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    posted a message on F2P Legend 1-Day Grind! ******-Proof Huntard

    Oh my... I’m sorry son. Maybe one day you’ll understand. Bottom feeding. Haha haha.

    Posted in: F2P Legend 1-Day Grind! Retard-Proof Huntard
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    posted a message on F2P Legend 1-Day Grind! ******-Proof Huntard

    Just run Rez Priest (removal mulligan), buff Pali, stealth Rogue, soul DH or soul warlock .. you’ll beat it and make them cry in frustration. Play them right. This is easy to counter unless Lady Luck wants to screw with you... shit I even beat it with AGGRO priest! Had a frenzied freshman that crapped all over my huntard opponent.

    Posted in: F2P Legend 1-Day Grind! Retard-Proof Huntard
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    posted a message on Wrenchcalibur

    Good god... what am I missing? Why is this a topic for discussion? We’re talking about the warrior weapon from RoS... right? One dimensional? 1. It puts bombs in your opponent’s deck and 2. it’s a WEAPON.

    NOBODY is worried about bomb warrior. No need to change anything. Especially now... and full disclosure... I’ve never used a bomb warrior deck but I’ve faced my fair share.

    Posted in: General Discussion
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    posted a message on [SA] Markdd27’s Control Highlander Warrior

    I guess that sort of answered my question... neither Playmaker nor Troublemaker are worth crafting for this deck? 
    Good feedback.

    Posted in: [SA] Markdd27’s Control Highlander Warrior
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    posted a message on [SA] Markdd27’s Control Highlander Warrior

    Playmaker vs. Troublemaker... which one has the better utility in this deck so far? I always hesitate before crafting anything this early into the release. But I like this deck a lot and I’ve been playing without either one with 40-50% WR (just a guess) and wonder if maybe I should go against that rule. Both cards appear pretty fun/good but the difference in crafting cost is significant. Just wondering what people who’ve been playing this deck think if they could only craft one of them?

    Also, I’m playing Harrison Jones and he’s been a pretty good add... just my two cents.

    Posted in: [SA] Markdd27’s Control Highlander Warrior
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    posted a message on Player: Gee Battlegrounds, What are we playing tonight?

    Agreed, I force murloc just because it’s the only tribe that wins... I tried playing mechs with the hero that gives them +2 attack...what a joke! There’s no mech love. Beasts are way worse off after the patch. Demons, dragons and pirates are all second class.  I was in a 1 vs 2 and I pulled the Dino that gives them all poison and the person just conceded. I felt dirty. Couldn’t blame them for quitting.

    Strategy is so simple... get Brann and you will win.

    Posted in: Battlegrounds
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    posted a message on Make practicing against an innkeeper more interesting

    I’m mean, I think I see where your coming from... “Hard” practice is stupid easy and it’s like apples to oranges if you’re trying a new home brew (or any off-meta deck) just to familiarize yourself against what you will face when it’s prime time. But IMO, your suggestion is likely a lot to ask. Not a bad idea, I just don’t see Blizz putting the resources in that.
    They could just make the “hard” actually more difficult and more importantly, more realistic. Maybe the “hard” or “extreme” could at least be one of the suggested builds for the class (and the corresponding meta)... cause those decks, or some variations, may actually be viable decks in the current meta. But in general, I think I agree with you. Problem is that likely no one cares enough at Blizz. They’re too concerned with churning out the latest expansion or whatever, with minimal forethought on a compressed timeline, to care about practice.

    Posted in: Innkeeper Feedback & Support
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    posted a message on Just a Hallucination - Tavern Brawl #267

    My pack had Millhouse.... thanks(?)

    Posted in: Tavern Brawl
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    posted a message on I'm just so sick and tired playing against Murlocs

    Unfortunately poison is too good and easy to come by in BG. Maybe Blizz can come up with some sort of “silence” effect.

    Posted in: Battlegrounds
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    posted a message on Why the new matchmaking system is a disgrace

    This is an interesting thread... I do not feel like there’s some nefarious magical algorithm that’s mucking with things behind the scenes. I think it’s very obvious and well documented. Blizz, and other game makers, prefers things to remain around 50/50 so I think it’s entirely plausible that the deck (meta or not) your stomping folks with might, quite suddenly, become unsuccessful. Is that “rigged”? I dunno.. maybe yeah?.? I don’t think that it’s always because one has forgotten how to play the deck or one has suddenly started making mistakes against the same meta decks they were stomping even against a more skilled player. I mean this situation benefits them financially... hoping folks will probably pay money for that one more bundle that may have that one card they need (I’ve done this in previous years).

    This game we all love is getting really unpredictable, dare I say “random” or “RNG” without getting whacked by the try-hard turds trying to sound important.  

    With that all said... I still really like the game. I don’t obsess over climbing and I really don’t get bent when I lose or make mistakes, and some days that’s a lot. Even then I don’t feel like I’m being punished either..perhaps the OP does but who am I to yell at them for feeling that way even if I’ve not felt that way?  I know that tomorrow I may have a stellar winning streak. Good luck to everyone. 

     

     

    Posted in: General Discussion
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    posted a message on Why the new matchmaking system is a disgrace
    Quote from Claesh >>
    Quote from BeardedBear >>
    Quote from DickDraggin >>

    Looks like the same experience for me this season in wild. 

    I am using my own home brew Mage deck.  I quit playing ranked early last season in gold so I have limit d bonus stars.  This is 3 seasons in a row now if the exact same formula playing out.

    I start the new season strong, barely losing any games rising up to the top half of gold. I see a good variety of decks on the way, quite balanced. 

    As soon as I get top half of gold everything changes. This is a night and day difference. I see no variety anymore and my win rate drops to 50%. All I face now are great Priest and Rogue decks, at least 8 out of 10 are one of these two classes.  Maybe the odd demon Warlock. 

    The previous 2 seasons this is where I quit out of principle.  I went back to casual matches and found variety and a good winrate again. 

    I hate this.  Nothing gets gradually harder as you climb. A switch is flipped for me early in gold and it's like I'm fighting at diamond level 1 to try to hot legend. Nonsense.  They believe this will drive me to invest more in the game, but instead, knowing I am being manipulated, it drives me away. 

    I'd much rather have an equal bucket system knowing the first week of each season will be a bit tougher and the last a bit easier. 

    Maybe the timing of the switch is linked to when your bonus stars run out. 

    I see people talking about the rank of their opponents. How do you see this?  On my phone and laptop all I see is their names.   Without knowing who I am playing how am I to determine how good my homebrew deck is now?

     Well put

     I see this theory every now and then. Personally, I usually only play meta decks, so could never really relate. This season I decided to go off meta and brew something up, to see what all the fuzz was about.

    The result is that I hit legend in both wild (rank 158) and standard (rank 450) faster than ever before, so it is quite safe to say my experience was very different. Same pattern for me emerged on both ladders: Started out struggling at just about 50% win rate, but due to star bonuses I still climbed well. Hitting diamond I was a lot more familiar with my deck and how to handle the meta, and my win rate rose to just over 60% (61 wild, 63 standard).

    Learning the decks had a big impact on my success, but I think I was also helped by the MMR system. Struggling early lowered my MMR from last season, which meant I got a fighting chance even with off meta deck and inexperience. 

    For reference I played Quest Hunter in standard and Reno Demon Hunter in wild.

     Interesting... congrats on your success using your own ingenuity. Well done!

    Posted in: General Discussion
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    posted a message on Why the new matchmaking system is a disgrace
    Quote from 3nnu1 >>

    So funny to see people defend the matchmaking. Anyone who has played for a while knows it is rigged, to believe otherwise is silliness. 

     Agreed but...Beware... there are trolls about.

    Posted in: General Discussion
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    posted a message on Why the new matchmaking system is a disgrace
    Quote from DickDraggin >>

    Looks like the same experience for me this season in wild. 

    I am using my own home brew Mage deck.  I quit playing ranked early last season in gold so I have limit d bonus stars.  This is 3 seasons in a row now if the exact same formula playing out.

    I start the new season strong, barely losing any games rising up to the top half of gold. I see a good variety of decks on the way, quite balanced. 

    As soon as I get top half of gold everything changes. This is a night and day difference. I see no variety anymore and my win rate drops to 50%. All I face now are great Priest and Rogue decks, at least 8 out of 10 are one of these two classes.  Maybe the odd demon Warlock. 

    The previous 2 seasons this is where I quit out of principle.  I went back to casual matches and found variety and a good winrate again. 

    I hate this.  Nothing gets gradually harder as you climb. A switch is flipped for me early in gold and it's like I'm fighting at diamond level 1 to try to hot legend. Nonsense.  They believe this will drive me to invest more in the game, but instead, knowing I am being manipulated, it drives me away. 

    I'd much rather have an equal bucket system knowing the first week of each season will be a bit tougher and the last a bit easier. 

    Maybe the timing of the switch is linked to when your bonus stars run out. 

    I see people talking about the rank of their opponents. How do you see this?  On my phone and laptop all I see is their names.   Without knowing who I am playing how am I to determine how good my homebrew deck is now?

     Well put

    Posted in: General Discussion
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    posted a message on Why the new matchmaking system is a disgrace
    Quote from HyperNova >>
     
    Quote from BeardedBear >>
    Quote from C_A_W >>
    Quote from BeardedBear >>
    Quote from C_A_W >>
    Quote from BeardedBear >>

    “Weekly matchmaking rant by clueless people.

    If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”

    Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.

     Read the reply by HyperNova two (scam) replies above this one and stop malding. 

    Oh I see... F2P had an advantage in the old system AND the new system! Ohhh... right on right on. So by not spending anything and not getting access to expansions earlier and stuff and not getting their golden legendaries and not getting the free arena tickets...they’re actually giving themselves at an advantage in both the new and old system?!? Ohhhhh now I get it. Sounds like some butt hurt P2P that didn’t get the ROI they were wanting.... I’ll stop malding now...smirk.

     If you had read that post without malding you wouldn't have written this rant. 

    In the previous season, you would get matched with anyone from Top 200 legend to first-time rank 5 noob.  So one season you get lucky and curb stomp noobs to legend and in another season you get curb stomped for half a month, before making to legend.

    In the current season, you almost always play people with similar skill to you, so you always have a fair chance to win.

    You can't really complain about rank system stopping you from getting legend cause Hobbs made it to legend with garbage Paladin first time this season and he is playing forever.  

    Oh goodness, alrighty my brother.. I’m not disputing anything stated about the ranking system. Rigged? Yep... I agree with that. Algorithms that stop your win streaks in their tracks “just because”... yes that’s true too. And nothing has stopped me from making it to legend and that’s not my complaint.

    But what I don’t agree with is the assertion that F2P players have an advantage over P2P; in either system. Call it a sub-argument.

    “If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”

    I agree that rewards are easier to get and stuff but folks who pay money obviously get those same rewards AND the benefits of that investment over folks who don’t. Wouldn’t that be the sole incentive to pay money? P2P players saying F2P players have an advantage is funny to me... and I’m not a strictly a F2P player. Bitterness is a stinky cologne.

    Anyway we may just be talking past one another at this point so I’ll bow out... good luck to you and happy Hearthstoning my friend!

    It is not rigged. There is no magic algorithm that just decides to stop your win streak and you will have no evidence of any such algorithm beyond your own confirmation bias. What stops win streaks is simply the fact a high streak will push you up the MMR and you will start playing better players/better decks and it’s the better players and maybe some bad luck/mistakes that stops your win streak.

    You only like to blame some magic algorithm because you can’t admit you made mistakes, had some bad luck or were out played.

    The MMR system they use is one based on similar rating systems used in chess and other similar ranking systems they are pretty well known and understood. 

    If you don’t understand these systems and truly believe there some smart algorithm out there to stop you winning then I’ll point you towards the tin foil hat shop over there ——> .....       It’s next to the flat earth convention and the shop for the lizard people. kappa.

    Also no one is saying the systems help F2P, over say people that buy packs, just the new MMR system is better now than it was for them. Under the new system they are now less likely to face high legend players at the start of the season and will more likely play players of similar skill/deck strength.

     

     *shrug* sure. Good day. 

    Posted in: General Discussion
  • 0

    posted a message on Why the new matchmaking system is a disgrace
    Quote from C_A_W >>
    Quote from BeardedBear >>
    Quote from C_A_W >>
    Quote from BeardedBear >>

    “Weekly matchmaking rant by clueless people.

    If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”

    Aaahhahahahaha!!! Lolololol. F2P players have never had an advantage! Bless your heart.

     Read the reply by HyperNova two (scam) replies above this one and stop malding. 

    Oh I see... F2P had an advantage in the old system AND the new system! Ohhh... right on right on. So by not spending anything and not getting access to expansions earlier and stuff and not getting their golden legendaries and not getting the free arena tickets...they’re actually giving themselves at an advantage in both the new and old system?!? Ohhhhh now I get it. Sounds like some butt hurt P2P that didn’t get the ROI they were wanting.... I’ll stop malding now...smirk.

     If you had read that post without malding you wouldn't have written this rant. 

    In the previous season, you would get matched with anyone from Top 200 legend to first-time rank 5 noob.  So one season you get lucky and curb stomp noobs to legend and in another season you get curb stomped for half a month, before making to legend.

    In the current season, you almost always play people with similar skill to you, so you always have a fair chance to win.

    You can't really complain about rank system stopping you from getting legend cause Hobbs made it to legend with garbage Paladin first time this season and he is playing forever.  

    Oh goodness, alrighty my brother.. I’m not disputing anything stated about the ranking system. Rigged? Yep... I agree with that. Algorithms that stop your win streaks in their tracks “just because”... yes that’s true too. And nothing has stopped me from making it to legend and that’s not my complaint.

    But what I don’t agree with is the assertion that F2P players have an advantage over P2P; in either system. Call it a sub-argument.

    “If playing against people with the same mmr (consequently same skill) is disadvantages to f2p and meme deck players then I think you guys had an unfair advantage in the previous system.”

    I agree that rewards are easier to get and stuff but folks who pay money obviously get those same rewards AND the benefits of that investment over folks who don’t. Wouldn’t that be the sole incentive to pay money? P2P players saying F2P players have an advantage is funny to me... and I’m not a strictly a F2P player. Bitterness is a stinky cologne.

    Anyway we may just be talking past one another at this point so I’ll bow out... good luck to you and happy Hearthstoning my friend!

    Posted in: General Discussion
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