My last run, I was offered DK. I took it. Only managed a measly 5 wins with it. One of my worst runs for a long time.
The cards offered were abysmal too. Not a single Legendary, and everything else was mediocre at best. The only really useful card I was given was the 8 mana who summons a bunch of 1/2 taunts.
Really not sure what the fuss is, to be honest. It doesn't seem that strong in arena to me.
Happened the same to me i went 3/3 the only time i picked it (i did it just to advance the DK event i dont really abuse of something thats clearly broken) , but you gotta be kidding me , the stats dont lie. It's not because you and I were bad once with DK that's not a problem the only class I managed to do more than 7 wins so far was paladin because I managed to get some very strong drafts and this card 1 mana discover a dragon and summon a 5/5 taunt in paticurlarly is absolutely broken in arena people will complain about that after they fix DK (if there's a way to fix it) , but yeah arena is just messed up right now, unplayable as expected to me at least.
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Your reply would be 100% true in such threads at the launch of any expansion we have seen before, but it's not the same, as FortyDust said. That's the most concerning thing, when unrefined and suboptimally piloted combo decks are as good as aggro decks on day 1, it may lead to even worse meta when combo decks became more refined and people will get better at piloting them. I'm not saying it's unfixable and I'm quitting, but it's concerning. Luckily, we still have Classic, Arena and BGs. As to balance changes, looks like they may need a lot of them and it's unclear if they will be able to do it fast with all that mess at Blizzard.
I would like to quote the most upvoted post from HS subreddit today:
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Ok, I'll rephrase my argument to sound less condescending: "Me am dumb. Me think slow. Me see two green cards, not know which use, rope burn. Why you think me hate you? Me love everyone! Me just have my own pace".
It's just a fact that most ropes are unintentional; if it was 99% intentional, it wouldn't happen once or twice per game, but every turn.
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I'm the kind of person who ropes from time to time anywhere, regardless if it's Bronze 10 or top 1k legend. I don't understand the concept of "take the game too seriously". I don't have time (and talent, most likely) to be at truly competitive level, but still, if I play, I do my best to win, not only in Hearthstone, but in any game.
The most common scenario when I rope is turn one with an aggro deck and good hand, when I have several options and have to plan ahead what I should do in the early game, depending on what my opponent can do, how possibility of drawing card X in the next turn or two would change the situation for me etc and there is a shortened turn timer on top of that. I want perfect decisions if it's possible, not just first looking good decisions, even if after analysis I will stick to my initial plan most of the time. To clarify, I used to play 3 hours chess games when I was a kid and even that not felt like enough time for me. Do you think I'm unique in that? I don't think so.
If you perceive rope as BM and/or mind games 99% of the time it doesn't mean they actually do it for that, it means you don't respect your opponents right to spend their time thinking more than you do. If you look closely, you will see that people roping way more often when they have multiple options and/or complicated problems to solve. HS is way more complicated than you think, you just don't want to dig deeper, which is fine, but do not assume a priori that everyone who trying to find perfect solution every turn do it just to get into your head, or they often will get into your head when they not even trying or know about it.
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It should be epic bad, definitely worse than any card you cut for it. Players who don't want to participate in this "play cards non-stop" fiesta should not suffer from it. 52,5 seconds is absolutely not enough for me, unless I'm super experienced with the deck so I can autopilot it, but even then sometimes some new situations still emerge where I would like to think for a minute. It's a strategy, turn-based game. Time and APM should not be a factor in determining who wins, so everything APM-heavy should be meme or not exist. Think about mobile users. We have this issue in BGs already, where faster players have an advantage and it has caused many players to play less or use intentional disconnects, mobile players basically can't play on the same level as PC players at all, and that's not how things should work.
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I really don't like being forced to play fast, but an extra 500-600 exp is an extra 500-600 exp, so I completed it in casual mode. I personally would have enjoyed Boomer Day with an extended turn time more though.
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It's about cards offering rates during the draft by class. They are balancing classes like that for years, they said about it many times, that's what Arena players ask them to do more often, and it's not something they "finally admitting". Do you realize it has nothing to do with conspiracy theories about controlling players win rates? It's funny how another conspiracy theory about creating accs by Hearthpwn community just to downvote comments of "truth" appears here at the same time. Of course, it's not because comment being ignorant, but because we are all Blizzard fanboys who never criticized them for things they actually deserved to be criticized.
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No, I will not waste my time for the part of the game I don't find interesting just to prove anything to you. I like piloting decks and recognizing how to do it optimally to maximize my winrate, not building them. If I know there is a guy, or training group, or data analyst who can produce better builds, why would I compete with them? I already build decks every time when I play the mode where I should do it and every deck is different (Arena), I build my decks eventually for the mode I don't care about my winrate and just need one win (Tavern Brawl). In constructed it would only hurt my gaming experience unless I want to try specific tech choice or something. That doesn't make me or anyone with the same mindset a mindless robot.
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Watch posts are one of the worst card designs I have ever seen. I don't know who came with a bright idea to make overstated "techs" against every deck interested in playing cards, but I would like to hear what the thought process was. At least Blizzard was fast enough to realize their mistake. Paladin will receive another nerf for sure, but I don't see how it is connected to watch posts. Paladin was the best deck in the meta with watch posts, and we had unhealthy amount of Mages as well.
You're wrong, I think there are too many nerfs nowadays and I'm fine and was fine all these years basically with every card. Even if I really disliked some cards (pre-nerfed Shudderwock comes to mind) I never said it should be nerfed ASAP. Mor'shan Watch Post was the only card I ever saw and was like "Ok, that's not normal, I should play BGs more before this abomination receive its nerf". Maybe I would not be as negative to them if they were banned from the Arena from the start. Mor'shan Watch Post was so bad for the Arena, it won games by itself on turn 3 (or 2 with coin) if you don't have an answer, which you almost never had.
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Jaina just played hilarious Frost Nova + Frost Nova combo. That's what I call cool AI.
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Of course packs are 100 gold. These people don't buy packs for gold, or mistakenly think that reward packs magically become cheaper when they come not from the shop, or maybe they bought enough packs already at the start of expansion and saying about next packs they don't need that much. Economically 2 wins average is ok, 3 is good, and 5 is great, almost soft-infinite level already.
Cards were in buckets based on their quality, yes, and how is it connected to balance?
Of course he never said that, and I never said buckets were synergistic within them too, I'm saying that decks you get at the end of a draft have more synergies this way. Let's say you picked elemental on pick one and was offered an option to get elemental synergy on pick two. With buckets you just pick it as three cards are about the same power level (at least if Blizzard were good at balancing buckets), without it you may very often not pick it because you was offered premium card without synergy at the same time. That's how additional synergies sneak in. Putting cards with the same synergy in the same bucket have nothing to do with it and only reduces this side effect.
Upd: Let me clear my first post, "synergy picks" were about adding synergies and buckets were about letting people draft the deck the way they like. Buckets were way better than synergy picks, synergy increase was not a goal in second case, they didn't harm arena that much, some players liked it, but still buckets pushed it in the direction away from pure "try to draft something worthy from trash and beat another trash".