• 1

    posted a message on Absolute garbage expansion
    Quote from Goebs80 >>

    It's an aggro focused launch.  If it gets too crazy there will be balance changes but either way, control will come up with optimal decks to compete and the race to figure out the meta will be on.

    Your reply would be 100% true in such threads at the launch of any expansion we have seen before, but it's not the same, as FortyDust said. That's the most concerning thing, when unrefined and suboptimally piloted combo decks are as good as aggro decks on day 1, it may lead to even worse meta when combo decks became more refined and people will get better at piloting them. I'm not saying it's unfixable and I'm quitting, but it's concerning. Luckily, we still have Classic, Arena and BGs. As to balance changes, looks like they may need a lot of them and it's unclear if they will be able to do it fast with all that mess at Blizzard.

    I would like to quote the most upvoted post from HS subreddit today:

    They did it. The mad lads did it. They turned hearthstone into a single player game.

    To be fair I am not calling for a nerf or saying the design was bad or anything like that. I'm not trying to shit on the expansion. You can do it all you want.
    I'm making the observation that out of the 10 classes on ladder I've been playing against, 7 of them play complete solitaire decks. Mage quest, warlock quest. Druid can have up to 5 copies of battlecry 8 attack minions. Demon hunter is doing quest illgynoth otk, hunter and shaman is just doing normal spell/weapon burn, and these are two classes that could easily go non-minion if they wanted to. Also the cherry on top, rogue has a t6 otk garrote deck with iceblock

    Posted in: General Discussion
  • 1

    posted a message on The Nozdormu push
    Quote from Tyk3 >>
     
    Quote from Tyk3 >>

    Behave will you. It's HS not Crusader Kings 3. Only reason to rope on 99% of occasions is purely BMing and/or mind games. While the timer is set as it is I've got no problem with people roping though, but even if they only cut the rope time in half people would have more than enough time to make the most complicated of plays. Only decks that would suffer would be the rare OTK deck that needs to play 50 cards and wait for animations.

    If you perceive rope as BM and/or mind games 99% of the time it doesn't mean they actually do it for that, it means you don't respect your opponents right to spend their time thinking more than you do. If you look closely, you will see that people roping way more often when they have multiple options and/or complicated problems to solve. HS is way more complicated than you think, you just don't want to dig deeper, which is fine, but do not assume a priori that everyone who trying to find perfect solution every turn do it just to get into your head, or they often will get into your head when they not even trying or know about it.

    I wrote a reply but then deleted it because I can't be bothered with your condescending bullshit. 

    Ok, I'll rephrase my argument to sound less condescending: "Me am dumb. Me think slow. Me see two green cards, not know which use, rope burn. Why you think me hate you? Me love everyone! Me just have my own pace".
    It's just a fact that most ropes are unintentional; if it was 99% intentional, it wouldn't happen once or twice per game, but every turn.

    Posted in: General Discussion
  • 1

    posted a message on The Nozdormu push
    Quote from SinAscendant >>

     You're the kind of person who ropes at Bronze 10 huh?

    I went from mostly PC to 98% mobile, I hit Diamond regularly (the only reason I dont hit Legend is because I prefer non constructed modes) and I almost never rope.

    There is no reason to rope. If you're roping constantly then you're taking the game way too seriously. There are only a few scenarios in which roping makes sense and they're all late game control scenarios. 

     I'm the kind of person who ropes from time to time anywhere, regardless if it's Bronze 10 or top 1k legend. I don't understand the concept of "take the game too seriously". I don't have time (and talent, most likely) to be at truly competitive level, but still, if I play, I do my best to win, not only in Hearthstone, but in any game.
    The most common scenario when I rope is turn one with an aggro deck and good hand, when I have several options and have to plan ahead what I should do in the early game, depending on what my opponent can do, how possibility of drawing card X in the next turn or two would change the situation for me etc and there is a shortened turn timer on top of that. I want perfect decisions if it's possible, not just first looking good decisions, even if after analysis I will stick to my initial plan most of the time. To clarify, I used to play 3 hours chess games when I was a kid and even that not felt like enough time for me. Do you think I'm unique in that? I don't think so.

    Quote from Tyk3 >>

    Behave will you. It's HS not Crusader Kings 3. Only reason to rope on 99% of occasions is purely BMing and/or mind games. While the timer is set as it is I've got no problem with people roping though, but even if they only cut the rope time in half people would have more than enough time to make the most complicated of plays. Only decks that would suffer would be the rare OTK deck that needs to play 50 cards and wait for animations.

    If you perceive rope as BM and/or mind games 99% of the time it doesn't mean they actually do it for that, it means you don't respect your opponents right to spend their time thinking more than you do. If you look closely, you will see that people roping way more often when they have multiple options and/or complicated problems to solve. HS is way more complicated than you think, you just don't want to dig deeper, which is fine, but do not assume a priori that everyone who trying to find perfect solution every turn do it just to get into your head, or they often will get into your head when they not even trying or know about it.

    Posted in: General Discussion
  • 1

    posted a message on The Nozdormu push
    Quote from ZagniefMaster >>

    Current Nozdormu is EPIC BAD, i have 2 options to balance it:

    1) Make it more tempo as Paladin's Nozdormu: like 2 mana 3/3 with current time reducing effect.

    2) Reconsider current effect and change it to: "Reduce time given to make a turn by 37.5 seconds (minimum 15 seconds)". As a result, 2 nozdormu players matching each other will have 15 seconds for each turn (90 - 37.5*2 = 15), one nozdormu player will reduce turn time to 37.5 (52.5 as result). Or something like this.

    It should be epic bad, definitely worse than any card you cut for it. Players who don't want to participate in this "play cards non-stop" fiesta should not suffer from it. 52,5 seconds is absolutely not enough for me, unless I'm super experienced with the deck so I can autopilot it, but even then sometimes some new situations still emerge where I would like to think for a minute. It's a strategy, turn-based game. Time and APM should not be a factor in determining who wins, so everything APM-heavy should be meme or not exist. Think about mobile users. We have this issue in BGs already, where faster players have an advantage and it has caused many players to play less or use intentional disconnects, mobile players basically can't play on the same level as PC players at all, and that's not how things should work.

    Posted in: General Discussion
  • 0

    posted a message on Nozdormu Day July - Now With Special Quest!

    I really don't like being forced to play fast, but an extra 500-600 exp is an extra 500-600 exp, so I completed it in casual mode. I personally would have enjoyed Boomer Day with an extended turn time more though.

    Posted in: News
  • 3

    posted a message on Arena Balance Update - Hotfix

    It's about cards offering rates during the draft by class. They are balancing classes like that for years, they said about it many times, that's what Arena players ask them to do more often, and it's not something they "finally admitting". Do you realize it has nothing to do with conspiracy theories about controlling players win rates? It's funny how another conspiracy theory about creating accs by Hearthpwn community just to downvote comments of "truth" appears here at the same time. Of course, it's not because comment being ignorant, but because we are all Blizzard fanboys who never criticized them for things they actually deserved to be criticized.

    Posted in: News
  • 1

    posted a message on New Cards, Old and Tired Decks. Rinse and Repeat. I give up. The players playing this game are mindless robots not humans.

    No, I will not waste my time for the part of the game I don't find interesting just to prove anything to you. I like piloting decks and recognizing how to do it optimally to maximize my winrate, not building them. If I know there is a guy, or training group, or data analyst who can produce better builds, why would I compete with them? I already build decks every time when I play the mode where I should do it and every deck is different (Arena), I build my decks eventually for the mode I don't care about my winrate and just need one win (Tavern Brawl). In constructed it would only hurt my gaming experience unless I want to try specific tech choice or something. That doesn't make me or anyone with the same mindset a mindless robot.

    Posted in: Standard Format
  • 1

    posted a message on Make Watch Posts great again

    Watch posts are one of the worst card designs I have ever seen. I don't know who came with a bright idea to make overstated "techs" against every deck interested in playing cards, but I would like to hear what the thought process was. At least Blizzard was fast enough to realize their mistake. Paladin will receive another nerf for sure, but I don't see how it is connected to watch posts. Paladin was the best deck in the meta with watch posts, and we had unhealthy amount of Mages as well.

    Quote from Red1 >>

    Totally agreed. The watchpost haters are the same people that piss their pants about everything else constantly... the literal worst.

    You're wrong, I think there are too many nerfs nowadays and I'm fine and was fine all these years basically with every card. Even if I really disliked some cards (pre-nerfed Shudderwock comes to mind) I never said it should be nerfed ASAP. Mor'shan Watch Post was the only card I ever saw and was like "Ok, that's not normal, I should play BGs more before this abomination receive its nerf". Maybe I would not be as negative to them if they were banned from the Arena from the start. Mor'shan Watch Post was so bad for the Arena, it won games by itself on turn 3 (or 2 with coin) if you don't have an answer, which you almost never had.

    Posted in: General Discussion
  • 3

    posted a message on Book of Heroes: Frostwolf Thrall Is Live Now!

    Jaina just played hilarious Frost Nova + Frost Nova combo. That's what I call cool AI.

    Posted in: News
  • 2

    posted a message on Arena Leaderboards Update: March – May 2021

    Of course packs are 100 gold. These people don't buy packs for gold, or mistakenly think that reward packs magically become cheaper when they come not from the shop, or maybe they bought enough packs already at the start of expansion and saying about next packs they don't need that much. Economically 2 wins average is ok, 3 is good, and 5 is great, almost soft-infinite level already.
    Cards were in buckets based on their quality, yes, and how is it connected to balance?
    Of course he never said that, and I never said buckets were synergistic within them too, I'm saying that decks you get at the end of a draft have more synergies this way. Let's say you picked elemental on pick one and was offered an option to get elemental synergy on pick two. With buckets you just pick it as three cards are about the same power level (at least if Blizzard were good at balancing buckets), without it you may very often not pick it because you was offered premium card without synergy at the same time. That's how additional synergies sneak in. Putting cards with the same synergy in the same bucket have nothing to do with it and only reduces this side effect.
    Upd: Let me clear my first post, "synergy picks" were about adding synergies and buckets were about letting people draft the deck the way they like. Buckets were way better than synergy picks, synergy increase was not a goal in second case, they didn't harm arena that much, some players liked it, but still buckets pushed it in the direction away from pure "try to draft something worthy from trash and beat another trash".

    Posted in: News
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