• 1

    posted a message on Nethrandamus

    Confirmed to be hand. You need to actually have cards that synergise with it.

    Posted in: Nethrandamus
  • 2

    posted a message on New Neutral Common Card Revealed - Imprisoned Vilefiend

    In the current meta, few decks consistently develop on turn 2 and there's an incredible amount of removal. You get to deny removal and get a bunch of tempo back for the price of 1 turn where you're not doing much anyway. On the coin, this will put you at an insane advantage in any tempo matchup. I don't see how anyone can proclaim this Arena filler. 

    Posted in: News
  • 0

    posted a message on New Neutral Epic Card Revealed - Dread Raven

    Yes, Neutral Totem Golem without Overload and with additional upside would be pretty damn good.

    Posted in: News
  • 0

    posted a message on Reno the Relicologist

    Easily the strongest one out of the class highlander cards. One sided board clear with a decent body is obscenely powerful in a midrange deck as you can use whatever trades necessary to get the board to 10 health and send the rest upstairs. Can singlehandedly turn a losing game into a winning one.

    Posted in: Reno the Relicologist
  • 5

    posted a message on Arcane Tyrant

    I think Tempo Mage is just about the last deck where this card will see play. It will be in every slow deck with a ton of draw, such as Druids with UI.

    Posted in: Arcane Tyrant
  • 1

    posted a message on Hearthstone's Arena to Soon Receive Cool New Exclusive Cards, Temporarily

    BS part is relevant here. I mean that the RNG factor outweighs the skill factor, which is not the case in regular Arena.

    Posted in: News
  • -3

    posted a message on Hearthstone's Arena to Soon Receive Cool New Exclusive Cards, Temporarily

    No, it's not. You can be very consistent if you're decent. Something like dual-class Arena is super high-rolly. If you want to do that shit, that's fine, but let those who don't enjoy regular Arena. There is already TB for randomness.

    Posted in: News
  • -8

    posted a message on Hearthstone's Arena to Soon Receive Cool New Exclusive Cards, Temporarily

    It would be nice if they added a separate button this time, so Arena players aren't forced to deal with super random BS and can just play the regular mode instead.

    Posted in: News
  • 1

    posted a message on Why do some people hate wild?

    The game just isn't balanced around a Wild mode. Just about everything can happen. Skills like hand reading, matchup knowledge, playing around cards are very minimally useful in the mode. It's also not very competitive. Ranking up in Wild is ridiculously easy, because of the mode is full of low skill players and meme decks. Winning feels a lot less satisfying if you're opponent is bad or not really trying. 

    Furthermore, all of the stuff you used to hate is still there. Forever, if it's brokenly strong. Tired of ridiculously unbalanced shit like Mad Scientist and Piloted Shredder? Well, poor luck for you. 

    It's an easy mistake to make that more cards means a more enjoyable game. It's Hearthstone 'Cancer's Greatest Hits'.

    Posted in: Wild Format
  • 1

    posted a message on New one turn lethal priest

    Play 1x silence, 1x circle of healing, 1x shadow visions. Otherwise I would build it like a Kazakus control Priest with this combo as a win condition for the matchups where you need it (mostly other Priests and Paladins). Make sure to pack some hard removal, because you won't be able to use Shadow Word: Death. You could consider something like Pint-sized Potion and Cabal Shadow Priest.

    Posted in: Priest
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