. Another strong card, this expansion looks like the strongest they ever made to me so far.
Doesnt even need to be put in elemental deck its just straight up an insane card that has everything, this will push elemental mage at least into tier 2 i think.
The thing that I haven't understood about this card is if the minions casted are strictly related to the quantity of armor or no. I will explain it better. If I have 10 armor it will summon a 10 mana minion and ok. But if I have 10 armor and I have in the deck 2 minions, a 2 mana minion and a 9 mana minion. Does this card will summon the 9 mana minion or no?
The deck suffered from aggro to midrange meta shift. Warrior has a huge problem with wide midrange decks since there is no decent removal for such boards. and taunts just get slaped by vilespines and stuff. Midrange decks like keleseth Rogue can actually outrade weak statted taunts, which pirate warroir in ungoro could not do.
What warrior needs is a midrange boardclear like the priest has gotton in some kind of good card and DMH warri will be tier 1. brawl is just not good enough atm .
This is nuts in so many ways....another card to manipulate negative deathrattles like lurker...also insane combo potential. But RNG is strong in this one.
BUT Team 5 comon why didnt you make a keyword for this mechanic??????
This realy needs clarification directly on the card, and just make reuse of this mechanic way easier instead of impolementing a keyword later when there are more cards like this, this is realy awkward.
Until now i havent seen a single card, that "forces" me to run weapon removal. Also weapons are legendary so i can run 1 to go even. If he insists he can play a 3 mana 1/3 in his deck that does nothing if i dont remove his weapon, that alone is insane punishment and doesnt come for free.
I dont know about this.. You cant use this in control or midrange. its only going to be used in aggro, i guess. You spend 1 mana to use a card and draw a card.. looks like a dead card. I might be wrong, but thats my first sight.
You should more look to it to a minion you can just slam later on to cycle your hand faster and get some aditional board stats. i agree that this is a bad drop turn 1 and zoo should not keep it starting hand BUT later on this is realy great and where this card actually shines.
That depends on whether or not you want to try digging for that Keleseth two drop for next turn :)
The 224taunt is better.
Depends. If I am running aggressive zoo then I think Keleseth is better. If I am running a more midrange zoo then I think the 2/4 taunt is better. That being said I'll run the 2/4 over Keleseth because I personally am not a fan of aggressive decks.
No, the thing is Zoo has to play around Patches. Thats actually a realy important thing in Meta. If you go a vanilla 2/1 turn 1 Zoo and enemy plays Pirate +Patches and trades you basically lost the game cause you lost board. Thats why you mulligan for squire,imp, Voidwalker. verry important thing that boosts winrate.
this is not meant to play turn 1 but still a great Zoo card.
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I kinda agree just playing animal companions each turn in different numbers seems like a horrible boring idea. I think the hunter weapon will propably do something along the lines of. Your secrets stay in play after they trigger if your deck doesnt contain any minions.
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The thing is, 2 animal companions for 6 is actually decent the question is, is there enough support to justify a deck that doesnt run minions in this set? Im pretty curious about the remaining hunter cards ill keep rating this card until we know all hunter cards.
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There must be some kind of unbelievable OP synergie card with this. This is meant for a yogg and load with no minions at all, that restriction is so heavy that there must be some kind of secret synegrie card maybe even more cards with this restriction since its more heavy that reno kazakus restriction there just must be more and better cards like this.
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This solely exists to kinda ruin Spitefull Summoner midrange Hunter...since cotw is 9 mana, maybe i should put in ysera just for that case xD
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decent card, i think miracle will like some secrets, the shadow step secret works well with auctioneer, this gives some survivability. Also rogues can keep this on hand and combo with it, they dont have to spam out cards. Another strong card, this expansion looks like the strongest they ever made to me so far.
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Doesnt even need to be put in elemental deck its just straight up an insane card that has everything, this will push elemental mage at least into tier 2 i think.
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Also synergie with Wicked Witchdoctor and Violet Teacher Gadgetzan Auctioneer
much potential
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Hm Rotface, gromash, this...i wouldnt wonder if there is a warrior card that recruits a 4 attack minion out from your deck.
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The deck suffered from aggro to midrange meta shift. Warrior has a huge problem with wide midrange decks since there is no decent removal for such boards. and taunts just get slaped by vilespines and stuff. Midrange decks like keleseth Rogue can actually outrade weak statted taunts, which pirate warroir in ungoro could not do.
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What warrior needs is a midrange boardclear like the priest has gotton in some kind of good card and DMH warri will be tier 1. brawl is just not good enough atm .
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This is nuts in so many ways....another card to manipulate negative deathrattles like lurker...also insane combo potential. But RNG is strong in this one.
BUT Team 5 comon why didnt you make a keyword for this mechanic??????
This realy needs clarification directly on the card, and just make reuse of this mechanic way easier instead of impolementing a keyword later when there are more cards like this, this is realy awkward.
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Until now i havent seen a single card, that "forces" me to run weapon removal. Also weapons are legendary so i can run 1 to go even. If he insists he can play a 3 mana 1/3 in his deck that does nothing if i dont remove his weapon, that alone is insane punishment and doesnt come for free.
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