I am so sorry to everyone playing Duels.
- Registered User
Member for 7 years, 4 months, and 20 days
Last active Thu, Feb, 2 2023 19:47:26
- 0 Followers
- 379 Total Posts
- 555 Thanks
Jan 13, 2023Posted in: Battlegrounds
I feel the same, I liked old BGs more too, despite some problems corrected by now. I liked how few patterns you had to remember and how low power level was. At some point (probably when quests were introduced) the amount of information and APM required to be competitive became overwhelming, so it was time for me to move on. Blizzard's decision to lock extra slots from F2P players helped a lot. Now I mostly come back only to complete tribe daily quests.
Jan 12, 2023AndreiLux posted a message on Has Hearthstone already passed the test of time? What do you think?Posted in: General Discussion
Obviously. By far the most enjoyable Blizzard's game, breathed life into one of my favorite genres, has been around for a long time already. The best F2P game I have ever played.
Dec 8, 2022Posted in: General Discussion
It will not rise to 70% because of mirrors. It's already 63%, and probably will stay in low 60's, which is still unprecedented and completely ridiculous, and if we exclude mirrors, it would be more than 70% for sure, 80% maybe.
Day 1 stats are as useful as the gum at the bottom of your shoe.
Only in ranked. You can't actively counter anything in arena, meta will not develop that much. Initial stats cannot make even 5% shift without devs intervention. Right now it's 1 OP class, 1 strong class, rest in dumpster. It never was like that, even after DH launch it wasn't nearly as bad, despite DH being oppressive.
As anyone who has been part of a new meta before, especially with a whole new class, will likely tell you, this sort of thing is completely normal, and agonising over stats on the very first day of a new expansion is about as useful as a chocolate teapot.
Give it some time to settle, and if it's still that way in a few week's time when things have settled, then it will likely get looked at by Blizzard.
You look at this from constructed perspective. It's not the same as when some archetype in ranked enjoying itself with 70% winrate beating bad decks on day 1. There is not much to settle. If some class is higher than 55% in arena, it is already too strong, if class is at 45%, it's already very bad. Devs usually try to keep classes in 53%-47% range, with some classes fall lower. If class is below 40%, it should never be picked. Well, this changed for now, since there are 4 classes below that mark at this point so they can't be completely avoided. 63% is unseen levels of broken, it means that even the best players in the game, leaderboard levels of good, will not be favored against average player if they not being offered DK or Paladin and average player got DK. Paladin is broken too btw, but DK is so oppressive that Paladin looks like a normal top class by winrate.
Dec 5, 2022Posted in: General Discussion
It's just not a great choice of the name of the mechanic. Should be named "unreachable", "unattainable" or something like that. I think immune was chosen over those because of most common use of it, immune while attacking, where it fits perfectly and describes permanent divine shield part of the mechanic, but permanent stealth part of the mechanic is missing.
Aug 28, 2022AndreiLux posted a message on Grandmasters 2022 Last Call - Playoffs - Results & Decklists!Posted in: News
Aug 23, 2022Posted in: News
If something that directly affects players winrate (2 Hero Slots) is unlocked by something you can't earn in-game, you can't call this mode free to play. The difference between pay to win and pay to win faster is huge, and that's pay to win. They totally deserve the outrage they are getting this time.
Aug 6, 2022Posted in: General Discussion
Wow, this time you managed to write as many as four paragraphs before mentioning that the game is "rigged". Impressive.
Calling intentionally lowering your MMR in order to act like the douchiest of bags against worse/less experienced players "getting a good RNG" and something "the game is designed for" is not that impressive. I suppose being the douchiest of bags is not something anyone should be proud of in general.
Friendly reminder: with the new in-game report system you may actually finally be done with constructed hearthstone one day and we will see a colorful tantrum here about how you got banned by evil Blizzard for expressing your wonderful personality, because, you know, worse players tend to take these things to heart more often and will probably send a lot of reports.
Jul 22, 2022Posted in: General Discussion
Most people aren't stupid enough to put that kind of money into hearthstone, Blizzard has your money, the algorithim is pointed at people who don't have all the cards.
I'm F2P, I've never put any money into the game. Obviously, I don't have all the cards. I'm not a genius and make enough mistakes when I play. Can you explain how it became possible for me to get to legend 55 times?
- To post a comment, please login or register a new account.
Jan 20, 2023Posted in: General Discussion
No, seriously. What rank are you? Why would you nerf currently unplayable swordfish while leaving all broken rogue stuff untouched.
Guff to 8 mana is ridiculous
Vexxalus nerf XD
Sanguine 2 mana 2/2 divine shield with downside? is this 2014?? Have you ever heard of Shielded Minibot?
idk, u must be high on something
Jan 19, 2023ZagniefMaster posted a message on 25.2.1 Patch Notes - Battlegrounds, Arena & Duels Updates; Bug FixesPosted in: News
>Malignant Horror can no longer be drafted
Main change of the patch.
Considering they will add crazy op cards on future, I would ban all cards using corpses or changed this mechanic in arena a little. Problems with cards that consume corpses will happen again and again in future I'm sure.
Jan 11, 2023Posted in: Battlegrounds
Is there any way to play the old version of Battlegrounds, I mean those times BEFORE Dragons were added and AFTER Nightmare Amalgam was removed?
The thing is I somehow don't like Dragons, Pirates, Elementals and Quillboars.
I somehow don't like this nowadays-version but maybe that's just me.
Jan 13, 2023Anarchy1 posted a message on What's your ideal perfect meta, and whats your nightmare meta?Posted in: General Discussion
Zoolock back in the day was way harder to play then control in that time
Jan 12, 2023LetsgoBrandon posted a message on Has Hearthstone already passed the test of time? What do you think?Posted in: General Discussion
its easy to pick up and objectively more fun then MTG online, which means yes it has passed the test of time and HS will be this card game everyone and their dog knows for the next few decades
Jan 11, 2023Posted in: General Discussion
OP, i think it's all of your options. What i see as balanced:
- every class has at least 2 viable archetypes, with at least 1 deck from each.
- the same player (i.e. same skill) should be able to reach the same rank (e.g. diamond 5) in the same amount of time played or games, + or - a deviation of at most 10%. Maybe 15% for some fringe decks.
- games should very rarely last less than 10-12 turns
- every spell should cost at least 1 mana, except those designed to cost 0.
- the board-based decks should have an easier time reaching the set rank (i.e. they should win more, within that standard deviation of 10-15%).
- losing should never feel bad. You should always have something to try, which provides enough satisfaction that you actually PLAYED a game, even if lost.
- swing turns should never be binary, except a few which each class should have access to and with great (and similar) costs. This means that most board clears should only allow you to regain tempo (even in future turns) instead of either making you win right there, or the opponent having OP cards that your board clear is useless anyway.
- this implies that the health of heroes should be (much) larger than 30. Or that each player can choose a card to play from his deck for free, at certain turns, or whatever. Basically allowing a swing turn to happen for the one behind, full knowing that the opponent can do it too afterwards.
- games are way way too binary, instead of actual battles which leave you gasping for air. This needs to change badly.
- the cards' cost should be more or less fixed, and computed automatically. E.g. taunt is valued at 0.5 mana, divine shield at 1 mana, etc. It's much easier to balance something knowing that every other card is in line with the cost. For uneven costs, either start using double of everything (mana cost and available mana crystals) so you always get an integer, or simply make the cost the low/high value depending on projected/tested impact of the card.
- stop making stupid filler cards every expansion. I'd rather have 30 cards with real impact (in standard, wild, arena) than 100 more useless cards. If you want filler for arena, then release separate sets for exactly this!
- start testing your cards before release, in real games. Make a limited access test realm for HS and invite certain players to play and give feedback.
- stop making this game targeted at teenagers. Have some dignity. People want to use their brain. You want to make it accessible? Sure. There's casual mode for you. Or wild. Or any other mode you can think of that would lower the IQ requirements, game duration, strategy, and amount of fun. But please, stop fucking up constructed. Not everyone has to play it! Or i don't know, make an "elite mode". Stop putting all people in the same boat. It's annoying as hell.
- remove or change the game modes that you don't give a shit about or barely do anything to balance them properly.
This is balanced for me. Also the reason i'm not gonna play HS again. Not for stupid hype stuff like the DK. At least i can admit that it's not overpowered and that they did a much better job than with DH. A small step in the right direction. Too bad the impact for arena was missed completely.
You don’t describe a balanced meta.You just describe what you like
-Claiming that an average game length of 10 to 12 turns per player is balanced or healthy: what about aggro decks? You want multiple viable archetypes but at the same time want aggro dead
-your mana pricing rule leads to a game like classic hearthstone. A game I wouldn’t play
-you state that’s why you won’t play hearthstone anymore. Why then bother writing about the game?
Jan 10, 2023Posted in: General DiscussionThe sad thing is most pros and streamers still dictate the meta and very few players actually spend the time and patience to build a deck of their own that works.
Sorry, I'm throwing the BS flag here. The reason you see "netdecks" is because the decks they create (which they "actually spend the time and patience to build") ARE HIGHLY EFFECTIVE. Why? Because the current crop of cards in Standard provide sufficient support for said decks. There's a reason you don't see an Undead Hunter or Pirate Shaman. You'd have to be an idiot to try to ladder with it.
I'd venture to bet that most people, if they bothered, could come up with a Quest DH deck that is 95% identical to the "meta" deck that a streamer puts together. It's not that hard. So why waste valuable time reinventing the wheel? I could grow my own food, but I'd rather go to the grocery store.
I swear, some people think it takes some deep brilliance to put together a deck of 30 cards. It's not rocket science.
No it's not rocket science and yet everyone just copies tier 1 and 2 decks from HS replay or any other deck site. I wouldn't call it deep brilliance but yes players need a deeper understanding of the game to build a deck that functions well from top to bottom (early game to late game). I'd say 1 out of every 10 games do i see someone using a meta deck that has a single different card than the net deck version. At a certain point it becomes so easy to counter because every turn is so predictable. Judging by the fact that you've posted no decks on this site and you've been a member since 2016 leads me to believe you've always copied others decks and you're trying to justify not taking the effort to do it yourself.
1) No, actually, you don't need "a deeper understanding of the game" to build a good deck. You need a few functioning brain cells and some experience playing the game. To take a dated example, look at Mech Mage. Do you honestly want to tell me that creating that deck takes a deep understanding of the game? Any idiot could create that deck in 10 minutes. Over time, people realized that certain cards weren't very good in the deck, but that's a change at the margin. The basic wincon and play choices remained pretty steady. I realize some people need to feel like they're special by saying "I create my own decks," but in most cases, they've taken 28 cards shared by all decks of that archetype, tossed in a couple different cards, and walked away telling themselves they're better than everyone else.
2) That said, the very term netdeck is stupid. As an example, I looked up deck lists for the contemporary version of Miracle Rogue. Some of the decks use Necrolord Draka, others use Astalor Bloodsworn. Some use Gone Fishin', some Tooth of Nefarian. So, which one's the netdeck? Look at any of the major archetypes and you'll find the same: 90% identical, with a few differences (often tech cards). When most people complain about netdecks, what they're really complaining about is the fact that the number of high-performing archetypes is too small.
3) As for your snide little deckbuilding comment, here's a news flash for you: One can, in fact, create a deck without posting it here. Those are two separate things. I do, periodically, create decks entirely of my own, mostly to play either in Casual or at a floor in Ladder. If I'm looking to climb the ladder, I'll typically look at 4-5 different version of the deck I'm interested in playing to see what cards are in common and which ones are different. The cards that all the decks have in common are usually going to account for 27 or 28 of the cards in the deck. Then, I'll make a decision about what the final couple of cards will be. That decision will depend on a) what cards I have/ what I'd need to craft and b) what decks I have been seeing on ladder. Does that make me a hated "netdecker?" I don't know and I don't care. I'm having fun and succeeding. In the interest of full disclosure, I will confess that sometimes I find a deck that looks good and fun, so I copy it entirely. I sure hope that doesn't make you lose respect for me. /sarcasm
4) While we're on the subject of people's decks, I took a look at yours. Yeah, I see what you mean. That N'Zoth Deathrattle Hunter was really cutting edge. I'm sure no one else thought of it. Same for your Quest DH. I'm blown away.
- To post a comment, please login or register a new account.