In the current meta, few decks consistently develop on turn 2 and there's an incredible amount of removal. You get to deny removal and get a bunch of tempo back for the price of 1 turn where you're not doing much anyway. On the coin, this will put you at an insane advantage in any tempo matchup. I don't see how anyone can proclaim this Arena filler.
Easily the strongest one out of the class highlander cards. One sided board clear with a decent body is obscenely powerful in a midrange deck as you can use whatever trades necessary to get the board to 10 health and send the rest upstairs. Can singlehandedly turn a losing game into a winning one.
It will create a dormant Lucentbark, similar to how Sherazin works. So you can revive it after and have two Lucentbarks every time you heal for five. Way too slow for competitive play though.
I think Tempo Mage is just about the last deck where this card will see play. It will be in every slow deck with a ton of draw, such as Druids with UI.
No, it's not. You can be very consistent if you're decent. Something like dual-class Arena is super high-rolly. If you want to do that shit, that's fine, but let those who don't enjoy regular Arena. There is already TB for randomness.
It would be nice if they added a separate button this time, so Arena players aren't forced to deal with super random BS and can just play the regular mode instead.
Unless I'm missing something, turn 6 or turn 5 with the coin. Its use is not to get out early, but for a huge tempo swing or to combo with 'copy' type cards. Think along the lines of Arcane Giant.
0
Always have been. Just really, really bad.
0
Yes, that very common situation where a player has an empty board on the end of his 10 mana turn and hasn't already lost.
2
In the current meta, few decks consistently develop on turn 2 and there's an incredible amount of removal. You get to deny removal and get a bunch of tempo back for the price of 1 turn where you're not doing much anyway. On the coin, this will put you at an insane advantage in any tempo matchup. I don't see how anyone can proclaim this Arena filler.
0
Yeah, cards that are only good turn 2 never see play!
0
Yes, Neutral Totem Golem without Overload and with additional upside would be pretty damn good.
0
Easily the strongest one out of the class highlander cards. One sided board clear with a decent body is obscenely powerful in a midrange deck as you can use whatever trades necessary to get the board to 10 health and send the rest upstairs. Can singlehandedly turn a losing game into a winning one.
0
Druid's current Standard set cannot hope to play this and come back into the game. No Plague or Naturalize. Horrendously overrated.
0
It will create a dormant Lucentbark, similar to how Sherazin works. So you can revive it after and have two Lucentbarks every time you heal for five. Way too slow for competitive play though.
5
I think Tempo Mage is just about the last deck where this card will see play. It will be in every slow deck with a ton of draw, such as Druids with UI.
1
BS part is relevant here. I mean that the RNG factor outweighs the skill factor, which is not the case in regular Arena.
-3
No, it's not. You can be very consistent if you're decent. Something like dual-class Arena is super high-rolly. If you want to do that shit, that's fine, but let those who don't enjoy regular Arena. There is already TB for randomness.
-8
It would be nice if they added a separate button this time, so Arena players aren't forced to deal with super random BS and can just play the regular mode instead.
0
Unless I'm missing something, turn 6 or turn 5 with the coin. Its use is not to get out early, but for a huge tempo swing or to combo with 'copy' type cards. Think along the lines of Arcane Giant.
1
Druid has been tier 1 in pretty much every meta since release. And other than this card, they got some really strong ones this expansion.
0
Completely misread the card. Thought it was overload (2). At 3 overload it's garbage, indeed.