Unfortunately I didnt have much luck with this deck :(, Won against a poor drawing Malygos Druid, but lost against C'thun Mage, Aggro Warrior, Aggro Hunter and Zoolock before i called it quits (those were the only decks i was seeing in the 10 game test). Glad it is working for others though
Ranked from 10 to 5 with deck fairly easy, Freeze Mage is tricky and replacing the Addled Grizzly with a 2nd Savage Roar will help squeeze through some extra damage to pop the ice block. In general I found Addled Grizzly was rarely ever played as most other tempo plays were better in comparison at that moment. The few times it was played it was a "win more" type card where the game is already out of hand. I also found that I would be fishing with Raven Idol [/card]for extra damage and decided to go with the extra [card]Savage Roar over a 2nd Swipe or Wrath due to the versatility of it being used as removal using my small minions on the board (Roots and leftovers from Raptor) and to close out the game.
Let me know what you think if you test it out. Currently Fandral Staghelm is just a nice random benefit, but isnt needed to be successful. Card that is on the cusp of being cut would be Addled Grizzly
Ive ranked from 9 to 6 on a win streak so far and i dont think ive drawn truesilver once. This deck has been good enough in other ways to constantly be one step ahead of my opponent even if they are heavy control.
So far, really liking this deck and it doesnt feel like you HAVE to have a good Challenger play in order to win like other secret decks. Seems to be superior to the cookie cutter secret pally and Djinni adds another win condition if they dont have right away. Replaced one Sludge Belcher with one Truesilver Champion for a little extra umph/heal.
I used to play a hobgoblin/mech warrior which wasnt top tier, but was a lot of fun. This deck has caused so many turn 3 concedes after a start of something along the lines of:
This one feels fast enough to be able to catch some control decks off guard with a turn 4/5 savage roar before they can do their first big board clear. The stickyness of the minions (especially if you get a couple of hobgoblin hits in) also helps you keep going after that first batch of removal. One of my top 3 decks to play right now
Great Deck, first try. A little bit of an AI exploit, but hey, this guy is kinda unfair (sometimes i think his hero power is "create awesome free legendaries"
I did remove an Ice Block and added in Alexstrasza Really helped speed things up
Unfortunately this deck did not seem to work very well against anything. Too many taunts/heals out there to ever truly get close to winning. Went 0-7 in regular play mode and ran out of steam by turn 6 usually.
0
Unfortunately I didnt have much luck with this deck :(, Won against a poor drawing Malygos Druid, but lost against C'thun Mage, Aggro Warrior, Aggro Hunter and Zoolock before i called it quits (those were the only decks i was seeing in the 10 game test). Glad it is working for others though
0
Ranked from 10 to 5 with deck fairly easy, Freeze Mage is tricky and replacing the Addled Grizzly with a 2nd Savage Roar will help squeeze through some extra damage to pop the ice block. In general I found Addled Grizzly was rarely ever played as most other tempo plays were better in comparison at that moment. The few times it was played it was a "win more" type card where the game is already out of hand. I also found that I would be fishing with Raven Idol [/card]for extra damage and decided to go with the extra [card]Savage Roar over a 2nd Swipe or Wrath due to the versatility of it being used as removal using my small minions on the board (Roots and leftovers from Raptor) and to close out the game.
0
Let me know what you think if you test it out. Currently Fandral Staghelm is just a nice random benefit, but isnt needed to be successful. Card that is on the cusp of being cut would be Addled Grizzly
0
Ive ranked from 9 to 6 on a win streak so far and i dont think ive drawn truesilver once. This deck has been good enough in other ways to constantly be one step ahead of my opponent even if they are heavy control.
0
So far, really liking this deck and it doesnt feel like you HAVE to have a good Challenger play in order to win like other secret decks. Seems to be superior to the cookie cutter secret pally and Djinni adds another win condition if they dont have right away. Replaced one Sludge Belcher with one Truesilver Champion for a little extra umph/heal.
0
Lost 8 in a row from 16 and 3 stars back to 18. Not good against warrior which i was lucky enough to see 6 times
0
I used to play a hobgoblin/mech warrior which wasnt top tier, but was a lot of fun. This deck has caused so many turn 3 concedes after a start of something along the lines of:
Turn 1: Dragon Egg/Finley
Turn 2: Coin - HobGoblin - Innervate - Spiders/Annoy
Turn 3: Imp Master
This one feels fast enough to be able to catch some control decks off guard with a turn 4/5 savage roar before they can do their first big board clear. The stickyness of the minions (especially if you get a couple of hobgoblin hits in) also helps you keep going after that first batch of removal. One of my top 3 decks to play right now
1
I also created a deck for Heroic: The Steel Sentinel
http://www.hearthpwn.com/decks/395658-heroic-the-steel-sentinel
Wanted to make something solid and cheap to build. Thanks for all the comments and Vote Ups on this deck!
1
Great Deck, first try. A little bit of an AI exploit, but hey, this guy is kinda unfair (sometimes i think his hero power is "create awesome free legendaries"
I did remove an Ice Block and added in Alexstrasza Really helped speed things up
3
Unfortunately this deck did not seem to work very well against anything. Too many taunts/heals out there to ever truly get close to winning. Went 0-7 in regular play mode and ran out of steam by turn 6 usually.
0
Awesome!
0
Cool, made this an official change and noted the OP. I tested myself and seemed very good. Thanks for the feedback!
0
Good adjustments, made them official to the deck.
-1
=D
0
Early cleric is key it seems, being able to drop on turn 1 and getting the card draws starting early helps make things much easier