I agree to an extend with OP, having more health would bring more balanced meta maybe. wiThe thing is, if you are playing controlish matchup and you win the board, it doesn't matter if your opponent have 20 or 50 hp - to a rush deck it does and having more hp at start would solve some "issues" with current playstyle.
But I don't mind the aggro that much, you can always play arena to enjoy trading ;)
I would love to use the TeSPA card back, but I haven't been able to get it yet (also, it's not listed). Our school has been trying to contact TeSPA, but they've so far ignored all of our emails (and businesses don't seem to have phone numbers these days...) -- which is both unprofessional and extremely off putting. Been trying to start a middle school chapter for HotS and Hearthstone, since our current LoL chapter almost never finishes a game within the 30-minute time slot they have available during their lunch hour.
I really like that card back, anyway.
Dalaran Flame is listed on both lists if you mean that one - it's the one for TeSPA 25+ chapter.
Did anyone else noticed that when you switch to legendary cardback in arena, people will trade the board more? I am pretty confident that it's not just my imagination, try it :D
Ah yes, "man mode". lol. It's not the number of cards, but the quality. You could totally cheat by dusting your bad cards. I have almost every card now save some legendaries so it's really funny to play man mode for me.
Agreed. I have all released cards so far, which puts me at a disadvantage against anyone who doesn't keep, say, Hungry Crab or Hemet Nesingwary.
Are you insane? Hungry Crab is MVP of this format. The chance of getting murloc are really high for your opponent :D
I played this many times specially with irl friends acusing me for "winning only because i have more cards" :D I think this format is pretty well known. I saw it on streams couple of times.
Yeah I agree with OP I would bet that the word combo was used in non-rogue related way more often than related to rogue. I never understood why combo is autodetected and card names are not.
It would seem more logical to be the other way around. But it's just my opinion.
Abilities and artwork are based of the world boss from Wow. This card would counter spell heavy decks while still doing nothing to stops minion based rush decks on it's own without ramp mechanics to taunt it so it would be hard to include it in non-dragon theme deck imo. edit: forgot the race tag on first submission sorry.
Could be for a variaty of reason (almost all of them are toxic to both players). I did this once after roping a face hunter every turn telling him my disgust(and frustration) for his choice playstyle. Needless to say it is toxic for both players mentality and it is more of an ego thing.
The difference is "Hello" when you beat a deck that you don't like sends the signal without wasting a time. Roping someone is whole different level of cancer, playing a deck that is good is not if you are not dick about it.
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I agree to an extend with OP, having more health would bring more balanced meta maybe. wiThe thing is, if you are playing controlish matchup and you win the board, it doesn't matter if your opponent have 20 or 50 hp - to a rush deck it does and having more hp at start would solve some "issues" with current playstyle.
But I don't mind the aggro that much, you can always play arena to enjoy trading ;)
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Miller doesn't want to be milled is short answer imho.
Having Cho on your side of board make it hard to remove him for YOU but easy to remove for your opponent is the other fact to consider.
I think Cho would be much better card if he was summoned to your opponent side of board.
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It will be achievment, not a quest. So it's one time deal.
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Dalaran Flame is listed on both lists if you mean that one - it's the one for TeSPA 25+ chapter.
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That's because Void Terror require specific type of deck, you can't play it just because the combo. Shadow Word: Death is playable in most priest decks alone and Sylvanas Windrunner as well.
And control or controlish Warlock (handlock/deamonlock) playing Sylvanas already have ways to activate her.
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Did anyone else noticed that when you switch to legendary cardback in arena, people will trade the board more?
I am pretty confident that it's not just my imagination, try it :D
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Remember when they nerfed SylvANUS to 6 mana from 5, and majority of people including pros were saying it won't be played anymore?
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Are you insane? Hungry Crab is MVP of this format. The chance of getting murloc are really high for your opponent :D
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I was wondering what cardbacks people use and like the most.
Here is the hearthpwn cardback page link if you need reference.
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I played this many times specially with irl friends acusing me for "winning only because i have more cards" :D
I think this format is pretty well known. I saw it on streams couple of times.
It's really fun.
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Yeah I agree with OP I would bet that the word combo was used in non-rogue related way more often than related to rogue. I never understood why combo is autodetected and card names are not.
It would seem more logical to be the other way around. But it's just my opinion.
combo combo combo combo combo
combo0
My bad, i just didn't see the quest in the list at page 1 of this thread.
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Abilities and artwork are based of the world boss from Wow. This card would counter spell heavy decks while still doing nothing to stops minion based rush decks on it's own without ramp mechanics to taunt it so it would be hard to include it in non-dragon theme deck imo.
edit: forgot the race tag on first submission sorry.
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It seems like there is new quest:
Did anyone get some other new quest?
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The difference is "Hello" when you beat a deck that you don't like sends the signal without wasting a time. Roping someone is whole different level of cancer, playing a deck that is good is not if you are not dick about it.