Yep... the Bliz$$ard greed continues... i mean, why don't they just add the 10 gold rewards for each 3 victories back again? they could keep the actual system working and just add the 10g back. Also, something to trade like, 100 achievements points for a little gold or dust would be really welcome.
I mean... Anyone who was willing to buy packs with real money will continue buying, this 10g for 3 victories or achievements rewards will not make people rich and neither will Blizz get poor or something. People will still buy packs, because the game will still be really expensive and hard to get the cards you need.
The plot twist is, by acting like this, they will lose more players (over time, they will lose more money than they are earning now)... you know,They will lose people that do not agree with this greedy attitude anymore. Maybe, some day, they will learn it.
A game that is not able to attract new players and keep players interested, beacause it's hard to keep up with cards they need, will eventually die (i hope not... because i love HS), but... the way it's going, is just sad.
14
You really think his over-the-top excitement he displays about completely mediocre cards is genuine?
-5
Honestly, so long as it's not Day9 I'm happy. Can't stand the guy with his fake persona and he's terrible at the game too, there's so many better options.
4
You are correct, my bad.
-9
What are you even talking about? Both the spells are random, so they can both be targeted, both be untargeted or one of each.
12
... and is also a 7 mana 5/5. The reason Kazakus saw play and Solia didn't is because Kazakus was cheap enough that it could give you tools against agro if the matchup required it, this is way too slow for that, you have to play a 7 mana 5/5 on turn 7 and even then you're less likely to get an answer than with Kazakus.
Don't get me wrong, it's not a bad card, but it's nowhere near the powerlevel of Kazakus.
-1
This deck is very suboptimal. It runs cards like Acolyte of Pain which is basically a 1/1 that draws 1 as a deathrattle in this mode, but not cards like Arena Treasure Chest that's a 1/1 with Deathrattle: Draw 2 cards. It runs cards like Shriek that can discard your combo pieces but not Primordial Drake, which costs 1 less for the same effect without the discard downside. Granted, it makes your Hemet a bit slower, but you can't rely on your win condition being drawing Hemet when that will statistically happen only 40% of the time within the first five turns, and even with the few additional cards you need to draw, you're still gonna win convincingly if you do draw it early.
The base idea for the deck is sound, but it could definitely do with some improvements.