I didn't have high expectations with the classic format and I didn't think I would dedicate more than one game to it just to test it, but I played the first game and... I just got hooked. I started playing hearthstone in mid-2015 and by the time my collection was very limited, so I never experienced the game in its pristine version, for calling it somehow. And I have to admit, to my surprise, that it is being a refreshing experience. Just play dudes, make some trades and try to be ahead... and you win games! There is something peaceful in the fact that you will not die suddenly from some random madness that came out of nowhere.
And don't get me wrong, I love to play random value decks, just don't want to play them every day, so I love the fact that now there is a place where I can have that kind of "classic" experience.
And for the first time in a long time, I really want to sit down and play with a cup off coffee and some snacks. I´m happy.
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classic is awesome! I don't think I'll be playing it constantly - but it's really refreshing how the board swings each turn.
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I've recently come back to hearthstone. I just want to play casually as I wind down in the evening with some silly unoptimized decks, but I have not won a single match at lowest rank ladder or in unranked mode for about 5 hours of time now.
Most things I play against are so strong, with a lot of epics and legendries or super fast aggressive decks. There doesn't seem to be any room to win for someone with a small card collection of old cards from the first few expansions.
It's just not very fun, but I would still like to play a game-mode where I get to fully build my own deck.
Does anyone have any suggestions inside Hearthstone or out to get this sort of casual experience, without being stomped on and being unable to win at all?
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It might not be a card you'll put in your deck but good anti-synergy with minion summoning cards. Specifically the new Warlock summoner. Might be trying to bring those other cards down in power.
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Fun to play, un-fun to play against.
Disappointing.
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This deck is really great! Been messing around trying to find cards that will reduce the inconsistency when you get bad draws for certain match-ups
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When I used to play Hearthstone more regularly, it was the same problem, but completely different decks - and this never changed - I absolutely hated playing against C'thun Druid or before that Mech Mage or before even that Miracle Rogue.
Mysterious Challenger paladin is another great example, whilst was awful for the meta and therefore super boring, it was a super crazy concept - paladin secrets had never been played so much before.
There is no commonality between these decks though. - one is midrange, one is aggro and miracle is...miracle and MC Paladin was super unique. The problem was that I disliked wasting time doing something repetitive - I like variety in my meta, and not the rock paper scissors system Hearthstone has become (and largely was at the beginning).
The problem is not the Odd Paladin deck, but the fact that you see it so consistently - which makes it dull to play against as it's repetitive to face the same strategy. The real problem is the oppressive underlying mechanics built into hearthstone's design structure.
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I'm having fun :)
Not at a competitive rank but pleased that new pirates introduced won't be producing anything as crazy as pirate warrior but still help support the tribe.
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Doubling effects can be powerful if left in play.
I think this is incredibly strong for arena
In constructed there is potential for combo with Crazed Alchemist Windfury and attack/health buff cards but that doesn't seem particularly consistent or powerful.