This deck still works well in today's brawl
- AndreiLux
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Member for 9 years, 2 months, and 24 days
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YourPersonalGuru posted a message on Aggro is the most popular deck typePosted in: General DiscussionNo opponent is harder to defeat than HS animation time :p
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DatMageDoe posted a message on Aggro is the most popular deck typePosted in: General DiscussionA lot of people on online communities make the correlation that a long game is automatically a good game, or act like that a game being 25 minutes long is good. That couldn't be any further than the truth. Oftentimes those games are born from one or more decks being Stall, Attrition, Reddit Control, Hostage, whatever you want to call them - decks completely devoid of a way to win the game, and must rely on your opponent dying of boredom to secure victory. They're very disrespectful of their opponents' time, because they may "win the game" on turn 7-8, but can't actually end it until much, much later, so a match which should take 10 minutes at most ends up being twice that, purely because the winning player's deck is bad at ending games.
Thankfully, Stall is rarely meta viable, and if it is, it's usually pretty weak and irrelevant at higher play.This is why I don't mind Aggro decks being good, because their game times are generally short and condense the meaningful decisions into a smaller package. Plus, losing a 5 minute game is a lot less draining than losing a 20 minute one.
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Likafoss posted a message on Aggro is the most popular deck typePosted in: General DiscussionI have an opinion that Aggro is the most popular deck type across extensions because the games are quicker.
I would play my combo and control decks at work if the games didn't take 15+ minutes each, but the long animations on top of Mobile processing slower than PC all but forces me to play simpler, faster deck lists.
I find myself complaining more and more about one card showing up multiple times and then having it's own animation to watch. Think cards that can be forged or corrupted. The game client shows the regular card, then the upgraded version, and THEN the effect happens. The whole game is already a nightmare to wait around every turn for long animations across the game as a whole. But do cards really need three animations a piece?
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b1ak1ce posted a message on 31.0.3 Patch Notes - Balance Changes Standard, Wild & BattlegroundsPosted in: Newsmaking me play for 25 mins a game.
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b1ak1ce posted a message on The 'No more homebrew' theory.Posted in: General Discussionyou are playing a best-of-one online card game. "Creative experimentation" (aka making the narrow archetypes provided less efficient) was never considered viable.
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kawhi1weefc posted a message on Pre-Release Tavern Brawl Is This Week's Tavern BrawlPosted in: NewsIt has nothing to do with the expansion; it’s about the Tavern Brawl. Some people play it to try the new deck archetypes from the expansion, while others use it to "farm" packs. I think the decks in the Brawl should be forced to include a minimum number of new cards. The problem is that some people would complain(like they always do), saying, "Blizzard is greedy; they want us to buy the preorder bundle."
I didn’t buy the preorder bundle, but I believe the main goal of the Brawl was for people to try the new decks, not to "farm" packs or gold like in Arena or the Heroic Brawliseum.
The weird thing is that the Brawl has bad value if everyone is tryharding. But it has good value if you’re tryharding with old decks and your opponent is playing a new, non-optimized deck archetype because you get easy wins. It’s like the devs want people to play (almost) the same old strong decks to make the new decks look bad, which defeats the purpose of the Brawl.
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MintMurderMedia posted a message on Bots on Hearthpwn?Posted in: General DiscussionMy question is, how did you come to find this? Its seems near impossible. You find the same words on different places and remember you've seen them before? Just seems sus to me.
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Xssx posted a message on Ice Block - again and again and again and ...Posted in: Wild FormatI mean what is the fun of playing such a deck? And guess how much fun it is to play vs this deck!
Hey Blizz, it's time for a change in the mechanics or this game will be unplayable soon!
Make Legendaries playable once per game and all this other shit playable 2 to 4 times maximum. With all this discover, return, and copy stuff there way too many mechanics to copy cards and play time again and again and again. -
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Thonson posted a message on Hearthstone it's a scam game?Posted in: General DiscussionIt’s a scam because poster lost some games and can’t accept that they lost without the game being rigged against them!
In a large enough sample size, the RNG that goes in a player’s favor and RNG that goes against a player would likely be pretty even. When it happens back to back it feels like the game is against you, but it isn’t. It’s just an unlucky streak. Our with things like Window Shopper during April/May the RNG was more predictable with fewer demons to discover, and the DH players kept discovering Magtheridon almost every time.
But we also tend to remember the times RNG goes against us more than when it doesn’t. So that also pushes people on an unlucky streak to start thinking the game is rigged. As a whole I feel like society everywhere is also pushing into this idea that anything they don’t like is also rigged. Whether it be politics, sports, or whatever. Not everything is a conspiracy out to get you, people!
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https://www.hearthpwn.com/members/zibilol/posts
57 posts in 4 years 7 months, most are dedicated to quest trading. Doesn't look like a bot to me, I think he just copied posts from reddit to try to get some upvotes or whatever reason
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I understand your perspective and I'm not thinking you want constructed, I'm just saying that your ideal Arena is still closer to constructed than the current one.
You want to craft better decks, I want players to be punished (myself included) for taking risks. You want higher power level and working synergies, I want lower power level and synergies not working. You want to have control over your deck, I want to damage control my deck. You want to have space for maneuver, I want to adapt the best to what I got. You want to have an advantage of being more creative than your opponent during the draft, I want to have an advantage of being more disciplined than my opponent during the draft (since I'm usually not enjoying deckbuilding anyway). Basically, the charm and fun of Arena for me was always in playing bad decks against other bad decks. That's why I miss old Arena when decks often were truly garbage.
Card diversity... Yeah, that's fair, I would prefer to see way more cards, but only if there would be a ton of bad ones so people will have to pick them and play them. The biggest fun during the draft for me was always in choosing between three horrible cards and trying to understand which one will hurt the deck the least. For me Arena was the best when it was wild. Sadly, power creep went too far so now newer card would often win games by itself so even I would agree that wild would be bad and too RNG now. Anyway, seeing more cards by improving decks even slightly is definitely not what I would want either.
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I agree that we want completely different formats, but I totally disagree that I want constructed-style Arena, I think it's totally opposite. I want Arena as it was 9 years ago, but even current one is further from constructed than if there were more options to make a better deck. Constructed is 0% RNG in terms of deckbuilding, so less RNG during draft = more constructed. I mean, what if you had complete control over all 30 cards? That would be literally constructed.
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Lacking of archetypes / synergies is exactly what I like about Arena. And low power level + safe drafting. And no Dragon decks with some heals as a Paladin. And having 12-0 as one of the hardest and iconic HS challenges.
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Same feelings. I remember all the cards from first 6-7 years, but can't remember a lot of new ones so I completed the brawl only after two resets. Especially DH, many cards from last couple of years are the same picture to me. Still a fun brawl, although perhaps annoying for new players.
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Extra info from Ridiculous Hat: you need to watch for 4 hours in total to get all of these.
xskarma, since it's only 12 hours and quite a lot of rewards, would you be so kind to put the article on top the day before so it doesn't get buried under card reveals? People tend to forget about such things, myself included. Thanks in advance.
upd: oh, it's both Monday and Wednesday, I missed that initially.
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Slow aggro, also known as fast control, actually has a name: midrange. It's an ok anti-aggro deck, but far from 58%, it's somewhere around 50% most likely. Choosing Rainbow Mage over it is a good idea. According to Vicious Syndicate's report, Rainbow Mage is a better deck right now, and the higher you are, the better it would be in comparison to Druid. At top legend it's the most popular deck and only Secret and Excavate Rogues are better.
Aggro decks don't work like that in general in most of the matchups, but yes, it's definitely not aggro.
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This way you will destroy a huge part of the player base just for fixing a minor inconvenience. It would not even solve that, someone would need to take F2P players place and this would lead to more official Blizzard's bots. F2P players are basically more skillful official bots in that sense, we are paying by giving our time to make servers populated. Ideally for Blizzard, F2P players would spend some money at some point, but most of us will never do it and they know it. If they wanted only paying players, they would not make a free to play game. Idk if the game would be better or worse, but definitely much less popular.
Can't argue with that, fun is the main reason why any game exists. Or should exist, there is a sad trend of more and more games become total crap because the developers started to pursue other goals like push their agenda or make player emotional, I don't know or care, there are enough cozy and fun games for me.
Anyway, I think getting a high rank is fun for most of the people, so they don't have to choose. I don't even care too muсh about my rank, I just want to win some games and get my dose of dopamine. Bot, noob, experienced player, doesn't matter (well, playing against top pros is more exciting, not gonna lie, but high rank is basically required for that so I take that aside). My task is try to win (without too much effort, hopefully) and I don't care about what my opponent is doing. Even if I cared about the challenge, it's impossible to not face it naturally at some point.
The imaginary situation when the player is playing only against bots is also a fair point, but let's be real, if player's MMR is that low, maybe the player needs some training and beat those bots instead of complaining about the game being not challenging enough? I mean, if someone will claim that he is facing bots 100 times in a row, that would probably mean he is extremely bad and can't beat them, lies or delusional and calls real people bots.
The only situation where bots are problematic for me is that weird Chinese thing when they are made to went through arena drafts until they find a nuts deck (so their owner/buyer can destroy everybody) or if they will become better than humans at some point (huge problem in chess). As long as bots are losing, I think it's not a big deal.
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Very nice! Works great
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That sounds narcissistic. What do you mean "sorry"? They are giving you free win by playing a bad deck, why they should be sorry for some reason? Concede If you want, they will not have any problem completing their daily quest next game. You're not helping them like when you allow them to spectate your game for "Watch and learn" quest.
Everyone should be able to play any deck they want. You should not expect other people to play a game exactly the way you want, it's not realistic for any multiplayer game. If you want more challenge and less people who don't care, climb higher. I can guarantee you that you will not see anyone who don't care at top 1k legend.