• 4

    posted a message on Hearthstone is 2022

    Wow, this time you managed to write as many as four paragraphs before mentioning that the game is "rigged". Impressive.
    Calling intentionally lowering your MMR in order to act like the douchiest of bags against worse/less experienced players "getting a good RNG" and something "the game is designed for" is not that impressive. I suppose being the douchiest of bags is not something anyone should be proud of in general.
    Friendly reminder: with the new in-game report system you may actually finally be done with constructed hearthstone one day and we will see a colorful tantrum here about how you got banned by evil Blizzard for expressing your wonderful personality, because, you know, worse players tend to take these things to heart more often and will probably send a lot of reports.

    Posted in: General Discussion
  • 2

    posted a message on Is the last fight before legend rigged?
    Quote from 3nnu1 >>

     Most people aren't stupid enough to put that kind of money into hearthstone, Blizzard has your money, the algorithim is pointed at people who don't have all the cards. 

    I'm F2P, I've never put any money into the game. Obviously, I don't have all the cards. I'm not a genius and make enough mistakes when I play. Can you explain how it became possible for me to get to legend 55 times?

    Posted in: General Discussion
  • 1

    posted a message on Is the last fight before legend rigged?

    This is either a low sample size or an example of confirmation bias. I have not noticed such a phenomenon in my 54 successful legend runs. Last fights have not been harder or easier than others.

    Posted in: General Discussion
  • 1

    posted a message on Yeah baby, aggro is dead with 40 hp

    Aggro is absolutely not dead. Renathal is not that good and definitely overplayed.

    Posted in: General Discussion
  • 2

    posted a message on Prince Renathal games too long?
    Quote from Baba_Jagga >>

    Thats good thing. if games are long, that means they are interesting and both players had their chance to win.

    That doesn't mean games are interesting for both players. It means that deck whose goal in a matchup was to survive long enough succeeded.
    If a game was short, it was "interesting" for a faster deck's pilot, if it was long, it was "interesting" for a slower deck's pilot.

    Posted in: General Discussion
  • 1

    posted a message on Y'Shaarj finally says his own name
    Quote from sheweek >>
    Quote from AndreiLux >>

    In Russian localization the card named И'Шарадж (Ih-Shah-raj), something in the middle of both variants. I think it would be less confusing for everyone if it was spelt Y'Sharaj (or even Ya'Sharaj) instead of Y'Shaarj.

     the only thing I care regarding russian localization is when it will localize itself out of Ukraine..

    I said nothing related to Russia as a country at all, I said how Blizzard localized name "Y'Shaarj" to another language. It makes absolutely no sense to connect Blizzard's Russian localization of a children's card game to the actions of Russian government. Not every Russian speaker is a Russian government's supporter.

    Posted in: General Discussion
  • 1

    posted a message on Only a creative Community can create an interesting Game

    Hearthstone doing a good job (well, better than 7 years ago) in terms of diversity of decks (not in the current Aggro DH/CW meta maybe, but on average), but not feels as creative. Why? You're blame netdecking, but it was here forever. In my opinion the problem is that the meta is more and more handcrafted by devs, so you always have a clear direction where your deck should go from build-around cards even if you are building an off-meta deck from scratch. Quests, tribe decks, spell decks, all of them became limited by a couple of tech choices pretty quickly.
    Most of the people enjoy actual gameplay, not a deck building part, and don't want to waste 3-4 days to refine something homebrewed. Is it a bad thing? I think it's only a bad thing if you want to be a creative deckbuilder and insist that others for some reason should do the same to begin with. I would rather waste 3-4 hours to make 3-4 perfect builds of 3-4 top meta decks and play. For me it's a sport, not a creativity contest, so all I want is the highest winrate possible. If I want more fun and variety, I would still not invent more archetypes, I would make 15-18 best builds with every class represented and make a "competition" between them by playing normally and removing the worst performing decks after each round (did it several times, very interesting, but also very time-consuming).
    If I use an off-meta deck for a legend climb, I use it because I feel it's potentially the highest winrate choice for me. Holy paladin is almost off-meta deck by now, treated as a worse CW, and I climbed with a slightly tweaked build of it to the legend this month. Was it to express my creativity? No, it was because it beats DH and I felt comfortable enough in CW matchup, so it was the most suitable for the pocket meta I faced. If there were more Mech decks, I would just go DH.
    8-2 run of your Unicorn Priest is not enough to say that the deck beats DH, Warrior, Hunter, Druid and all the mechs. Even if you actually found a hidden gem here and will get #1 legend with it, it will just become a meta deck very soon. You can't beat the hive mind as a part of it, you can only exploit it for a limited amount of time. 
    TL;DR: Everyone does what they think is fun for them, if deckbuilding isn't a part of it, netdecking is a rational choice.

    Posted in: General Discussion
  • 23

    posted a message on 23.2.1 Patch Notes - New Arena Balance Method and Balance Changes & Bugfixes

    I'm glad that they are paying attention to the Arena, and announced changes are welcomed, but this is very worrying:

    Long term, we want build-around cards and synergy decks to be viable strategies, but we need an Arena environment designed to support that goal.

    I will never get tired of repeating: the more synergies in the Arena, the worse it is for the Arena. This is the only mode where there are not so many synergies, it's one of its biggest benefits, and yet they try to feed us with synergies again. Can't we leave at least one mode where there are few synergies? Some players (crazy ones, I know) like to see yetis on board eating spider tanks, not a worsened version of constructed, like Duels.

    Posted in: News
  • 2

    posted a message on Just a Hallucination is This Week's Tavern Brawl

    People are roping because they don't have enough time? Let's give them even less time!

    Posted in: News
  • 1

    posted a message on Your favorite video game designer of all time

    Sid Meier

    Posted in: Other Games
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