concern for other people
How do you define that though? The game doesn't provide enough information to know what the other player wants.
For one player the concern is that they only want to play against fun or goofy decks, the other wants to complete a daily and the next one is looking to test something specific. Where is your concern for their ideas?
And so on and so on. The point is, that there is no way of knowing what the person queueing on the other side intents. Projecting our own expectations into it, is going to leave us frustrated more often than not.
2
Yes, but it still reduces the gap between them a little, so if you happen to have only average ones to choose from, it could help you a bit.
1
I would choose Alliance if I cared enough, but I don't, so I chose Horde, because Drek'thar is a card I like much more.
1
Phew, I was afraid they will implement MMR matchmaking and kill the mode.
Sounds okay, although I don't see how it will increase class diversity. Players would still play the good classes and wait until the bad classes became better. What сould have increase class diversity is more frequent offering rates adjustments so that we don't have a 15-20% difference between the best and worst class for 1-2 months just to see the same difference for another 1-2 months, but with other classes, because they clearly can't balance the classes properly at one go.
1
Many top chess players like HS. Nepo, basically, current 2nd player in the world in chess, has played Dota 2 seriously and streams HS from time to time. Another top, Svidler, have streamed a lot of BGs
1
I like his taste in decks
2
Another Timmie want to cry and insult all the Spikes because they're beating him with better decks, how original. It's like training martial arts and be angry that everyone use guns after you've been shot.
Just a reminder: you're not superior than anyone if you're playing less efficient or slower decks.
We have the mode called Casual, where all the experiments belong. Of course, you can play what you want where you want, but it's not other players fault if they are not willing to do the same to make you more motivated. They also shouldn't care about what you enjoy and what you think is fun.
1
Arena is great, way better than Duels and Mercs
1
Thalnos is a surprise for me as well, I thought he should do worse than he deserves, since he is small and not that flashy, despite of hanging around forever and being useful at least in one decent archetype all the time. I underestimated the community's ability to respect "normal" cards here.
As for Mankrik, it's not surprising to me at all, it's a great card for many decks and have some WoW drama understandable not for WoW players attached on top of that. Shuffling orc's dead wife into your deck is what people would really remember and vote for. Sounds like easy top-20 to me.
Quests, yeah, no one even remembers how they called, all of them are just "x class quest" for most of the players, so I personally didn't even tried to remember which quest it is and just voted for their opponents all the time.
Murlocs failure is sad, well, Sir Finley's failure is sad, one of the most pleasant characters, so nice and polite. Others are cool only when they get together and mrglglglgl.
1
We just clearly like different things in the game :) I guess it's because I came from poker, and you're from WoW. For me comedy relief is way more nice and suitable in such a game, something what I like to see after a long day at work. Lore matters very little in HS, for me it's even negative, some thing which is exists and the reason why characters can't shut up in single player adventures, slowing down my progress through levels. For you it's probably called a story and I think both points of view are valid. It's just looks a little bit silly when they are trying to be spooky or epic in this environment.
Rag was pretty good card during his time of glory and example of good RNG, you couldn't guarantee anything but you always felt like he did something for you even if he missed. The "I'll either kill him right away or destroy his last defender" situation was so enjoyable. Reno was basically a control spell on stick, Tree of Life level of entertainment. I'm saying "was" because now both are not standard so basically irrelevant. I had some fun trying to make Tempo Highlander mage work, but that's about it, so archetype became interesting for me only when Reno gone and Dinotamer Brann, real king of Highlander decks (just kidding, it's Zephrys ofc, but for me he is!) came. Rag was a legit card for both control and midrange.
Boom would be more fair winner than Rag (It was hard to expect Loatheb or Thalnos actually win, they did even better than I expected, so I was rooting for Boom to win entire thing), but at least Rag is not control only card.
1
Rag is a better card, Reno is a better character. My vote goes to Rag.