Although to be fair this is probably the easiest rogue deck that's close to viable right now. That said if you're new it's probably best to start out with something like zoo because a) you can build it however suits your budget b) it's one of the best deck for teaching you the basics of HS like how to make good trades etc.
Sure but a lot of people upvoted your ramp deck and you still haven't put a guide of any kind for that. You clearly have the time since you made and posted a whole new deck and now once again you're claiming you need upvotes before it's worth making a guide. Take the time to actually finish previous deck posts before making new ones, people will appreciate it a whole lot more.
Edit: also to echo what a few other people have said garrison commander pretty much needs to be in a deck like this.
Big threats are probably your best bet for replacing those cards, I'd say sylvannas is a reasonable trueheart replacement and ragnaros/ nefarian are both ok in place of ysera. That said both ysera and justicar are capable of providing a lot of value over time, particularly justicar who really shines in this deck, so the deck will probably be weaker without them. It's also worth mentioning that both cards are used in a fair few decks right now so they should probably be at or near the top of your priority list for crafting.
"Playing second against a paladin on turn 6 can be instant GG if you pull of Vol'jin + Holy Smite combo on his Mysterious Challenger. Just make sure you pop all secrets first, your Vol'jin might even have 9 HP then."
Seems like a good deck and it's doing ok for me so far but this part of the guide makes no sense. Vol'Jin will get put down to 1 hp against a mysterious challenger (because repentance triggers after the battlecry) and even if they don't have repentance avenge buffs the challengers health to 8 not 9. Personally I've found both lightbomb and sw:death to be more useful in dealing with challenger (just remember to attack with a minion first to ensure redemption triggers on the noble sac instead of the challenger).
Honestly I think this deck is a half measure as far as secret pally goes, there's much better midrange secret decks out there right now. This deck just seems to be half midrange, half secret which means it does both jobs less well than it could and subsequently it gets steamrolled by the more aggro all in secret paladin and out valued by other midrange and control decks. Not a bad deck necessarily just not good in this meta imo.
I'd take out Vol'jin for it instead. Dragonkin sorceror may not be amazing but it's both a dragon and a 4 drop and given the only other 4 drop in the deck is guardian it just helps keep the mana curve a touch more consistent. Plus every now and then you get the value of hitting sorceror with a pw:shield or velen's to pull off some big trades.
Suprised Chillmaw doesn't make it into the deck: great anti-aggro, anti-patron, and anti-mechmage card; even shuts down secret pally sometimes. I've been using it in place of Vol'Jin who seems kind of weak with only corruptors and novas to finish big targets off (which is a 10 mana combo).
Ok maybe I'm missing something here but is there any good reason that this deck includes TWO big game hunters when nefs deck doesn't include a single minion with 7+ attack?
Good luck getting to turn 8 alive AND with a taunt minion up AND with KT in hand. It's not the deck's fault but the way this fight (and basically every heroic mode fight in HS) is designed you need very good luck in your opening hand just to have a chance of winning.
So luck based it's unbelievable. If you have the patience to repeatedly flip a handful of coins until they all land heads go ahead, if not I'd rather find a deck that's at least fun to play with.
OK just checked my bank account and the discount definitely worked for me plus it only took the discounted amount from my account (instead of taking the full price amount and refunding me half afterwards).
Doubt it made any difference but just in case it did I redeemed the code from Team Archon on my PC and then bought the packs in-game on my android phone.
Don't get why people are downvoting this suggestion, makes sense given there's no webspinners. Significantly increases the chance houndmaster gets played as a 4-3, why not take 1 less health in exchange for card draw?
0
Although to be fair this is probably the easiest rogue deck that's close to viable right now. That said if you're new it's probably best to start out with something like zoo because a) you can build it however suits your budget b) it's one of the best deck for teaching you the basics of HS like how to make good trades etc.
3
Sure but a lot of people upvoted your ramp deck and you still haven't put a guide of any kind for that. You clearly have the time since you made and posted a whole new deck and now once again you're claiming you need upvotes before it's worth making a guide. Take the time to actually finish previous deck posts before making new ones, people will appreciate it a whole lot more.
Edit: also to echo what a few other people have said garrison commander pretty much needs to be in a deck like this.
0
Yeah I'm suprised they changed chows out for the much more gambly gadgetzans.
0
Big threats are probably your best bet for replacing those cards, I'd say sylvannas is a reasonable trueheart replacement and ragnaros/ nefarian are both ok in place of ysera. That said both ysera and justicar are capable of providing a lot of value over time, particularly justicar who really shines in this deck, so the deck will probably be weaker without them. It's also worth mentioning that both cards are used in a fair few decks right now so they should probably be at or near the top of your priority list for crafting.
0
"Playing second against a paladin on turn 6 can be instant GG if you pull of Vol'jin + Holy Smite combo on his Mysterious Challenger. Just make sure you pop all secrets first, your Vol'jin might even have 9 HP then."
Seems like a good deck and it's doing ok for me so far but this part of the guide makes no sense. Vol'Jin will get put down to 1 hp against a mysterious challenger (because repentance triggers after the battlecry) and even if they don't have repentance avenge buffs the challengers health to 8 not 9. Personally I've found both lightbomb and sw:death to be more useful in dealing with challenger (just remember to attack with a minion first to ensure redemption triggers on the noble sac instead of the challenger).
2
Honestly I think this deck is a half measure as far as secret pally goes, there's much better midrange secret decks out there right now. This deck just seems to be half midrange, half secret which means it does both jobs less well than it could and subsequently it gets steamrolled by the more aggro all in secret paladin and out valued by other midrange and control decks. Not a bad deck necessarily just not good in this meta imo.
0
Odd question - could it be right to keep the bear trap secret in certain matchups (if you don't have scientists ofc)?
2
I'd take out Vol'jin for it instead. Dragonkin sorceror may not be amazing but it's both a dragon and a 4 drop and given the only other 4 drop in the deck is guardian it just helps keep the mana curve a touch more consistent. Plus every now and then you get the value of hitting sorceror with a pw:shield or velen's to pull off some big trades.
1
Suprised Chillmaw doesn't make it into the deck: great anti-aggro, anti-patron, and anti-mechmage card; even shuts down secret pally sometimes. I've been using it in place of Vol'Jin who seems kind of weak with only corruptors and novas to finish big targets off (which is a 10 mana combo).
2
Ok maybe I'm missing something here but is there any good reason that this deck includes TWO big game hunters when nefs deck doesn't include a single minion with 7+ attack?
0
Good luck getting to turn 8 alive AND with a taunt minion up AND with KT in hand. It's not the deck's fault but the way this fight (and basically every heroic mode fight in HS) is designed you need very good luck in your opening hand just to have a chance of winning.
0
So luck based it's unbelievable. If you have the patience to repeatedly flip a handful of coins until they all land heads go ahead, if not I'd rather find a deck that's at least fun to play with.
0
OK just checked my bank account and the discount definitely worked for me plus it only took the discounted amount from my account (instead of taking the full price amount and refunding me half afterwards).
Doubt it made any difference but just in case it did I redeemed the code from Team Archon on my PC and then bought the packs in-game on my android phone.
4
Delete your Hearthstone account more like apok4l1pto.
2
Don't get why people are downvoting this suggestion, makes sense given there's no webspinners. Significantly increases the chance houndmaster gets played as a 4-3, why not take 1 less health in exchange for card draw?