This meta is fucking shit. It's either die to Denathrius every game or steal it with Theotar. It honestly feels like 95% of games these days are decided by Theotar. Such thought provoking gameplay. Either steal the broken card or die.
Agree 100%. I fucking hate that card. Remember when Mind Control Tech was in standard? It was universally despised. And now they've re-created it, in a manner that prevents you from playing around it. Entire games are lost if the opponent gets lucky. You can't even play your own cards.
9
Oh boy, just what we needed. Another Shadowstep. -_- (yes I know it doesn't discount but imagine doing this on Edwin)
3
Stoneforge Mistake.
8
I am 100% here for the Spinal Tap reference.
2
You'd think they could Recall some of the mistakes their Ancestors in development made, but I guess that's asking for too much Vision.
1
800 wins with Demon Hunter now, at the cost of having to lose like four in a row between every win.
"I draw four cards, they're discounted by a total of fourteen mana! Then I make two 5/5 and two 6/6 phantasms! Your turn."
"Deal you 18 damage from hand, gg"
Clearly need to play something else when the stone-cold nuts isn't good enough.
1
Lost a game due to what appears to be an error - opponent on 1 health + 3 armour, has a 2/2 and a 1/1 in play. I have Lady S'theno in play and cast Fel Barrage.
I expect - either the opponent dies, or the 1/1 dies and they take two, then Lady S'theno finishes them off.
What happens - the 1/1 dies, opponent takes two, S'theno kills the 2/2.
Sooooooooo if Fel Barrage sees my opponent as being the lowest health enemy, why does S'theno not? Frustrating.
5
The beginning of a possible new angle for Warriors, where they hate magic and get a massive toolkit to deal with or disrupt it. A unique concept never seen before in any IP oh wait it's just Khorne's thing from Warhammer.
I predict the card will see play even if it's not good, just because of the "hit the right thing and you insta-win" factor.
1
Can confirm, as a Relic DH player, it happens way less often than Rogue making 40/40 worth of stats on or before turn 5.
2
Finally got my last golden portrait/Hero Power!
4
The only times my opponent's Theotar hasn't hit my Denathrius all morning is when I don't have it in hand. Constantly losing otherwise unlosable games to opponents hitting 33-50% chances, making all other decisions irrelevant throughout the game. Utter horseshit.