Shadow word: steal honestly just looks like it's miserable to play against, rogue gets even more random bullshit and the gem actually seems kinda cool
- AndreiLux
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Member for 8 years, 7 months, and 13 days
Last active Thu, Apr, 25 2024 20:37:50 -
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Stensson posted a message on Multiple New Rogue/Priest Cards RevealedPosted in: News -
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Grubelmonster posted a message on Multiple New Demon Hunter/Rogue Cards RevealedPosted in: NewsGreat, DH has a instant "win the game"-card against aggro, which costs 4 mana. Seems balanced.
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Valesandr posted a message on Multiple New Rogue/Priest Cards RevealedPosted in: NewsNext time I get cought stealing candy from the store,I'll explain , what I just returning it to my pocket.
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user-14560584 posted a message on Petition to save Duels game mode!Posted in: General Discussion -
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CaHgO posted a message on Happy New Year from the HearthPwn Team!Posted in: NewsHappy New Year!
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Banur posted a message on Hot Take: Add an option to ban cards in queue so you won't face themPosted in: General DiscussionNot really a hot take or far fetched, more reheated "ban X class" and the like.
The result will be a splintered metagame where some other deck will dominate that you can't ban because you ran out of ban slots. If you do ban, then you lose to another deck that you can't ban.
So all it does is create X sub-meta games where you are back at your original problem of people playing meta decks.
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Suikiele posted a message on Hot Take: Add an option to ban cards in queue so you won't face themPosted in: General DiscussionHearthstone players: "Whenever I am getting stomped by X, I change to its counter deck Y and then I don't queue into them again, ever! Why is Blizzard manipulating who I play against?"
Also Hearthstone players: "I wish Blizzard would allow me to manipulate who I play against, so they are never able to have a counter deck to mine."
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Hearthsam posted a message on Hot Take: Add an option to ban cards in queue so you won't face themPosted in: General DiscussionDefinitely not - considering most decks right now revolve around 1-2 key cards you're basically cherry picking your matchups to get a higher winrate. Banning Sif would mean you wouldn't face a single mage. Banning Shudderwock would make it so you'd only ever face even shaman. Banning Astalor (in standard) would lead to crazy long queue times because he's in practically every deck, and it doesn't make sense either because you, yourself, can run it as it's a neutral card.
This just gives me the impression of "I want to win more and not play against things my deck is weak against". That is literally what a metagame is.
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Zizka posted a message on blizzards greed rules algorithmsPosted in: BattlegroundsYou’re on to something there.
It’s like, when I look at the horizon, it’s clearly not a curve, so how come people keep saying the Earth is round? I’m about to blow the lid on this thing. My plan is to rent a boat and keep going in one direction until I see the edge. Then I’ll take a picture of all the things floating in space like boats, and water and fish and send it to all the newspapers. I’ll need to be careful not to fall off the edge though.
My next article will be:”Hearthstone Player Convinced Game Is Rigged To Make Money Keeps Playing The Game Anyway”
We could work together on that thing.
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Elderhacker222 posted a message on blizzards greed rules algorithmsPosted in: BattlegroundsJust report it to the federals. It seems like a very serious case, and they will certainly look into it
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We just clearly like different things in the game :) I guess it's because I came from poker, and you're from WoW. For me comedy relief is way more nice and suitable in such a game, something what I like to see after a long day at work. Lore matters very little in HS, for me it's even negative, some thing which is exists and the reason why characters can't shut up in single player adventures, slowing down my progress through levels. For you it's probably called a story and I think both points of view are valid. It's just looks a little bit silly when they are trying to be spooky or epic in this environment.
Rag was pretty good card during his time of glory and example of good RNG, you couldn't guarantee anything but you always felt like he did something for you even if he missed. The "I'll either kill him right away or destroy his last defender" situation was so enjoyable. Reno was basically a control spell on stick, Tree of Life level of entertainment. I'm saying "was" because now both are not standard so basically irrelevant. I had some fun trying to make Tempo Highlander mage work, but that's about it, so archetype became interesting for me only when Reno gone and Dinotamer Brann, real king of Highlander decks (just kidding, it's Zephrys ofc, but for me he is!) came. Rag was a legit card for both control and midrange.
Boom would be more fair winner than Rag (It was hard to expect Loatheb or Thalnos actually win, they did even better than I expected, so I was rooting for Boom to win entire thing), but at least Rag is not control only card.
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Rag is a better card, Reno is a better character. My vote goes to Rag.
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Nothing, F2P still completely viable. I can craft any deck, I just can't have all the collection and craft everything. If you don't want to spend any money, just don't spend it, it's really that simple.
What should the Reward be? The game is the reward, if you don't enjoy the game, why would you play it even for free?
Imagine calling the players who are whining on Blizzard's forums "the smarter side of Blizzard's community (unlike HS)".
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It's interesting how people love Ben Brode and hate Alec Dawson when all we really know is Ben Brode is good on camera and Alec Dawson is not. Promote Chakki! :D
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So you're blaming people for the desire to overcome difficulties rather than just give up? How long ago did lack of willpower become a virtue?
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I don't know why did they even expected a new constructed brawl every week like it ever was like that. Brawl was made as fast and preferably fun way to play and receive a pack and for Blizzard to test different game mechanics. Stats have shown that random brawls without using collection are more popular. It totally make sense that they use them as repeatable brawls more often.
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I want to upvote you, but + button doesn't work so +1
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Tip: If anyone wants to increase the chance of playing a game of mutual Nozdormu, go to Casual mode, because that's where all the players who don't like it, like me, will go.
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I find this statement hilarious
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Well, from what I've read at this forum, his negative opinions were not only negative, but made no sense, so it's quite likely that patch would not be good (or good for Zeddy and not for me). I don't mind if it would be good, of course, but if anyone's opinion says nothing for me it's Zeddy's.